{"id":1332,"date":"2026-07-21T06:44:51","date_gmt":"2026-07-21T06:44:51","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/planeswalker-commanders-superfriends\/"},"modified":"2026-07-21T06:44:51","modified_gmt":"2026-07-21T06:44:51","slug":"planeswalker-commanders-superfriends","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/planeswalker-commanders-superfriends\/","title":{"rendered":"Planeswalker Commanders in MTG: Every Walker You Can Command + How to Build Superfriends (2026)"},"content":{"rendered":"<p><strong>&#8220;Planeswalker commander&#8221;<\/strong> is really two questions wearing one search bar. Some players want to know <em>which planeswalkers are legally allowed to sit in the command zone<\/em> \u2014 the small club of walkers printed with the words &#8220;can be your commander.&#8221; Others want to build the deck every kitchen table both fears and loves: <strong>Superfriends<\/strong>, a 100-card pile of planeswalkers that grind the game to dust one loyalty tick at a time. This guide answers both, with every card checked against the live rules and card database so you don&#8217;t slot a &#8220;protection&#8221; card that protects nothing.<\/p>\n\n<p>Here&#8217;s the finding that reorganizes the whole archetype once you see it: <strong>the best commander for a planeswalker deck usually isn&#8217;t a planeswalker.<\/strong> Only 35 walkers can legally command a deck, and most of them are narrow. The decks that actually dominate are led by a <em>creature<\/em> \u2014 Atraxa or Carth \u2014 precisely so the other 99 cards can be walkers. Keep that in your back pocket; it&#8217;s the difference between a cute pile and a deck that closes games.<\/p>\n\n<figure>\n<img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/d\/0\/d0d33d52-3d28-4635-b985-51e126289259.jpg?1783930136\" alt=\"Atraxa, Praetors' Voice \u2014 the iconic MTG Superfriends commander\" loading=\"lazy\" \/>\n<figcaption>Atraxa, Praetors&#8217; Voice \u2014 the archetype&#8217;s flagship. Art: Victor Adame Minguez \u00b7 \u00a9 Wizards of the Coast.<\/figcaption>\n<\/figure>\n\n<h2>First, the rule: how a planeswalker becomes your commander<\/h2>\n<p>By default, only legendary creatures can be your commander. Planeswalkers are the exception <em>only<\/em> when their text explicitly says so. Scryfall&#8217;s <code>is:commander<\/code> filter returns exactly <strong>35 planeswalkers<\/strong> that qualify today \u2014 every one of them prints the line &#8220;[this card] can be your commander&#8221; (or is a double-faced card whose front is a legal commander).<\/p>\n<p>Two rules trip people up:<\/p>\n<ul>\n<li><strong>Color identity comes from the whole card.<\/strong> Aminatou, the Fateshifter is {W}{U}{B}, so your deck is Esper \u2014 no red or green cards allowed, full stop.<\/li>\n<li><strong>Flip-walkers start as creatures.<\/strong> Kytheon, Jace Vryn&#8217;s Prodigy, Nissa Vastwood Seer and friends enter as small creatures and only <em>become<\/em> planeswalkers after a condition is met. They can command a deck, but they&#8217;re not &#8220;a planeswalker in the command zone&#8221; on turn one.<\/li>\n<\/ul>\n\n<h2>Every planeswalker you can actually command<\/h2>\n<p>All 35 are legal, but these are the ones worth building around \u2014 the walkers that either enable a whole strategy or generate enough value to carry a game. (Prices reflect the cheapest in-print printing; all are buyable today.)<\/p>\n\n<table>\n<thead><tr><th>Commander<\/th><th>Cost<\/th><th>Colors<\/th><th>Why it commands a deck<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Teferi, Temporal Archmage<\/strong><\/td><td>{4}{U}{U}<\/td><td>Blue<\/td><td>The engine walker. \u22121 untaps four permanents; the \u221210 emblem lets you activate loyalty on <em>any<\/em> turn. The heart of The Chain Veil combo (below).<\/td><\/tr>\n<tr><td><strong>Aminatou, the Fateshifter<\/strong><\/td><td>{W}{U}{B}<\/td><td>Esper<\/td><td>Her \u22121 blinks a permanent \u2014 reuse ETBs, dodge removal, and reset your own walkers on purpose.<\/td><\/tr>\n<tr><td><strong>Daretti, Scrap Savant<\/strong><\/td><td>{3}{R}<\/td><td>Red<\/td><td>Mono-red artifact reanimator; the rare red walker-commander that isn&#8217;t just a value engine.<\/td><\/tr>\n<tr><td><strong>Freyalise, Llanowar&#8217;s Fury<\/strong><\/td><td>{3}{G}{G}<\/td><td>Green<\/td><td>Makes Elf mana every turn \u2014 a mono-green ramp commander that fuels a big-walker top end.<\/td><\/tr>\n<tr><td><strong>Estrid, the Masked<\/strong><\/td><td>{1}{G}{W}{U}<\/td><td>Bant<\/td><td>Enchantress-flavored, untaps your enchanted permanents; a genuinely different Bant build.<\/td><\/tr>\n<tr><td><strong>Nahiri, the Lithomancer<\/strong><\/td><td>{3}{W}{W}<\/td><td>White<\/td><td>Mono-white tokens + Equipment; her ultimate builds and suits up a Stoneforged blade.<\/td><\/tr>\n<tr><td><strong>Commodore Guff<\/strong><\/td><td>{1}{U}{R}{W}<\/td><td>Jeskai<\/td><td>Literally a &#8220;more planeswalkers&#8221; commander \u2014 adds loyalty and cheats extra walkers into play.<\/td><\/tr>\n<tr><td><strong>Dihada, Binder of Wills<\/strong><\/td><td>{1}{R}{W}{B}<\/td><td>Mardu<\/td><td>Legends-matter treasure and card draw; a strong three-color midrange shell.<\/td><\/tr>\n<tr><td><strong>Jared Carthalion<\/strong><\/td><td>{W}{U}{B}{R}{G}<\/td><td>Five-color<\/td><td>The only WUBRG walker-commander \u2014 build the true &#8220;every planeswalker&#8221; pile with no color limits.<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p>Others in the legal 35 include Will &amp; Rowan Kenrith, Tevesh Szat, Ob Nixilis of the Black Oath, Jeska, Saheeli the Gifted, Sivitri, Tasha, Minsc &amp; Boo, Lord Windgrace, and the flip-walkers (Kytheon, Jace, Nissa, Chandra, Liliana, Grist, Valki, and more). If you want the raw list, that&#8217;s the <code>type:planeswalker is:commander<\/code> search \u2014 but the table above is where the playable decks live.<\/p>\n\n<h2>The better plan: lead with a creature, fill the deck with walkers<\/h2>\n<p>Because most walker-commanders are narrow, the strongest <strong>Superfriends<\/strong> decks put a creature in the command zone whose only job is to make planeswalkers better. Four commanders define the archetype:<\/p>\n\n<table>\n<thead><tr><th>Commander<\/th><th>Cost<\/th><th>Colors<\/th><th>What it does for your walkers<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Atraxa, Praetors&#8217; Voice<\/strong><\/td><td>{G}{W}{U}{B}<\/td><td>4-color<\/td><td>Proliferates every end step \u2014 <em>every<\/em> planeswalker gains a loyalty counter for free, each turn, pushing them all toward their ultimates at once. A 4\/4 flying, vigilance, deathtouch, lifelink body that also blocks. The default flagship for a reason.<\/td><\/tr>\n<tr><td><strong>Carth the Lion<\/strong><\/td><td>{2}{B}{G}<\/td><td>Golgari<\/td><td>Adds <strong>+1 to every loyalty ability you activate<\/strong> (a +1 becomes +2; a \u22126 ultimate becomes \u22125, so you ultimate a turn sooner), and digs seven cards deep for a walker whenever he enters or a walker dies. A ruthless, budget-friendly engine.<\/td><\/tr>\n<tr><td><strong>Jared Carthalion<\/strong><\/td><td>{W}{U}{B}{R}{G}<\/td><td>5-color<\/td><td>No color restrictions \u2014 run the best walker from every color. Grows and protects himself, so the deck doesn&#8217;t fold if the walkers get answered.<\/td><\/tr>\n<tr><td><strong>Aminatou, the Fateshifter<\/strong><\/td><td>{W}{U}{B}<\/td><td>Esper<\/td><td>The best <em>walker<\/em> to actually command a walker deck \u2014 her blink reuses your engine pieces and dodges removal.<\/td><\/tr>\n<\/tbody>\n<\/table>\n\n<figure>\n<img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/e\/0\/e09e9b65-ff0e-4efe-b96a-ede69c96e2ea.jpg?1783926819\" alt=\"Carth the Lion, a budget Golgari Superfriends commander\" loading=\"lazy\" \/>\n<figcaption>Carth the Lion \u2014 +1 to every activation makes ultimates arrive a turn early. Art: Donato Giancola \u00b7 \u00a9 Wizards of the Coast.<\/figcaption>\n<\/figure>\n\n<h2>The engine: proliferate and extra activations<\/h2>\n<p>Two levers make Superfriends win faster than opponents can react. <strong>Counter-doublers and proliferate<\/strong> add loyalty without spending a card, and <strong>extra-activation effects<\/strong> let a single walker use two abilities in a turn. Here&#8217;s the honest breakdown of what each actually does:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Cost<\/th><th>What it really does<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Doubling Season<\/strong><\/td><td>{4}{G}<\/td><td>Walkers <em>enter<\/em> with double loyalty, so you can ultimate the turn they land. Does <strong>not<\/strong> grant extra activations (see the trap below).<\/td><\/tr>\n<tr><td><strong>Deepglow Skate<\/strong><\/td><td>{4}{U}<\/td><td>ETB doubles the counters on any number of permanents \u2014 a one-shot Doubling Season aimed at your loyalty. Point it at a walker to instantly reach its ultimate.<\/td><\/tr>\n<tr><td><strong>Vorinclex, Monstrous Raider<\/strong><\/td><td>{4}{G}{G}<\/td><td>Doubles the loyalty you add and <em>halves<\/em> what opponents add \u2014 brutal in a walker mirror.<\/td><\/tr>\n<tr><td><strong>Pir, Imaginative Rascal<\/strong><\/td><td>{2}{G}<\/td><td>+1 to every counter you place; stacks multiplicatively with Doubling Season.<\/td><\/tr>\n<tr><td><strong>Evolution Sage<\/strong><\/td><td>{2}{G}<\/td><td>Proliferate every time a land enters \u2014 cheap, repeatable, and fuels landfall too.<\/td><\/tr>\n<tr><td><strong>The Chain Veil<\/strong><\/td><td>{4}<\/td><td>{4}, {T}: each of your walkers may use one loyalty ability <em>again<\/em> this turn. The classic combo piece \u2014 but it has a catch (below).<\/td><\/tr>\n<tr><td><strong>Oath of Teferi<\/strong><\/td><td>{3}{W}{U}<\/td><td>Activate every walker&#8217;s loyalty <em>twice<\/em> each turn. Its ETB blink can also reset a walker \u2014 usually a trap, occasionally a feature.<\/td><\/tr>\n<\/tbody>\n<\/table>\n\n<h3>The Chain Veil combo \u2014 and its guardrail<\/h3>\n<p>The infamous line is <strong>The Chain Veil + Teferi, Temporal Archmage<\/strong>: Teferi&#8217;s \u22121 untaps four permanents (your mana rocks\/lands), you pay {4} to re-activate loyalty with the Veil, untap again, and loop. With enough mana it&#8217;s arbitrarily large. Be honest with your table about it \u2014 and note the Veil&#8217;s own guardrail: <em>if you don&#8217;t activate a loyalty ability during a turn, it costs you 2 life at end step.<\/em> It&#8217;s a build-around, not a free include.<\/p>\n\n<h2>Protecting your walkers \u2014 the part beginners get wrong<\/h2>\n<p>Planeswalkers are a giant &#8220;attack me&#8221; sign. The single most common Superfriends mistake is slotting a pillowfort card that <strong>doesn&#8217;t actually cover your walkers.<\/strong> The rules text matters here, so I pulled it:<\/p>\n\n<table>\n<thead><tr><th>Protection<\/th><th>Cost<\/th><th>Does it shield planeswalkers?<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Propaganda \/ Ghostly Prison<\/td><td>{2}{U} \/ {2}{W}<\/td><td><strong>No.<\/strong> Both read &#8220;creatures can&#8217;t attack <em>you<\/em>&#8221; \u2014 attacking a planeswalker is not attacking you, so opponents swing at your walkers for free.<\/td><\/tr>\n<tr><td>Norn&#8217;s Annex<\/td><td>{3}{W\/P}{W\/P}<\/td><td><strong>Yes.<\/strong> &#8220;Creatures can&#8217;t attack you <em>or planeswalkers you control<\/em>&#8221; \u2014 this is real walker protection.<\/td><\/tr>\n<tr><td>Sphere of Safety<\/td><td>{4}{W}<\/td><td><strong>Yes.<\/strong> Taxes attacks on you <em>and<\/em> your walkers by the number of enchantments you control \u2014 scales hard in an enchantment-heavy build.<\/td><\/tr>\n<tr><td>Teferi&#8217;s Protection<\/td><td>{2}{W}<\/td><td><strong>Saves everything.<\/strong> Phase out your whole board (walkers included) to survive a wipe or an alpha strike, keeping all loyalty intact.<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p>Takeaway: if a pillowfort card doesn&#8217;t say &#8220;planeswalkers you control,&#8221; it isn&#8217;t protecting your commander plan. Build the fort out of the ones that do, and lean on <a href=\"https:\/\/krakenthemeta.com\/blog\/best-board-wipes-mtg\/\">board wipes<\/a> to reset the table when the walkers are threatened.<\/p>\n\n<h3>The trap that hoses your own deck: The Immortal Sun<\/h3>\n<p>The Immortal Sun ({6}) shows up on a lot of &#8220;best Superfriends artifacts&#8221; lists for its extra card, {1} cost reduction, and +1\/+1 anthem. But its first line reads: <strong>&#8220;Players can&#8217;t activate planeswalkers&#8217; loyalty abilities.&#8221;<\/strong> That&#8217;s <em>every<\/em> player \u2014 including you. In a deck built to tick loyalty every turn, The Immortal Sun turns off your own game plan. It&#8217;s a <strong>hoser to play against Superfriends, not a card to run inside it.<\/strong><\/p>\n\n<h2>The walkers themselves: a strong, buyable core<\/h2>\n<p>You don&#8217;t need the $80 mythics to start. This is a budget-forward core of standalone planeswalkers that overperform in any Superfriends shell \u2014 protect themselves, generate advantage, or end games \u2014 priced from pocket change up.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Cost<\/th><th>Role<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Elspeth, Sun&#8217;s Champion<\/strong><\/td><td>{4}{W}{W}<\/td><td>Makes three blockers a turn <em>and<\/em> ultimates into a game-ender \u2014 defends herself and the team.<\/td><\/tr>\n<tr><td><strong>Narset, Parter of Veils<\/strong><\/td><td>{1}{U}{U}<\/td><td>Digs for noncreature spells and shuts off opposing card draw \u2014 a two-mana all-star.<\/td><\/tr>\n<tr><td><strong>Kaya the Inexorable<\/strong><\/td><td>{3}{W}{B}<\/td><td>Repeatable removal that leaves a body; her ultimate is a soft lock.<\/td><\/tr>\n<tr><td><strong>Vraska, Golgari Queen<\/strong><\/td><td>{2}{B}{G}<\/td><td>Card advantage + on-demand removal in the exact colors Carth and Atraxa want.<\/td><\/tr>\n<tr><td><strong>Nissa, Who Shakes the World<\/strong><\/td><td>{3}{G}{G}<\/td><td>Doubles your green mana into a landfall-fueled army \u2014 accelerates the whole deck.<\/td><\/tr>\n<tr><td><strong>Teferi, Hero of Dominaria<\/strong><\/td><td>{3}{W}{U}<\/td><td>Draws, untaps, and tucks threats; the \u22123 is repeatable removal that keeps you alive.<\/td><\/tr>\n<tr><td><strong>Ugin, the Spirit Dragon<\/strong><\/td><td>{8}<\/td><td>Colorless, fits any deck: a one-sided board wipe that also gains loyalty.<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p>Round out the mana with <strong>Interplanar Beacon<\/strong> (adds mana for walkers and gains you life on cast) and <strong>Karn&#8217;s Bastion<\/strong> (a land that proliferates), then use <a href=\"https:\/\/krakenthemeta.com\/cards-pricing\">card pricing<\/a> to spec into the pricier doublers \u2014 Doubling Season, Vorinclex, and Teferi&#8217;s Protection \u2014 as your budget allows.<\/p>\n\n<figure>\n<img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/normal\/front\/3\/6\/368c6e60-804c-447c-bc2b-ac9dc4cab5e7.jpg?1783915687\" alt=\"Teferi, Temporal Archmage, a mono-blue planeswalker commander\" loading=\"lazy\" \/>\n<figcaption>Teferi, Temporal Archmage \u2014 the mono-blue walker-commander at the center of the Chain Veil combo. Art: Tyler Jacobson \u00b7 \u00a9 Wizards of the Coast.<\/figcaption>\n<\/figure>\n\n<h2>A budget starter shell<\/h2>\n<p>Here&#8217;s a low-cost core to build an Atraxa (or Carth) Superfriends deck around \u2014 the engine, the protection that actually works, and a buyable walker package. Add your mana base, a few tutors, and <a href=\"https:\/\/krakenthemeta.com\/blog\/best-card-draw-mtg\/\">card draw<\/a>, and you have a functioning deck. Everything below is Commander-legal in Atraxa&#8217;s WUBG identity.<\/p>\n\n<p>These first picks jump-start the deck for under a few dollars each:<\/p>\n<table>\n<thead><tr><th>Card<\/th><th>Price<\/th><th>Why it&#8217;s first<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><strong>Carth the Lion<\/strong><\/td><td>~$0.31<\/td><td>The whole engine for pocket change.<\/td><\/tr>\n<tr><td><strong>Interplanar Beacon<\/strong><\/td><td>~$0.18<\/td><td>Walker ramp + lifegain, near-free.<\/td><\/tr>\n<tr><td><strong>Deepglow Skate<\/strong><\/td><td>~$0.35<\/td><td>Instant &#8220;ultimate now&#8221; button.<\/td><\/tr>\n<tr><td><strong>Oath of Teferi<\/strong><\/td><td>~$0.94<\/td><td>Double every activation for under a dollar.<\/td><\/tr>\n<tr><td><strong>Narset, Parter of Veils<\/strong><\/td><td>~$1.69<\/td><td>Two-mana card advantage + hate.<\/td><\/tr>\n<tr><td><strong>Elspeth, Sun&#8217;s Champion<\/strong><\/td><td>~$2.10<\/td><td>Self-protecting board-in-a-box.<\/td><\/tr>\n<tr><td><strong>Evolution Sage<\/strong><\/td><td>~$2.24<\/td><td>Repeatable proliferate on a body.<\/td><\/tr>\n<tr><td><strong>Karn&#8217;s Bastion<\/strong><\/td><td>~$2.78<\/td><td>Proliferate stapled to a land.<\/td><\/tr>\n<\/tbody>\n<\/table>\n\n<div class=\"ktm-deck-cta\"><h4>Atraxa Superfriends \u2014 Starter Shell<\/h4><p>21 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Atraxa%252C%2520Praetors%25E2%2580%2599%2520Voice%257C%257C1%2520Carth%2520the%2520Lion%257C%257C1%2520Teferi%252C%2520Hero%2520of%2520Dominaria%257C%257C1%2520Elspeth%252C%2520Sun%25E2%2580%2599s%2520Champion%257C%257C1%2520Narset%252C%2520Parter%2520of%2520Veils%257C%257C1%2520Kaya%2520the%2520Inexorable%257C%257C1%2520Vraska%252C%2520Golgari%2520Queen%257C%257C1%2520Nissa%252C%2520Who%2520Shakes%2520the%2520World%257C%257C1%2520Ugin%252C%2520the%2520Spirit%2520Dragon%257C%257C1%2520Doubling%2520Season%257C%257C1%2520Deepglow%2520Skate%257C%257C1%2520Vorinclex%252C%2520Monstrous%2520Raider%257C%257C1%2520Pir%252C%2520Imaginative%2520Rascal%257C%257C1%2520Evolution%2520Sage%257C%257C1%2520The%2520Chain%2520Veil%257C%257C1%2520Oath%2520of%2520Teferi%257C%257C1%2520Norn%25E2%2580%2599s%2520Annex%257C%257C1%2520Sphere%2520of%2520Safety%257C%257C1%2520Teferi%25E2%2580%2599s%2520Protection%257C%257C1%2520Interplanar%2520Beacon%257C%257C1%2520Karn%25E2%2580%2599s%2520Bastion%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\n\n<p>Want the software to do the heavy lifting? Our <a href=\"https:\/\/krakenthemeta.com\/\">AI deck builder<\/a> can generate a full 100-card Superfriends list around any of these commanders in seconds, then you can tune it and <a href=\"https:\/\/krakenthemeta.com\/decks.php\">browse other players&#8217; walker decks<\/a> for ideas.<\/p>\n\n<h2>How to build it: the checklist<\/h2>\n<ul>\n<li><strong>Pick your engine commander first.<\/strong> Atraxa for free proliferate, Carth for the budget +1 engine, Jared for five-color freedom, Aminatou to actually command a walker.<\/li>\n<li><strong>Run 8\u201312 planeswalkers<\/strong> that defend themselves or generate advantage \u2014 not just &#8220;good cards,&#8221; but walkers that don&#8217;t die the turn they land.<\/li>\n<li><strong>Protect them for real.<\/strong> Norn&#8217;s Annex and Sphere of Safety over Propaganda; Teferi&#8217;s Protection as your reset button.<\/li>\n<li><strong>Double and proliferate.<\/strong> Doubling Season, Deepglow Skate, Vorinclex, and repeatable proliferate turn &#8220;next turn&#8221; into &#8220;this turn.&#8221;<\/li>\n<li><strong>Don&#8217;t forget removal and a wipe.<\/strong> A resolved threat kills a walker fast \u2014 see our <a href=\"https:\/\/krakenthemeta.com\/blog\/best-board-wipes-mtg\/\">board wipe guide<\/a> and <a href=\"https:\/\/krakenthemeta.com\/blog\/commander-staples\/\">commander staples<\/a>.<\/li>\n<li><strong>Fold in tokens.<\/strong> Many walkers make tokens, and Doubling Season doubles those too \u2014 the <a href=\"https:\/\/krakenthemeta.com\/blog\/best-token-generators-mtg\/\">token generator<\/a> overlap is real.<\/li>\n<\/ul>\n\n<h2>Frequently asked questions<\/h2>\n<h3>Can any planeswalker be a commander?<\/h3>\n<p>No. Only planeswalkers whose text explicitly says &#8220;can be your commander&#8221; \u2014 35 cards today. Every other planeswalker can go in the 99, but not the command zone.<\/p>\n\n<h3>What&#8217;s the best Superfriends commander?<\/h3>\n<p>Atraxa, Praetors&#8217; Voice for its free every-turn proliferate, or Carth the Lion if you want the same idea on a budget. If you specifically want a <em>planeswalker<\/em> in the command zone, Aminatou, the Fateshifter is the strongest choice.<\/p>\n\n<h3>Does Doubling Season let me use two loyalty abilities in a turn?<\/h3>\n<p>No \u2014 this is the most common misconception. Doubling Season doubles the loyalty counters a walker <em>enters with or gains<\/em>, so you can ultimate the turn it lands, but you still get only one activation per walker per turn. For extra activations you need The Chain Veil or Oath of Teferi.<\/p>\n\n<h3>Do Propaganda and Ghostly Prison protect my planeswalkers?<\/h3>\n<p>No. Both only tax attacks against <em>you<\/em>, the player. Opponents can attack your planeswalkers for free. Use Norn&#8217;s Annex or Sphere of Safety, which name planeswalkers in their text.<\/p>\n\n<h3>How many planeswalkers should a Superfriends deck run?<\/h3>\n<p>Around 8\u201312 in a focused build. More than that and you dilute your removal, ramp, and protection \u2014 the support package is what keeps the walkers alive long enough to matter.<\/p>\n\n<h3>Is Superfriends good in cEDH?<\/h3>\n<p>It&#8217;s a strong <em>casual-to-mid-power<\/em> archetype. In true cEDH it&#8217;s slow, but the Chain Veil + Teferi, Temporal Archmage combo gives it a real competitive line if you&#8217;re willing to build around it.<\/p>\n","protected":false},"excerpt":{"rendered":"The complete guide to planeswalker commanders and MTG Superfriends: all 35 walkers you can command, the best Atraxa and Carth builds, proliferate engines, and the walker-protection tricks most players get 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