{"id":1305,"date":"2026-07-11T06:45:11","date_gmt":"2026-07-11T06:45:11","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/2026\/07\/11\/best-reanimator-mtg\/"},"modified":"2026-07-11T06:45:11","modified_gmt":"2026-07-11T06:45:11","slug":"best-reanimator-mtg","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/2026\/07\/11\/best-reanimator-mtg\/","title":{"rendered":"Best Reanimation Spells in MTG + How to Build a Reanimator Deck (2026)"},"content":{"rendered":"<p><strong>Reanimator<\/strong> is one of the oldest and most satisfying strategies in <em>Magic: The Gathering<\/em>: instead of paying eight or ten mana for a game-ending creature, you dump it into your graveyard and cheat it onto the battlefield for one or two mana. Done right, it is the fastest way in Commander to put an <em>Archon of Cruelty<\/em> or <em>Elesh Norn<\/em> on the table on turn three. Done wrong, it is a pile of expensive reanimation spells with nothing in the graveyard to bring back.<\/p>\n<p>This guide covers what a reanimator deck actually needs to function (most &#8220;best reanimation spells&#8221; lists get this backwards), the enablers that fill your graveyard, the best reanimation spells ranked by cost and speed, the creatures worth cheating out, the top reanimator commanders at every budget, and a build blueprint you can copy. Every card below was checked live on Scryfall for current Commander legality and price at the time of writing.<\/p>\n\n<h2>What is a reanimator deck in MTG?<\/h2>\n<p>A <strong>reanimator<\/strong> deck wins by putting powerful creatures into the graveyard cheaply, then using a <strong>reanimation spell<\/strong> to return them to the battlefield for a fraction of their mana cost. Casting <em>Archon of Cruelty<\/em> the honest way costs eight mana; reanimating it with a one-mana <em>Reanimate<\/em> costs one. That mana discount \u2014 often 6, 8, even 10 mana of tempo in a single turn \u2014 is the entire point of the archetype.<\/p>\n<p>Here is the part that trips up new builders. Reanimator is not one card, it is a <strong>two-card engine<\/strong>:<\/p>\n<ul>\n<li><strong>An enabler<\/strong> puts a big creature into your graveyard (discard, mill, or tutor-to-yard).<\/li>\n<li><strong>A payoff<\/strong> \u2014 the reanimation spell \u2014 brings it back.<\/li>\n<\/ul>\n<p>A graveyard full of bombs does nothing without a reanimation spell in hand, and a reanimation spell does nothing without a fat target in the yard. You have to run <em>both halves<\/em> in roughly equal measure, and that balance is what separates a reanimator deck that goes off on turn three from one that sits there holding a dead <em>Animate Dead<\/em>.<\/p>\n\n<h2>The one rule that makes reanimator work<\/h2>\n<p>If you take one thing from this guide, take this:<\/p>\n<p><strong>Your enablers are just as important as your reanimation spells \u2014 and they are the half most new decks skimp on.<\/strong><\/p>\n<p>It is tempting to load up on flashy reanimation spells and giant creatures and call it a deck. But if you have no reliable way to get a bomb into the graveyard, you will spend games discarding to hand size with a <em>Reanimate<\/em> stuck in your grip. A functional reanimator deck runs <strong>8\u201310 dedicated enablers<\/strong> \u2014 cards whose whole job is to fill the yard \u2014 so that by turn two or three you always have a target and a spell to bring it back.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/3\/6\/368b6903-5fc4-43e7-bd44-46b8107c8bb4.jpg?1782689847\" alt=\"Reanimate, the one-mana reanimation spell in MTG\" style=\"max-width:340px;height:auto;border-radius:12px;\" \/><figcaption><em>Reanimate<\/em> \u2014 art by Johann Bodin. Card image \u00a9&nbsp;Wizards of the Coast, via Scryfall.<\/figcaption><\/figure>\n\n<h2>Best reanimator enablers (getting the bomb into the graveyard)<\/h2>\n<p>These are the cards that make the whole strategy possible. The gold standard is a card that puts a <em>specific<\/em> creature \u2014 the one you want to reanimate \u2014 straight into the graveyard, but cheap looting and self-mill get you there too. Prices are Scryfall market at publication.<\/p>\n<table>\n<thead><tr><th>Card<\/th><th>What it does<\/th><th>~Price<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Entomb<\/strong><\/td><td>One mana, instant: search your library for <em>any<\/em> card and put it into your graveyard. The single best enabler in the archetype \u2014 it fetches the exact bomb you want to reanimate.<\/td><td>$18<\/td><\/tr>\n<tr><td><strong>Buried Alive<\/strong><\/td><td>Three mana: put three creature cards from your library into your graveyard. Sets up a target plus recursion fodder, for under a dollar.<\/td><td>$0.75<\/td><\/tr>\n<tr><td><strong>Faithless Looting<\/strong><\/td><td>Draw two, discard two. The cheapest way to pitch a fat creature you drew \u2014 and it replaces itself.<\/td><td>$0.70<\/td><\/tr>\n<tr><td><strong>Corpse Connoisseur<\/strong><\/td><td>An <em>Entomb<\/em> on a body, with Unearth to buy it back. Repeatable graveyard-stocking in black.<\/td><td>$0.25<\/td><\/tr>\n<tr><td><strong>Stitcher&#8217;s Supplier<\/strong><\/td><td>One mana; self-mills three on entry and again when it dies. A cheap, aggressive engine that fills the yard fast.<\/td><td>$0.25<\/td><\/tr>\n<tr><td><strong>Satyr Wayfinder \/ Grisly Salvage<\/strong><\/td><td>Green self-mill that also finds a land \u2014 smooths your draws while stocking the graveyard.<\/td><td>~$0.25<\/td><\/tr>\n<tr><td><strong>Fauna Shaman \/ Survival of the Fittest<\/strong><\/td><td>Discard a creature to tutor for another. Turns your best creature into graveyard fuel <em>and<\/em> finds the next threat. (Survival is a premium Reserved List card.)<\/td><td>$3 \/ premium<\/td><\/tr>\n<tr><td><strong>Careful Study \/ Cathartic Reunion \/ Frantic Search<\/strong><\/td><td>Cheap blue-red looting spells: dig for your combo while ditching bombs into the yard.<\/td><td>$0.30\u2013$3.80<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Bonus payoff:<\/strong> <em>Bone Miser<\/em> (~$27) turns every discard into card draw, a token, or mana \u2014 a luxury engine if your enabler suite leans on discard.<\/p>\n\n<h2>Best reanimation spells in MTG (the payoffs)<\/h2>\n<p>Now the fun half. These are the spells that cheat the creature back. The best ones are cheap and fast; the difference between a one-mana <em>Reanimate<\/em> and a five-mana sorcery is often the difference between winning and getting your combo answered. Ranked from cheapest to most expansive.<\/p>\n<table>\n<thead><tr><th>Spell<\/th><th>Cost<\/th><th>Why it&#8217;s good (and the catch)<\/th><th>~Price<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Reanimate<\/strong><\/td><td>1<\/td><td>The most efficient reanimation spell ever printed \u2014 one mana, any graveyard. <em>Catch:<\/em> you lose life equal to the creature&#8217;s mana value, so reanimating a 10-drop costs 10 life.<\/td><td>$8.60<\/td><\/tr>\n<tr><td><strong>Animate Dead<\/strong><\/td><td>2<\/td><td>Two-mana aura, any graveyard. <em>Catch:<\/em> the creature comes back with \u22121\/\u22120, and it&#8217;s an aura (see the two-for-one warning below).<\/td><td>$5.15<\/td><\/tr>\n<tr><td><strong>Exhume<\/strong><\/td><td>2<\/td><td>Two mana and no life cost. <em>Catch:<\/em> it&#8217;s symmetric \u2014 <em>each<\/em> player returns a creature, so only run it when your bomb dwarfs theirs.<\/td><td>$5.75<\/td><\/tr>\n<tr><td><strong>Necromancy<\/strong><\/td><td>3<\/td><td>Can be cast at <strong>instant speed<\/strong> to ambush-reanimate on an opponent&#8217;s end step or in response to a wipe. The most flexible of the classic trio.<\/td><td>$21<\/td><\/tr>\n<tr><td><strong>Victimize<\/strong><\/td><td>3<\/td><td>Sacrifice a creature to return <em>two<\/em> creature cards tapped. A two-for-one that also triggers death effects.<\/td><td>$2.25<\/td><\/tr>\n<tr><td><strong>Dread Return<\/strong><\/td><td>4<\/td><td>Ordinary on its own, but its Flashback (sacrifice three creatures) lets you reanimate <em>from the graveyard<\/em> for free \u2014 a token-deck finisher.<\/td><td>$0.55<\/td><\/tr>\n<tr><td><strong>Unburial Rites<\/strong><\/td><td>5<\/td><td>Overcosted to hard-cast, but Flashback 3W means you discard it, then reanimate straight out of the yard. Built for reanimator.<\/td><td>$0.30<\/td><\/tr>\n<tr><td><strong>Living Death<\/strong><\/td><td>5<\/td><td>The mass reanimation payoff: everyone sacrifices their creatures, then returns their graveyards. Game-swinging if your yard is stacked and the board is empty \u2014 <em>symmetric<\/em>, so sequence it carefully.<\/td><td>$2.20<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Reanimation on a creature<\/strong> gives you repeatable value that dodges spell-based hate: <em>Karmic Guide<\/em> and <em>Priest of Fell Rites<\/em> (cheap), <em>Sun Titan<\/em> (recur your enablers), and <em>Reya Dawnbringer<\/em> (a creature back every upkeep) all bring a body <em>and<\/em> a reanimation trigger.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/1\/b\/1be9d9a4-d7ee-4854-abc2-85cabf993ec9.jpg?1782704693\" alt=\"Archon of Cruelty, the premier reanimation target in Commander\" style=\"max-width:340px;height:auto;border-radius:12px;\" \/><figcaption><em>Archon of Cruelty<\/em> \u2014 art by Andrew Mar. Card image \u00a9&nbsp;Wizards of the Coast, via Scryfall.<\/figcaption><\/figure>\n\n<h2>The best creatures to reanimate<\/h2>\n<p>The right target does not just have a big body \u2014 it <strong>ends or warps the game the moment it hits play<\/strong>, through an enters-the-battlefield or attack trigger. A vanilla 8\/8 can be chump-blocked; an <em>Archon of Cruelty<\/em> makes an opponent sacrifice, discard, and lose life the turn it lands.<\/p>\n<table>\n<thead><tr><th>Target<\/th><th>MV<\/th><th>Why reanimate it<\/th><th>~Price<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Archon of Cruelty<\/strong><\/td><td>8<\/td><td>The premier modern target: on ETB <em>and<\/em> each attack, an opponent sacrifices a permanent, discards, and loses 3 \u2014 you draw and gain 3.<\/td><td>$9.90<\/td><\/tr>\n<tr><td><strong>Razaketh, the Foulblooded<\/strong><\/td><td>8<\/td><td>A repeatable tutor: sacrifice a creature, pay 2 life, fetch any card. Turns a reanimated body into a combo engine.<\/td><td>$14.65<\/td><\/tr>\n<tr><td><strong>Elesh Norn, Grand Cenobite<\/strong><\/td><td>7<\/td><td>Your team gets +2\/+2, every opposing creature gets \u22122\/\u22122 \u2014 often a one-sided board wipe on entry.<\/td><td>$20<\/td><\/tr>\n<tr><td><strong>Sheoldred, Whispering One<\/strong><\/td><td>7<\/td><td>Reanimates a creature for <em>you<\/em> each upkeep and forces each opponent to sacrifice \u2014 an engine that snowballs the moment it lands.<\/td><td>$22.60<\/td><\/tr>\n<tr><td><strong>Jin-Gitaxias, Core Augur<\/strong><\/td><td>10<\/td><td>Ten mana of pure card advantage for one: you draw seven each turn, opponents can&#8217;t refill. The dream cheat.<\/td><td>$12.20<\/td><\/tr>\n<tr><td><strong>Terastodon \/ Grave Titan \/ Massacre Wurm<\/strong><\/td><td>6\u20138<\/td><td>Budget bombs with huge ETBs \u2014 blow up lands, make a swarm of zombies, or wipe the opposing board and drain. All under $1.30.<\/td><td>$0.40\u2013$1.30<\/td><\/tr>\n<tr><td><strong>Craterhoof Behemoth<\/strong><\/td><td>8<\/td><td>The classic finisher: reanimate it with a board already down and swing for lethal.<\/td><td>$21.40<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p><strong>The banned trap:<\/strong> <em>Griselbrand<\/em> \u2014 pay 7 life, draw 7 \u2014 is the single most-cited reanimation target in old guides and Reddit threads. It is <strong>banned in Commander<\/strong> and has been for years. If a list tells you to build around it, that list is out of date. Reach for <em>Archon of Cruelty<\/em>, <em>Razaketh<\/em>, or <em>Sheoldred<\/em> instead \u2014 all legal, all backbreaking.<\/p>\n\n<h2>Best reanimator commanders<\/h2>\n<p>Your commander sets the color identity and often <em>is<\/em> a reanimation engine. These are the best, from grindy value to explosive combo, with a note on budget.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/1\/8\/186c30e6-2b84-415d-83e4-ecddaeb11ca1.jpg?1782733208\" alt=\"Chainer, Dementia Master, a mono-black reanimator commander in MTG\" style=\"max-width:340px;height:auto;border-radius:12px;\" \/><figcaption><em>Chainer, Dementia Master<\/em> \u2014 art by Mark Zug. Card image \u00a9&nbsp;Wizards of the Coast, via Scryfall.<\/figcaption><\/figure>\n<ul>\n<li><strong>Meren of Clan Nel Toth<\/strong> (Golgari, ~$0.85) \u2014 the beginner-friendly face of the archetype. She banks experience counters when your creatures die and returns one from your graveyard every end step, for free once you have enough counters. Pure attrition value, and cheap to build.<\/li>\n<li><strong>Chainer, Dementia Master<\/strong> (mono-black, ~$0.30) \u2014 pay 3 life to reanimate a creature from <em>any<\/em> graveyard at instant speed, repeatably. A one-card engine that also steals your opponents&#8217; bombs.<\/li>\n<li><strong>Chainer, Nightmare Adept<\/strong> (Rakdos, ~$0.75) \u2014 discard a card, then cast a creature from your graveyard with haste each turn. Blurs the line between enabler and payoff and pressures the board fast.<\/li>\n<li><strong>Karador, Ghost Chieftain<\/strong> (Abzan, ~$0.35) \u2014 cast one creature from your graveyard every turn, and he costs less the fuller your yard is. The definitive grindy, value-based reanimator.<\/li>\n<li><strong>Muldrotha, the Gravetide<\/strong> (Sultai, ~$0.55) \u2014 replay a permanent of each type from your graveyard every turn. Not pure reanimator, but the deepest graveyard-value commander in the game.<\/li>\n<li><strong>Sedris, the Traitor King<\/strong> (Grixis, ~$1.10) \u2014 grants Unearth to every creature in your graveyard, turning your whole yard into a wave of one-shot attackers.<\/li>\n<li><strong>Budget \/ aggro picks:<\/strong> <em>Alesha, Who Smiles at Death<\/em> (~$0.18) reanimates small power-\u22642 value creatures on attack; <em>Sidisi, Brood Tyrant<\/em> and <em>Gisa and Geralf<\/em> lean on self-mill to fill the yard while making zombies \u2014 all excellent first reanimator decks.<\/li>\n<\/ul>\n\n<h2>How to build a reanimator deck (blueprint)<\/h2>\n<p>A balanced 100-card reanimator list looks roughly like this. Adjust for your commander, but keep the two halves in balance:<\/p>\n<ul>\n<li><strong>8\u201310 enablers<\/strong> \u2014 <em>Entomb<\/em>, <em>Buried Alive<\/em>, looting, and self-mill. Never cut below eight, or you&#8217;ll draw payoffs with nothing to bring back.<\/li>\n<li><strong>8\u201310 reanimation spells<\/strong> \u2014 a curve from one-mana <em>Reanimate<\/em> up to <em>Living Death<\/em>, mixing sorcery-speed and instant-speed (<em>Necromancy<\/em>) so you can dodge removal.<\/li>\n<li><strong>10\u201312 bomb targets<\/strong> \u2014 creatures with game-warping ETB or attack triggers, weighted toward things you&#8217;d never pay full price for.<\/li>\n<li><strong>8\u201310 ramp \/ fixing + 8\u201310 interaction<\/strong> \u2014 you still need to survive to turn three and answer the graveyard hate below.<\/li>\n<li><strong>36\u201338 lands.<\/strong> You can run slightly fewer than a normal deck because your enablers dig, but don&#8217;t get greedy.<\/li>\n<\/ul>\n<p>Curve out toward casting an enabler on turn one or two and a reanimation spell on turn two or three \u2014 that tempo swing is your whole plan.<\/p>\n\n<h2>Reanimator combos and synergies<\/h2>\n<p>A few interactions turn the deck from &#8220;big creature early&#8221; into &#8220;engine that goes off&#8221;:<\/p>\n<ul>\n<li><strong>Karmic Guide + Reveillark<\/strong> \u2014 a classic loop: Reveillark returns two small creatures when it dies (including Karmic Guide), which returns Reveillark. Add a sacrifice outlet and it&#8217;s an infinite recursion engine.<\/li>\n<li><strong>Victimize \/ Dread Return + sacrifice fodder<\/strong> \u2014 reanimate two bombs while triggering death effects on the creature you sacrifice. Value on value.<\/li>\n<li><strong>Meren + a free sacrifice outlet<\/strong> \u2014 sacrifice, gain experience, reanimate on the end step, repeat. The engine that made Meren a staple.<\/li>\n<li><strong>Sun Titan loops<\/strong> \u2014 recur your one- to three-mana enablers (<em>Entomb<\/em>, <em>Animate Dead<\/em>) every time it enters for a grinding value chain.<\/li>\n<\/ul>\n\n<h2>Reanimator&#8217;s weaknesses (and how to plan around them)<\/h2>\n<p>Reanimator is powerful but fragile. Know the failure modes before you sleeve it up:<\/p>\n<ul>\n<li><strong>Graveyard hate shuts you off.<\/strong> A single <em>Bojuka Bog<\/em>, <em>Rest in Peace<\/em>, <em>Soul-Guide Lantern<\/em>, or a flashed-in <em>Endurance<\/em> can exile your entire plan. Diversify your win paths and hold protection \u2014 don&#8217;t put every egg in one reanimation.<\/li>\n<li><strong>Aura reanimation is a two-for-one risk.<\/strong> <em>Animate Dead<\/em>, <em>Necromancy<\/em>, and <em>Dance of the Dead<\/em> are auras: if the creature is killed or exiled, you lose the aura too. Spot removal on your reanimated bomb costs you two cards, not one.<\/li>\n<li><strong>Reanimation isn&#8217;t &#8220;free.&#8221;<\/strong> <em>Reanimate<\/em> costs life equal to the target&#8217;s mana value; <em>Animate Dead<\/em> gives \u22121\/\u22120; <em>Exhume<\/em> and <em>Living Death<\/em> are symmetric and can hand an opponent their own bomb. Read the downside before you jam.<\/li>\n<li><strong>It&#8217;s telegraphed and bracket-sensitive.<\/strong> A turn-two <em>Entomb<\/em> tells the whole table what&#8217;s coming. Under the 2025 Commander <strong>bracket \/ Game Changers<\/strong> framework, a fast combo-reanimator loop is a higher-bracket play \u2014 signal it in your pre-game rule-zero talk and expect the interaction it invites.<\/li>\n<\/ul>\n\n<h2>Reanimator FAQ<\/h2>\n<p><strong>What&#8217;s the best reanimation spell in MTG?<\/strong> <em>Reanimate<\/em> \u2014 one mana to return any creature from any graveyard is the most efficient the game has ever printed. Its only cost is life equal to the creature&#8217;s mana value.<\/p>\n<p><strong>What&#8217;s the cheapest way to build reanimator?<\/strong> A <em>Meren<\/em>, <em>Chainer, Dementia Master<\/em>, or <em>Alesha<\/em> shell with budget bombs like <em>Terastodon<\/em>, <em>Grave Titan<\/em>, and <em>Massacre Wurm<\/em> (all under $1.30) gets you a functional deck for very little \u2014 the reanimation spells and self-mill are mostly cheap.<\/p>\n<p><strong>Is Griselbrand banned in Commander?<\/strong> Yes. <em>Griselbrand<\/em> is banned and has been for years \u2014 its draw-7-for-7-life ability was too strong at the 40-life Commander starting total. Use <em>Archon of Cruelty<\/em> or <em>Sheoldred, Whispering One<\/em> as your top target instead.<\/p>\n<p><strong>How many enablers should a reanimator deck run?<\/strong> At least 8\u201310. The most common mistake is running too few, which leaves you holding reanimation spells with an empty graveyard.<\/p>\n<p><strong>Can you reanimate creatures from an opponent&#8217;s graveyard?<\/strong> Often, yes \u2014 <em>Reanimate<\/em>, <em>Animate Dead<\/em>, <em>Necromancy<\/em>, and <em>Chainer<\/em> all say &#8220;any graveyard,&#8221; so a well-timed reanimation can steal the bomb an opponent just milled or sacrificed.<\/p>\n\n<h2>Build your reanimator deck now<\/h2>\n<p>Reanimator rewards knowing the archetype: balance your enablers and payoffs, target creatures that win on arrival, and respect the graveyard hate everyone runs. Get that right and you&#8217;ll be cheating out game-enders while the rest of the table is still ramping.<\/p>\n<p>Ready to build? Generate a complete, Commander-legal reanimator deck around any commander in seconds with the <a href=\"\/\">KrakenTheMeta AI deck builder<\/a>, check live prices for every card with our <a href=\"\/cards-pricing\">card price tool<\/a>, and browse what the community is brewing in the <a href=\"\/decks\">public deck gallery<\/a>. Then round out the engine with our guides to the best <a href=\"\/blog\/2026\/07\/01\/best-tutors-mtg\/\">tutors in MTG<\/a> (how you find <em>Entomb<\/em> and <em>Buried Alive<\/em>), <a href=\"\/blog\/2026\/06\/30\/best-card-draw-mtg\/\">card draw and card advantage<\/a>, <a href=\"\/blog\/2026\/06\/20\/best-removal-spells-mtg\/\">removal spells<\/a>, and the <a href=\"\/blog\/2026\/06\/15\/commander-staples\/\">commander staples<\/a> every deck wants \u2014 all built on our <a href=\"\/blog\/2026\/06\/13\/how-to-build-a-commander-deck-a-step-by-step-guide-2026\/\">step-by-step guide to building a Commander deck<\/a>.<\/p>\n<p><em>All card images \u00a9 Wizards of the Coast, sourced via <a href=\"https:\/\/scryfall.com\" rel=\"nofollow\">Scryfall<\/a> with artist credit. Card legality and prices verified on Scryfall at time of publication and may change.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"The best MTG reanimation spells, enablers, targets and reanimator commanders, plus a build blueprint for Commander. Legality and prices verified live on Scryfall.","protected":false},"author":0,"featured_media":1306,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-1305","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Best Reanimation Spells MTG + Reanimator Deck Guide (2026)<\/title>\n<meta name=\"description\" content=\"The best MTG reanimation spells, enablers, targets and reanimator commanders, plus a Commander build blueprint. 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