{"id":1795,"date":"2026-09-16T07:16:18","date_gmt":"2026-09-16T07:16:18","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/mtg-prepared\/"},"modified":"2026-09-16T07:16:18","modified_gmt":"2026-09-16T07:16:18","slug":"mtg-prepared","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/mtg-prepared\/","title":{"rendered":"MTG Prepared Explained: Rules, All 64 Cards, the 20 Reprinted Spells (Ancestral Recall in Standard) and a $78 Tam Deck (2026)"},"content":{"rendered":"<p>Prepared is the mechanic that lets a creature carry a spell. A preparation card has a normal creature printed on the left and a smaller inset frame on the right &mdash; the <em>prepare spell<\/em> &mdash; and the creature has some way to become <em>prepared<\/em>: it enters prepared, or it becomes prepared when it attacks, when you cast your third spell, when a land enters, at your upkeep. While it is prepared you may cast a copy of that spell from exile, paying the spell&#8217;s own mana cost, and doing so unprepares the creature. Prepare it again and the spell is back. It debuted in Secrets of Strixhaven in April 2026, and it is one of the returning mechanics in Reality Fracture on 2 October 2026, which has already previewed sixteen more cards.<\/p>\n\n<p>There are <strong>64 paper cards<\/strong> that print the word as of 16 September 2026: 61 preparation cards and three support cards that prepare or unprepare something else. The number that matters most is a different one. <strong>Twenty of the 55 prepare spells are reprints of existing cards, with their mana costs untouched<\/strong> &mdash; Lightning Bolt, Swords to Plowshares, Brainstorm, Reanimate, Demonic Tutor, Wheel of Fortune, Channel and Ancestral Recall among them. Four of those originals are on the Reserved List, four are banned in Legacy, five are restricted in Vintage and two are banned in Commander; the cheapest printings of the twenty originals add up to <strong>$5,727<\/strong>, and the twenty creatures that carry them cost <strong>$36<\/strong>. A copy of Ancestral Recall is castable in Standard today, for {U}, off a five-mana 5\/5 flier. This guide covers the rules (prepared is not a keyword ability &mdash; it is a designation, and the spell you cast is a copy, which decides a dozen interactions), the reprint table, how all 61 creatures become prepared, the cost table for every spell, legality, prices, what Reality Fracture is doing differently, and a 100-card Tam, Observant Sequencer Commander deck for $77.76 built to re-prepare the whole mechanic. Every card fact was pulled from the live Scryfall database on 16 September 2026 and checked against the Comprehensive Rules of 7 August 2026.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/krakenthemeta.com\/blog\/wp-content\/uploads\/2026\/09\/mtg-prepared-1.jpg\" alt=\"A young wizard student in dark academic robes stands at a stone lectern in a vast night-lit library with one hand raised, while beside them a translucent glowing copy of a spell scroll hangs suspended in a shard of pale violet exile-light and the original book stays closed on the lectern\" \/><figcaption>The creature stays on the battlefield; a copy of its spell waits in exile until you cast it.<\/figcaption><\/figure>\n\n<h2>What prepared actually does<\/h2>\n\n<p>Prepared is not in rule 702, the list of keyword abilities, and that is the first thing to get right about it. Scryfall tags all 64 cards with a &#8220;Prepared&#8221; keyword, the reminder text reads like a keyword, and it is neither. Rule 722, &#8220;Preparation Cards&#8221;, defines a card frame and a <em>designation<\/em> &mdash; a marker on a permanent, the way &#8220;monstrous&#8221; or &#8220;renowned&#8221; are markers &mdash; and everything the mechanic does follows from two subrules:<\/p>\n\n<blockquote><p>722.3a Some spells and abilities cause a permanent with a prepare spell to become prepared or state that a permanent enters prepared. If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the &#8220;prepared&#8221; designation. Prepared is a designation that acts as a marker which rules and effects can identify. A permanent can&#8217;t gain this designation unless it has a prepare spell. Additionally, a permanent can&#8217;t gain this designation if the permanent already has it.<\/p><cite>Comprehensive Rules, effective 7 August 2026<\/cite><\/blockquote>\n\n<blockquote><p>722.3c As a permanent with a prepare spell gains the prepared designation or phases in prepared, its controller creates a copy of that object in exile, except that copy has only the characteristics of that permanent&#8217;s prepare spell, ignoring other exceptions to the copying process that apply to that permanent. Those characteristics become the copy&#8217;s normal characteristics. This copy remains in exile for as long as the prepared permanent remains on the battlefield and has the prepared designation. This is an exception to rule 704.5e. For as long as the copy remains in exile, the prepared permanent&#8217;s controller may cast the copy. That permanent loses the prepared designation at the time the spell becomes cast (see rule 601.2i).<\/p><cite>Comprehensive Rules, effective 7 August 2026<\/cite><\/blockquote>\n\n<p>Read that as three facts. <strong>The creature never leaves.<\/strong> Becoming prepared creates a <em>copy<\/em> of the spell in exile; the card stays on the battlefield attacking and blocking, and the spell is a separate object that exists only while the creature is on the battlefield and prepared. <strong>You cast the copy, with mana, on the spell&#8217;s own timing.<\/strong> Fifty-one of the 61 prepare spells are sorceries, so they wait for your main phase with an empty stack; the ten instants (Lightning Bolt, Swords to Plowshares, Ancestral Recall, Brainstorm, Jump, Seething Song, All Aboard, Vandal&#8217;s Edit, Ancestral Craving, Bind to Life) go whenever you have priority. The copy is an ordinary spell on the stack: it can be countered, it triggers prowess and magecraft and storm and every &#8220;whenever you cast an instant or sorcery&#8221; ability &mdash; the same rules our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-prowess\/\">prowess guide<\/a> walks through &mdash; and when it resolves it ceases to exist rather than going to a graveyard, because it was never a card. <strong>The designation is spent the moment the spell is cast<\/strong>, not when it resolves. Rule 601.2i is the step at which &#8220;the spell becomes cast&#8221;; if an opponent counters the copy, the creature is already unprepared and there is nothing to cast again until it becomes prepared again. The official ruling on every released preparation card says the same about a spell that fizzles: &#8220;since the spell was cast, the associated permanent will still not be prepared.&#8221;<\/p>\n\n<h3>It is a copy, not a card &mdash; and that decides more than you would think<\/h3>\n\n<p>Because the thing you cast is a copy, none of the tools that care about cards see it. It never goes to your graveyard, so there is no flashback, no Regrowth, no Snapcaster Mage and no Kirol, History Buff trigger for it leaving a graveyard. The preparation card itself is a creature card in every zone (rule 722.4), and the ruling on every card gives the example: Emeritus of Ideation in your graveyard is a blue creature card with mana value 5, not an instant, and cannot be returned by an effect that looks for an instant or sorcery card. Copies of spells normally cease to exist the moment they are anywhere but the stack (rule 704.5e); 722.3c carves the exception that lets the prepare-spell copy sit in exile indefinitely. That exception ends the instant the creature stops being prepared for any reason &mdash; casting the copy, or an effect that says &#8220;becomes unprepared&#8221; &mdash; and the copy vanishes with it. The three support cards exploit exactly that: Biblioplex Tomekeeper and the Reality Fracture Aura Infinite Coursework can unprepare an opponent&#8217;s creature, which deletes their spell without touching the body.<\/p>\n\n<p>Two more consequences of &#8220;copy&#8221;. Casting the copy from exile is not an alternative cost (ruling), so effects that let you cast spells without paying their mana costs can apply to it &mdash; Omniscience casts your Wheel of Fortune copy for free &mdash; and copying it again with Pigment Wrangler&#8217;s Striking Palette works like copying any spell. And rule 722.5 lets a player who has to choose a card name choose a prepare spell&#8217;s name: Meddling Mage can name Ancestral Recall, and the ruling says you consider only the alternative characteristics when deciding whether the name is legal to choose.<\/p>\n\n<h3>Once at a time, and who gets to cast it<\/h3>\n\n<p>The last sentence of 722.3a matters at the table: a permanent can&#8217;t gain the designation if it already has it. A prepared creature that would become prepared again does nothing &mdash; there is never a second copy waiting. The ruling on every card uses Emeritus of Ideation as the example: attack with it while it is still prepared, exile eight cards from your graveyard, and you have paid for nothing. Cast the spell first, then attack. Three Reality Fracture cards (Paradox Shaper, Stingerquill Voxmancer, Woodwork Prodigy) write &#8220;if this creature isn&#8217;t prepared&#8221; into their upkeep trigger, which under the rule is belt and braces: the trigger simply doesn&#8217;t fire when there is nothing to do. Only the creature&#8217;s <em>current controller<\/em> may cast the copy, whoever owned the card or controlled it when it became prepared, so a stolen prepared creature hands its spell to the thief. And the designation survives almost everything that happens to the creature: it stays if the creature loses all its abilities, stays if it stops being a creature, and stays if it becomes a copy of something else, even something without a prepare spell. The only things that remove it are casting the copy, an &#8220;unprepared&#8221; effect, and leaving the battlefield.<\/p>\n\n<h2>Twenty of the spells are reprints &mdash; Ancestral Recall included<\/h2>\n\n<p>The mechanic&#8217;s headline is the inset frame. Of the 55 distinct spell names on the 61 preparation cards, <strong>20 are existing Magic cards<\/strong>, and in every one of the twenty the prepare spell has exactly the mana cost of the original; 19 have the original&#8217;s rules text word for word, and the twentieth (Replenish) drops only a parenthetical reminder. Eleven of the twenty are from Alpha. The five mythic &#8220;Emeritus&#8221; creatures of Secrets of Strixhaven carry the five most famous cheap Alpha spells in the game &mdash; Ancestral Recall, Demonic Tutor, Swords to Plowshares, Lightning Bolt, Regrowth &mdash; and the Commander decks add Wheel of Fortune, Channel, Braingeyser and Replenish:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Prepare spell<\/th><th>Original printed<\/th><th>Reserved List<\/th><th>Original in Legacy \/ Vintage \/ Commander<\/th><th>Cheapest original<\/th><th>This card<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Emeritus of Ideation<\/strong><\/td><td>Ancestral Recall {U}<\/td><td>Alpha, 1993<\/td><td><strong>Yes<\/strong><\/td><td><strong>banned<\/strong> \/ <strong>restricted<\/strong> \/ <strong>banned<\/strong><\/td><td>$4999.95 (2ED)<\/td><td>$5.37<\/td><\/tr>\n<tr><td><strong>Dirgur Focusmage<\/strong><\/td><td>Braingeyser {X}{U}{U}<\/td><td>Alpha, 1993<\/td><td><strong>Yes<\/strong><\/td><td>legal \/ legal \/ legal<\/td><td>$16.45 (3ED)<\/td><td>$0.30<\/td><\/tr>\n<tr><td><strong>Yavimaya Bloomsage<\/strong><\/td><td>Channel {G}{G}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td><strong>banned<\/strong> \/ <strong>restricted<\/strong> \/ <strong>banned<\/strong><\/td><td>$0.30 (4ED)<\/td><td>$0.28<\/td><\/tr>\n<tr><td><strong>Emeritus of Woe<\/strong><\/td><td>Demonic Tutor {1}{B}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td><strong>banned<\/strong> \/ <strong>restricted<\/strong> \/ legal<\/td><td>$60.51 (PLST)<\/td><td>$12.04<\/td><\/tr>\n<tr><td><strong>Encouraging Aviator<\/strong><\/td><td>Jump {U}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.04 (M10)<\/td><td>$0.24<\/td><\/tr>\n<tr><td><strong>Emeritus of Conflict<\/strong><\/td><td>Lightning Bolt {R}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.82 (CLB)<\/td><td>$1.53<\/td><\/tr>\n<tr><td><strong>Cheerful Osteomancer<\/strong><\/td><td>Raise Dead {B}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.06 (8ED)<\/td><td>$0.14<\/td><\/tr>\n<tr><td><strong>Emeritus of Abundance<\/strong><\/td><td>Regrowth {1}{G}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.47 (MH1)<\/td><td>$2.69<\/td><\/tr>\n<tr><td><strong>Infirmary Healer<\/strong><\/td><td>Stream of Life {X}{G}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.12 (7ED)<\/td><td>$0.21<\/td><\/tr>\n<tr><td><strong>Emeritus of Truce<\/strong><\/td><td>Swords to Plowshares {W}<\/td><td>Alpha, 1993<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$1.43 (EMA)<\/td><td>$1.30<\/td><\/tr>\n<tr><td><strong>Naktamun Lorespinner<\/strong><\/td><td>Wheel of Fortune {2}{R}<\/td><td>Alpha, 1993<\/td><td><strong>Yes<\/strong><\/td><td><strong>banned<\/strong> \/ <strong>restricted<\/strong> \/ legal<\/td><td>$395.25 (3ED)<\/td><td>$1.33<\/td><\/tr>\n<tr><td><strong>Harmonized Trio<\/strong><\/td><td>Brainstorm {U}<\/td><td>Ice Age, 1995<\/td><td>No<\/td><td>legal \/ <strong>restricted<\/strong> \/ legal<\/td><td>$1.34 (TLE)<\/td><td>$0.71<\/td><\/tr>\n<tr><td><strong>Studious First-Year<\/strong><\/td><td>Rampant Growth {1}{G}<\/td><td>Mirage, 1996<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.36 (FIC)<\/td><td>$0.28<\/td><\/tr>\n<tr><td><strong>Grave Researcher<\/strong><\/td><td>Reanimate {B}<\/td><td>Tempest, 1997<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$7.34 (FIC)<\/td><td>$1.76<\/td><\/tr>\n<tr><td><strong>Eiganjo Dynastorian<\/strong><\/td><td>Replenish {3}{W}<\/td><td>Urza&#8217;s Destiny, 1999<\/td><td><strong>Yes<\/strong><\/td><td>legal \/ legal \/ legal<\/td><td>$229.48 (UDS)<\/td><td>$0.92<\/td><\/tr>\n<tr><td><strong>Spellbook Seeker<\/strong><\/td><td>Careful Study {U}<\/td><td>Odyssey, 2001<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$2.54 (PLST)<\/td><td>$0.11<\/td><\/tr>\n<tr><td><strong>Blazing Firesinger<\/strong><\/td><td>Seething Song {2}{R}<\/td><td>Mirrodin, 2003<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$9.71 (PLST)<\/td><td>$0.35<\/td><\/tr>\n<tr><td><strong>Scheming Silvertongue<\/strong><\/td><td>Sign in Blood {B}{B}<\/td><td>Magic 2010, 2009<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.36 (M13)<\/td><td>$1.15<\/td><\/tr>\n<tr><td><strong>Stensian Sanguinist<\/strong><\/td><td>Exsanguinate {X}{B}{B}<\/td><td>Scars of Mirrodin, 2010<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.36 (FIC)<\/td><td>$5.25<\/td><\/tr>\n<tr><td><strong>Joined Researchers<\/strong><\/td><td>Secret Rendezvous {1}{W}{W}<\/td><td>Strixhaven: School of Mages, 2021<\/td><td>No<\/td><td>legal \/ legal \/ legal<\/td><td>$0.30 (SOC)<\/td><td>$0.37<\/td><\/tr>\n<tr><td>All twenty<\/td><td>20 spells, 20 identical mana costs<\/td><td>1993 &times; 11, then 1995&ndash;2021<\/td><td>4<\/td><td>4 Legacy-banned, 5 Vintage-restricted, 2 Commander-banned<\/td><td>$5727.19<\/td><td>$36.33<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Look at the two right-hand columns. The cheapest ordinary printing of Ancestral Recall is an Unlimited copy at $4,999.95; Emeritus of Ideation is $5.37. Wheel of Fortune is $395 in Revised; Naktamun Lorespinner is $1.33. Replenish has two printings in 27 years and costs $229; Eiganjo Dynastorian is 92 cents. The twenty originals together are $5,727.19 and the twenty creatures $36.33. None of this makes the creatures the originals &mdash; the copies are sorcery- or instant-speed spells you must earn by preparing the creature, most of them once, and the four Reserved List cards are not being reprinted as cards &mdash; but in the formats where the original is banned the distinction is the whole point. Ancestral Recall and Channel are banned as cards in Commander; Emeritus of Ideation and Yavimaya Bloomsage are legal Commander cards, because what is in your deck is a creature card and what you cast is a copy that is not a card. Demonic Tutor and Wheel of Fortune are banned in Legacy; Emeritus of Woe and Naktamun Lorespinner are legal there. And in Standard, thirty-six preparation cards are legal today, fifteen of them carrying a reprinted spell and eight of those spells from Alpha.<\/p>\n\n<h3>The Emeritus cycle, read as a deal<\/h3>\n\n<p>Emeritus of Ideation is a five-mana 5\/5 flier with ward {2} that enters prepared: cast it, and with one more blue mana you cast Ancestral Recall, at instant speed. To do it again you attack and exile eight cards from your graveyard. Emeritus of Woe is a four-mana 5\/4 that enters prepared with Demonic Tutor, and re-prepares at your end step if two creatures died this turn. Emeritus of Truce prepares Swords to Plowshares on entry only if an opponent controls more creatures than you &mdash; after it has given a player a 1\/1 flying Inkling, which can be the opponent, to make that true. Emeritus of Conflict prepares Lightning Bolt whenever you cast your third spell in a turn, and the ruling on it is the mechanic&#8217;s best trick: the Bolt copy is itself a spell, so casting it as your third spell re-prepares the creature as the trigger resolves &mdash; two Bolts from one card in a turn where it starts prepared and you cast two other spells first. Emeritus of Abundance enters prepared with Regrowth and re-prepares on attack once you control eight lands. Five cards, five 1993 spells, all five under $13, all five Standard-legal until the first premier set of 2029.<\/p>\n\n<h2>How the 61 creatures become prepared<\/h2>\n\n<p>A preparation card is only as good as its route to the designation, and the 61 cards use eleven of them. Thirty-four say &#8220;enters prepared&#8221;, and thirty of those have no way to prepare themselves again &mdash; one spell per entry, unless something re-enters them. Thirty-one carry a repeatable route: an upkeep or end-step check with a condition, an attack, a cast trigger, a game event. Four cards have both:<\/p>\n\n<table>\n<thead><tr><th>How it becomes prepared<\/th><th>Cards<\/th><th>Examples<\/th><\/tr><\/thead><tbody>\n<tr><td>Enters prepared (a fresh copy every time it enters &mdash; blink and re-cast reset it)<\/td><td>34<\/td><td>Emeritus of Woe, Jadzi, Steward of Fate, Blazing Firesinger, Studious First-Year<\/td><\/tr>\n<tr><td>Checks a condition at an upkeep, main phase or end step<\/td><td>9<\/td><td>Grave Researcher (three creature cards in your graveyard), Naktamun Lorespinner (a player has one or fewer cards in hand), Yavimaya Bloomsage (a creature with power 7+)<\/td><\/tr>\n<tr><td>A game event: life gain, tokens entering, combat damage, cards leaving a graveyard, an opponent&rsquo;s second draw<\/td><td>5<\/td><td>Kirol, History Buff, Leech Collector, Spiritcall Enthusiast, Striding Shotcaller, Defacing Duskmage<\/td><\/tr>\n<tr><td>Attacks, with a condition to meet<\/td><td>4<\/td><td>Emeritus of Ideation (exile eight cards from your graveyard), Emeritus of Abundance (eight lands), Eiganjo Dynastorian (two or more attackers), Stensian Sanguinist (deathtouch creature connects)<\/td><\/tr>\n<tr><td>Casting a spell<\/td><td>3<\/td><td>Abigale, Poet Laureate (any creature spell), Emeritus of Conflict (your third spell each turn), Dirgur Focusmage (an instant or sorcery with mana value 5+ from hand)<\/td><\/tr>\n<tr><td>Every one of your upkeeps, no condition<\/td><td>3<\/td><td>Paradox Shaper, Stingerquill Voxmancer, Woodwork Prodigy (all Reality Fracture)<\/td><\/tr>\n<tr><td>An enters trigger with a condition<\/td><td>2<\/td><td>Emeritus of Truce (an opponent controls more creatures), Inspired Skypainter (also whenever creature tokens connect)<\/td><\/tr>\n<tr><td>An activated ability of its own<\/td><td>2<\/td><td>Harmonized Trio (tap it and two other creatures), Lluwen, Exchange Student (exile a creature card from your graveyard)<\/td><\/tr>\n<tr><td>Attacks, no condition<\/td><td>1<\/td><td>Encouraging Aviator<\/td><\/tr>\n<tr><td>Every one of your first main phases<\/td><td>1<\/td><td>Scathing Shadelock<\/td><\/tr>\n<tr><td>Landfall<\/td><td>1<\/td><td>Tam, Observant Sequencer<\/td><\/tr>\n<tr><td>Routes in total (61 cards; 4 have two)<\/td><td>65<\/td><td>30 cards enter prepared and have no way to re-prepare themselves; 31 carry a repeatable route<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>The &#8220;enters prepared&#8221; majority is why the mechanic belongs to blink. A creature that leaves the battlefield and returns is a new object (rule 400.7); if it enters prepared, it enters with a fresh copy of its spell, and its old copy ceased to exist the moment it left. Ghostly Flicker on Emeritus of Ideation and Emeritus of Woe is Ancestral Recall and Demonic Tutor for {2}{U} plus the spells&#8217; own costs, and the same rule powers the whole payoff class in our <a href=\"https:\/\/krakenthemeta.com\/blog\/best-blink-commanders\/\">blink commanders guide<\/a>. Skycoach Conductor makes the point on its own card: a 2\/3 flash flier that enters prepared with All Aboard, a {U} instant that exiles and returns one of your other non-Pilot creatures. Token copies work the same way with one wrinkle. Being prepared is not a copiable value, so a Cackling Counterpart on a <em>prepared<\/em> creature makes a token that is not prepared &mdash; but the token has the prepare spell, and if the creature&#8217;s text says &#8220;enters prepared&#8221;, the token enters prepared with its own copy. The Comprehensive Rules&#8217; own example (722.3c) and the ruling on every card both use a Croaking Counterpart Frog to make a second point: the copy in exile ignores the Frog exceptions, so the spell is still a blue Jump or a red Craft with Pride, not a 1\/1 green Frog.<\/p>\n\n<p>The repeatable routes are where the format decks live. Tam, Observant Sequencer prepares on landfall &mdash; every land, including the second and third of a turn &mdash; for a {G}{U} draw-a-card. Scathing Shadelock prepares at the start of every first main phase with no condition, and the three Reality Fracture upkeep cards do it at every upkeep. Harmonized Trio prepares Brainstorm by tapping itself and two other creatures, at instant speed, as often as you can untap them. Abigale, Poet Laureate prepares on every creature spell you cast; Dirgur Focusmage on every five-plus-mana instant or sorcery from your hand, which its own cost reduction makes cheaper. The ruling on the cast-trigger cards (Abigale, Dirgur Focusmage, Emeritus of Conflict) is that the trigger resolves before the spell that caused it, and resolves even if that spell is countered.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/krakenthemeta.com\/blog\/wp-content\/uploads\/2026\/09\/mtg-prepared-2.jpg\" alt=\"An ancient elder sphinx professor with a silver mane sits on a marble dais in a shadowed observatory hall, conjuring three ghostly luminous card shapes out of a swirl of blue memory-light above an open tome while robed students watch from the dark\" \/><figcaption>Emeritus of Ideation enters prepared: a copy of Ancestral Recall, castable for {U}, in Standard.<\/figcaption><\/figure>\n\n<h2>The spell is cheaper than the creature &mdash; the cost table<\/h2>\n\n<p>Yesterday&#8217;s <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-exhaust\/\">exhaust guide<\/a> measured Reality Fracture&#8217;s other returning mechanic and found a mana sink: 22 of 31 exhaust abilities cost more than the card they sit on. Prepared is the opposite design. Five of the 61 spells have an X in their cost and cannot be compared on mana alone; for the other 56:<\/p>\n\n<table>\n<thead><tr><th>Prepare-spell cost compared with the creature&rsquo;s own mana value<\/th><th>Spells<\/th><th>Examples<\/th><\/tr><\/thead><tbody>\n<tr><td>The spell costs <strong>less<\/strong> than the creature<\/td><td>30<\/td><td>Emeritus of Ideation (5 &rarr; Ancestral Recall for {U}), Emeritus of Woe (4 &rarr; Demonic Tutor for 2), Emeritus of Truce (3 &rarr; Swords to Plowshares for {W}), Spellbook Seeker (4 &rarr; Careful Study for {U})<\/td><\/tr>\n<tr><td>The spell costs <strong>the same<\/strong><\/td><td>10<\/td><td>Emeritus of Conflict (2 and Lightning Bolt&hellip; no: {1}{R} creature, {R} spell &mdash; see below), Harmonized Trio ({U} and Brainstorm {U}), Blazing Firesinger (3 and Seething Song 3), Tam, Observant Sequencer (4 and&hellip;)<\/td><\/tr>\n<tr><td>The spell costs <strong>the same<\/strong><\/td><td>10<\/td><td>Blazing Firesinger (3 and Seething Song 3), Emergency Phytomedic (1 and Seed Suture 1), Harmonized Trio (1 and Brainstorm 1), Naktamun Lorespinner (3 and Wheel of Fortune 3), Pompous Battlemage (1 and Improvised Act 1)<\/td><\/tr>\n<tr><td>Not comparable (X in the spell&rsquo;s cost)<\/td><td>5<\/td><td>Braingeyser {X}{U}{U}, Stream of Life {X}{G}, Oracle&#8217;s Gift {X}{X}{U}, Exsanguinate {X}{B}{B}, Run the Play {X}{G}{U}<\/td><\/tr>\n<tr><td>Mean, the 56 fixed-cost spells<\/td><td>creature 2.71 &rarr; spell 2.14<\/td><td>Casting the creature and its spell once costs 4.86 mana on average; 25 of the spells cost exactly one mana<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Thirty of the 56 spells cost less than the creature that carries them, and the mean gap runs the other way from exhaust: <strong>2.71 to cast the creature, 2.14 to cast its spell, 4.86 for both<\/strong>. Twenty-five of the spells cost exactly one mana. That is the shape of the mechanic: a fairly costed body whose spell is a rider you pay for separately and cheaply, and which, on the enters-prepared cards, you usually get to cast once. The sixteen spells that cost more than their creature are almost all the token makers, the big draw and the tutor (Aqueous Aria, Awaken the Ages, Maestro&#8217;s Gift, Vibrant Idea, Wild Idea), where the creature is the small half of a two-part card. Every one of the 61, oldest set first, with the spell, what it does and how the creature earns it:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Set<\/th><th>Creature<\/th><th>Prepare spell<\/th><th>What the spell does<\/th><th>How it becomes prepared<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Elite Interceptor<\/strong><\/td><td>SOS<\/td><td>{W} 1\/2<\/td><td>Rejoinder {1}{W} (sorcery)<\/td><td>You may tap or untap target creature. Draw a card.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Harmonized Trio<\/strong><\/td><td>SOS<\/td><td>{U} 1\/1<\/td><td>Brainstorm {U} (instant)<\/td><td>Draw three cards, then put two cards from your hand on top of your library in any order.<\/td><td>{T}, Tap two untapped creatures you control: This creature becomes prepared.<\/td><\/tr>\n<tr><td><strong>Studious First-Year<\/strong><\/td><td>SOS<\/td><td>{G} 1\/1<\/td><td>Rampant Growth {1}{G} (sorcery)<\/td><td>Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Defacing Duskmage<\/strong><\/td><td>SOC<\/td><td>{W}{B} 2\/2<\/td><td>Vandal&#8217;s Edit {1}{W}{B} (instant)<\/td><td>Draw two cards. Each player loses 2 life.<\/td><td>Deathtouch Whenever an opponent draws their second card each turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Emeritus of Conflict<\/strong><\/td><td>SOS<\/td><td>{1}{R} 2\/2<\/td><td>Lightning Bolt {R} (instant)<\/td><td>Lightning Bolt deals 3 damage to any target.<\/td><td>First strike Whenever you cast your third spell each turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Goblin Glasswright<\/strong><\/td><td>SOS<\/td><td>{1}{R} 2\/2<\/td><td>Craft with Pride {R} (sorcery)<\/td><td>Create a Treasure token.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Infirmary Healer<\/strong><\/td><td>SOS<\/td><td>{1}{G} 2\/3<\/td><td>Stream of Life {X}{G} (sorcery)<\/td><td>Target player gains X life.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Inspired Skypainter<\/strong><\/td><td>SOC<\/td><td>{U}{R} 2\/2<\/td><td>Maestro&#8217;s Gift {3}{U}{R} (sorcery)<\/td><td>Create a token that&#8217;s a copy of target creature you control. That token gains haste until end of turn.<\/td><td>Flying When it enters and whenever one or more creature tokens you control deal combat damage to a player, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Joined Researchers<\/strong><\/td><td>SOS<\/td><td>{1}{W} 2\/2<\/td><td>Secret Rendezvous {1}{W}{W} (sorcery)<\/td><td>You and target opponent each draw three cards.<\/td><td>First strike At the beginning of each end step, if an opponent has more cards in hand than you, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Kirol, History Buff<\/strong><\/td><td>SOS<\/td><td>{R}{W} 2\/3<\/td><td>Pack a Punch {1}{R}{W} (sorcery)<\/td><td>Mill a card. Put two +1\/+1 counters on target creature. It gains trample until end of turn.<\/td><td>Whenever one or more cards leave your graveyard, Kirol becomes prepared.<\/td><\/tr>\n<tr><td><strong>Landscape Painter<\/strong><\/td><td>SOS<\/td><td>{1}{U} 2\/1<\/td><td>Vibrant Idea {4}{U} (sorcery)<\/td><td>Draw two cards.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Leech Collector<\/strong><\/td><td>SOS<\/td><td>{1}{B} 2\/2<\/td><td>Bloodletting {B} (sorcery)<\/td><td>Each opponent loses 2 life.<\/td><td>Whenever you gain life for the first time each turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Quill-Blade Laureate<\/strong><\/td><td>SOS<\/td><td>{1}{W} 1\/1<\/td><td>Twofold Intent {1}{W} (sorcery)<\/td><td>Target creature gets +1\/+0 and gains double strike until end of turn.<\/td><td>Double strike This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Sanar, Unfinished Genius<\/strong><\/td><td>SOS<\/td><td>{U}{R} 0\/4<\/td><td>Wild Idea {3}{U}{R} (sorcery)<\/td><td>Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.<\/td><td>Sanar enters prepared.<\/td><\/tr>\n<tr><td><strong>Scheming Silvertongue<\/strong><\/td><td>SOS<\/td><td>{1}{B} 1\/3<\/td><td>Sign in Blood {B}{B} (sorcery)<\/td><td>Target player draws two cards and loses 2 life.<\/td><td>Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Stensian Sanguinist<\/strong><\/td><td>SOC<\/td><td>{1}{B} 2\/2<\/td><td>Exsanguinate {X}{B}{B} (sorcery)<\/td><td>Each opponent loses X life. You gain life equal to the life lost this way.<\/td><td>Whenever that creature deals combat damage to a player this combat, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Striding Shotcaller<\/strong><\/td><td>SOC<\/td><td>{G}{U} 0\/4<\/td><td>Run the Play {X}{G}{U} (sorcery)<\/td><td>Put a +1\/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.<\/td><td>Reach Whenever one or more creatures you control deal combat damage to a player, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Abigale, Poet Laureate<\/strong><\/td><td>SOS<\/td><td>{1}{W}{B} 2\/3<\/td><td>Heroic Stanza {1}{W\/B} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature.<\/td><td>Flying Whenever you cast a creature spell, Abigale becomes prepared.<\/td><\/tr>\n<tr><td><strong>Adventurous Eater<\/strong><\/td><td>SOS<\/td><td>{2}{B} 3\/2<\/td><td>Have a Bite {B} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature. You gain 1 life.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Blazing Firesinger<\/strong><\/td><td>SOS<\/td><td>{2}{R} 2\/3<\/td><td>Seething Song {2}{R} (instant)<\/td><td>Add {R}{R}{R}{R}{R}.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Dirgur Focusmage<\/strong><\/td><td>SOC<\/td><td>{2}{U} 1\/4<\/td><td>Braingeyser {X}{U}{U} (sorcery)<\/td><td>Target player draws X cards.<\/td><td>Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Eiganjo Dynastorian<\/strong><\/td><td>SOC<\/td><td>{2}{W} 2\/3<\/td><td>Replenish {3}{W} (sorcery)<\/td><td>Return all enchantment cards from your graveyard to the battlefield.<\/td><td>Vigilance Whenever you attack with two or more creatures, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Emeritus of Abundance<\/strong><\/td><td>SOS<\/td><td>{2}{G} 3\/4<\/td><td>Regrowth {1}{G} (sorcery)<\/td><td>Return target card from your graveyard to your hand.<\/td><td>Vigilance This creature enters prepared. Whenever it attacks, if you control eight or more lands, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Emeritus of Truce<\/strong><\/td><td>SOS<\/td><td>{1}{W}{W} 3\/3<\/td><td>Swords to Plowshares {W} (instant)<\/td><td>Exile target creature. Its controller gains life equal to its power.<\/td><td>Then if an opponent controls more creatures than you, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Encouraging Aviator<\/strong><\/td><td>SOS<\/td><td>{2}{U} 2\/3<\/td><td>Jump {U} (instant)<\/td><td>Target creature gains flying until end of turn.<\/td><td>Flying Whenever it attacks, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Grave Researcher<\/strong><\/td><td>SOS<\/td><td>{2}{B} 3\/3<\/td><td>Reanimate {B} (sorcery)<\/td><td>Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card&#8217;s mana value.<\/td><td>Then if there are three or more creature cards in your graveyard, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Jadzi, Steward of Fate<\/strong><\/td><td>SOS<\/td><td>{2}{U} 2\/4<\/td><td>Oracle&#8217;s Gift {X}{X}{U} (sorcery)<\/td><td>Create X 0\/0 green and blue Fractal creature tokens, then put X +1\/+1 counters on each Fractal you control.<\/td><td>Jadzi enters prepared.<\/td><\/tr>\n<tr><td><strong>Lorehold Archivist<\/strong><\/td><td>SOC<\/td><td>{1}{R}{W} 3\/2<\/td><td>Restore Relic {2}{R}{W} (sorcery)<\/td><td>Exile target artifact or creature card from your graveyard. Create a token that&#8217;s a copy of it.<\/td><td>First strike At the beginning of your upkeep, if there are three or more artifact and\/or creature cards in your graveyard, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Maelstrom Artisan<\/strong><\/td><td>SOS<\/td><td>{1}{R}{R} 3\/2<\/td><td>Rocket Volley {1}{R} (sorcery)<\/td><td>Destroy target nonbasic land.<\/td><td>Haste This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Naktamun Lorespinner<\/strong><\/td><td>SOC<\/td><td>{2}{R} 3\/3<\/td><td>Wheel of Fortune {2}{R} (sorcery)<\/td><td>Each player discards their hand, then draws seven cards.<\/td><td>At the beginning of your upkeep, if a player has one or fewer cards in hand, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Skycoach Conductor<\/strong><\/td><td>SOS<\/td><td>{2}{U} 2\/3<\/td><td>All Aboard {U} (instant)<\/td><td>Exile target non-Pilot creature you control, then return that card to the battlefield under its owner&#8217;s control.<\/td><td>Flash Flying, vigilance This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Spiritcall Enthusiast<\/strong><\/td><td>SOS<\/td><td>{2}{W} 3\/3<\/td><td>Scrollboost {1}{W} (sorcery)<\/td><td>One or two target creatures each get +2\/+2 until end of turn.<\/td><td>Whenever one or more tokens you control enter, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Strife Scholar<\/strong><\/td><td>SOS<\/td><td>{2}{R} 3\/2<\/td><td>Awaken the Ages {5}{R} (sorcery)<\/td><td>Create two 2\/2 red and white Spirit creature tokens.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Vastlands Scavenger<\/strong><\/td><td>SOS<\/td><td>{1}{G}{G} 4\/4<\/td><td>Bind to Life {4}{G} (instant)<\/td><td>Mill seven cards. Then put a creature card from among them onto the battlefield.<\/td><td>Deathtouch This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Yavimaya Bloomsage<\/strong><\/td><td>SOC<\/td><td>{2}{G} 2\/2<\/td><td>Channel {G}{G} (sorcery)<\/td><td>Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.<\/td><td>Then if that creature has power 7 or greater, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Campus Composer<\/strong><\/td><td>SOS<\/td><td>{3}{U} 3\/4<\/td><td>Aqueous Aria {4}{U} (sorcery)<\/td><td>Create a 3\/3 blue and red Elemental creature token with flying.<\/td><td>Ward {2} This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Cheerful Osteomancer<\/strong><\/td><td>SOS<\/td><td>{3}{B} 4\/2<\/td><td>Raise Dead {B} (sorcery)<\/td><td>Return target creature card from your graveyard to your hand.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Eccentric Pestfinder<\/strong><\/td><td>SOC<\/td><td>{2}{B}{G} 5\/5<\/td><td>Turn Stones {B}{G} (sorcery)<\/td><td>For each opponent, you create a 1\/1 black and green Pest creature token with &#8220;When this token dies, you gain 1 life.&#8221;<\/td><td>Trample At the beginning of each end step, if you gained life this turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Emeritus of Woe<\/strong><\/td><td>SOS<\/td><td>{3}{B} 5\/4<\/td><td>Demonic Tutor {1}{B} (sorcery)<\/td><td>Search your library for a card, put that card into your hand, then shuffle.<\/td><td>Enters prepared. At the beginning of your end step, if two or more creatures died this turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Honorbound Page<\/strong><\/td><td>SOS<\/td><td>{3}{W} 3\/3<\/td><td>Forum&#8217;s Favor {W} (sorcery)<\/td><td>Target creature gets +1\/+0 and gains flying until end of turn.<\/td><td>First strike This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Lluwen, Exchange Student<\/strong><\/td><td>SOS<\/td><td>{2}{B}{G} 3\/4<\/td><td>Pest Friend {B\/G} (sorcery)<\/td><td>Create a 1\/1 black and green Pest creature token with &#8220;Whenever this token attacks, you gain 1 life.&#8221;<\/td><td>Lluwen enters prepared. Exile a creature card from your graveyard: Lluwen becomes prepared.<\/td><\/tr>\n<tr><td><strong>Spellbook Seeker<\/strong><\/td><td>SOS<\/td><td>{3}{U} 3\/3<\/td><td>Careful Study {U} (sorcery)<\/td><td>Draw two cards, then discard two cards.<\/td><td>Flying This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Tam, Observant Sequencer<\/strong><\/td><td>SOS<\/td><td>{2}{G}{U} 4\/3<\/td><td>Deep Sight {G}{U} (sorcery)<\/td><td>You draw a card and gain 1 life.<\/td><td>Landfall \u2014 Whenever a land you control enters, Tam becomes prepared.<\/td><\/tr>\n<tr><td><strong>Emeritus of Ideation<\/strong><\/td><td>SOS<\/td><td>{3}{U}{U} 5\/5<\/td><td>Ancestral Recall {U} (instant)<\/td><td>Target player draws three cards.<\/td><td>Flying, ward {2} This creature enters prepared. If you do, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Pigment Wrangler<\/strong><\/td><td>SOS<\/td><td>{4}{R} 4\/4<\/td><td>Striking Palette {R} (sorcery)<\/td><td>When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.<\/td><td>Flying This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Scathing Shadelock<\/strong><\/td><td>SOS<\/td><td>{4}{B} 4\/6<\/td><td>Venomous Words {B} (sorcery)<\/td><td>Target creature you control gets +2\/+0 and gains deathtouch until end of turn.<\/td><td>At the beginning of your first main phase, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Diviner of Victory<\/strong><\/td><td>FRA<\/td><td>{U} 1\/1<\/td><td>Unwind History {1}{U} (sorcery)<\/td><td>Return target creature an opponent controls with mana value 3 or less to its owner&#8217;s hand. Surveil 1.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Emergency Phytomedic<\/strong><\/td><td>FRA<\/td><td>{G\/W} 1\/1<\/td><td>Seed Suture {G\/W} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature. You gain 1 life.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Heartwood Crafter<\/strong><\/td><td>FRA<\/td><td>{G} 1\/1<\/td><td>Soul Tether {2}{R\/G} (sorcery)<\/td><td>Create a Heartwood token.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Pompous Battlemage<\/strong><\/td><td>FRA<\/td><td>{R} 1\/1<\/td><td>Improvised Act {R} (sorcery)<\/td><td>You may discard a card. If you do, draw a card.<\/td><td>Prowess This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Stingerquill Voxmancer<\/strong><\/td><td>FRA<\/td><td>{B\/R} 1\/2<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Bloodline Recollector<\/strong><\/td><td>FRA<\/td><td>{1}{B} 2\/2<\/td><td>Ancestral Craving {B} (instant)<\/td><td>Target player draws three cards and loses 3 life.<\/td><td>At the beginning of each end step, if three or more creatures died this turn, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Carnivorous Cultivator<\/strong><\/td><td>FRA<\/td><td>{1}{G} 2\/3<\/td><td>Enroot {G} (sorcery)<\/td><td>Search your library for a land card, put it into your graveyard, then shuffle.<\/td><td>Deathtouch This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Fatehold Chronologist<\/strong><\/td><td>FRA<\/td><td>{1}{W\/U} 1\/2<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Flying This creature enters prepared.<\/td><\/tr>\n<tr><td><strong>Paradox Shaper<\/strong><\/td><td>FRA<\/td><td>{1}{U\/B} 1\/3<\/td><td>Omit Variables {U\/B} (sorcery)<\/td><td>Mill three cards.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Vigorbloom Vanguard<\/strong><\/td><td>FRA<\/td><td>{1}{G\/W} 2\/2<\/td><td>Seed Suture {G\/W} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature. You gain 1 life.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Hallway Heckler<\/strong><\/td><td>FRA<\/td><td>{2}{R} 2\/3<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Prudent Fateseer<\/strong><\/td><td>FRA<\/td><td>{1}{W\/U}{W\/U} 1\/4<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Woodwork Prodigy<\/strong><\/td><td>FRA<\/td><td>{2}{R\/G} 3\/3<\/td><td>Soul Tether {2}{R\/G} (sorcery)<\/td><td>Create a Heartwood token.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><\/tr>\n<tr><td><strong>Semester Foreseer<\/strong><\/td><td>FRA<\/td><td>{3}{U} 3\/4<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Enters prepared.<\/td><\/tr>\n<tr><td><strong>Whiplash Wordsmith<\/strong><\/td><td>FRA<\/td><td>{3}{B\/R} 3\/3<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>Enters prepared.<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>What the 61 spells do<\/h2>\n\n<p>The spells lean toward creatures and cards rather than removal. Thirteen make tokens, eleven draw, eight gain life, seven put +1\/+1 counters on something; only seven remove a creature or drain life, and four deal damage. Four of the Reality Fracture spells surveil and one mills:<\/p>\n\n<table>\n<thead><tr><th>What the spell does<\/th><th>Spells<\/th><th>Examples<\/th><\/tr><\/thead><tbody>\n<tr><td>Creates creature tokens<\/td><td>13<\/td><td>Aqueous Aria, Turn Stones, Peer Review, Craft with Pride<\/td><\/tr>\n<tr><td>Draws cards<\/td><td>11<\/td><td>Ancestral Craving, Vandal&#8217;s Edit, Braingeyser, Rejoinder<\/td><\/tr>\n<tr><td>Gains life<\/td><td>8<\/td><td>Have a Bite, Turn Stones, Seed Suture, Stream of Life<\/td><\/tr>\n<tr><td>Puts +1\/+1 counters on a creature<\/td><td>7<\/td><td>Heroic Stanza, Have a Bite, Seed Suture, Oracle&#8217;s Gift<\/td><\/tr>\n<tr><td>Removes a creature or drains life<\/td><td>7<\/td><td>Ancestral Craving, Vandal&#8217;s Edit, Swords to Plowshares, Bloodletting<\/td><\/tr>\n<tr><td>A combat trick (flying, double strike, deathtouch, +2\/+2)<\/td><td>6<\/td><td>Jump, Forum&#8217;s Favor, Maestro&#8217;s Gift, Pack a Punch<\/td><\/tr>\n<tr><td>Searches your library<\/td><td>4<\/td><td>Enroot, Demonic Tutor, Wild Idea, Rampant Growth<\/td><\/tr>\n<tr><td>Makes mana<\/td><td>4<\/td><td>Seething Song, Soul Tether, Soul Tether, Channel<\/td><\/tr>\n<tr><td>Surveils<\/td><td>4<\/td><td>Unwind History, Peer Review, Peer Review, Peer Review<\/td><\/tr>\n<tr><td>Deals damage<\/td><td>4<\/td><td>Lightning Bolt, Vicious Verse, Vicious Verse, Vicious Verse<\/td><\/tr>\n<tr><td>Mills<\/td><td>3<\/td><td>Pack a Punch, Omit Variables, Bind to Life<\/td><\/tr>\n<tr><td>Draws and discards<\/td><td>3<\/td><td>Wheel of Fortune, Improvised Act, Careful Study<\/td><\/tr>\n<tr><td>Returns a card from your graveyard to your hand<\/td><td>2<\/td><td>Raise Dead, Regrowth<\/td><\/tr>\n<tr><td>Reanimates a creature<\/td><td>1<\/td><td>Reanimate<\/td><\/tr>\n<tr><td>Returns every enchantment card from your graveyard<\/td><td>1<\/td><td>Replenish<\/td><\/tr>\n<tr><td>Rearranges the top of your library<\/td><td>1<\/td><td>Brainstorm<\/td><\/tr>\n<tr><td>Wheels every hand<\/td><td>1<\/td><td>Wheel of Fortune<\/td><\/tr>\n<tr><td>Puts a land onto the battlefield<\/td><td>1<\/td><td>Rampant Growth<\/td><\/tr>\n<tr><td>Something else (copy a spell, blink a creature, a pump)<\/td><td>4<\/td><td>Striking Palette, Twofold Intent, All Aboard, Scrollboost<\/td><\/tr>\n<tr><td>Mentions in total (61 spells; some do two things)<\/td><td>85<\/td><td>10 instants, 51 sorceries; 13 hybrid costs<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>Every prepared card by set: 38, 10 and 16<\/h2>\n\n<p>Secrets of Strixhaven printed 38 of the 64 &mdash; 15 uncommons, ten commons, eight rares and the five Emeritus mythics &mdash; and two of the 38 are the support cards Biblioplex Tomekeeper and Skycoach Waypoint, leaving 36 preparation cards. The five Secrets of Strixhaven Commander decks added ten more preparation cards, all rare and all paper-only, which is where Wheel of Fortune, Channel, Braingeyser, Replenish, Exsanguinate and Restore Relic live. Reality Fracture has previewed sixteen &mdash; one mythic, three rares, six uncommons, six commons &mdash; with previews closing on 17 September. Each of the five Commander precons on our site holds two or three of the mechanic&#8217;s cards: <a href=\"https:\/\/krakenthemeta.com\/precons?deck=LoreholdSpirit_SOC\">Lorehold Spirit<\/a> (Kirol, History Buff, Lorehold Archivist, Naktamun Lorespinner), <a href=\"https:\/\/krakenthemeta.com\/precons?deck=PrismariArtistry_SOC\">Prismari Artistry<\/a> (Dirgur Focusmage, Inspired Skypainter), <a href=\"https:\/\/krakenthemeta.com\/precons?deck=QuandrixUnlimited_SOC\">Quandrix Unlimited<\/a> (Striding Shotcaller, Yavimaya Bloomsage), <a href=\"https:\/\/krakenthemeta.com\/precons?deck=SilverquillInfluence_SOC\">Silverquill Influence<\/a> (Defacing Duskmage, Eiganjo Dynastorian) and <a href=\"https:\/\/krakenthemeta.com\/precons?deck=WitherbloomPestilence_SOC\">Witherbloom Pestilence<\/a> (Eccentric Pestfinder, Stensian Sanguinist).<\/p>\n\n<h3>The three support cards<\/h3>\n\n<p>Only creatures with prepare spells can become prepared, which is why there are exactly three cards that touch the designation from outside. Skycoach Waypoint is the repeatable one: a colourless land that prepares any creature for {3} and a tap, every turn, at instant speed &mdash; a Wheel of Fortune per turn from Naktamun Lorespinner without waiting for anyone&#8217;s hand to empty. Biblioplex Tomekeeper is a four-mana 3\/4 that prepares one of yours or unprepares one of theirs when it enters, and is therefore also a blink target. Infinite Coursework is removal that happens to unprepare:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Set<\/th><th>Type<\/th><th>Cost<\/th><th>What it does to the designation<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Biblioplex Tomekeeper<\/strong><\/td><td>Secrets of Strixhaven<\/td><td>Artifact Creature \u2014 Construct<\/td><td>{4}<\/td><td>When this creature enters, choose up to one \u2014 \u2022 Target creature becomes prepared. \u2022 Target creature becomes unprepared.<\/td><td>$0.07<\/td><\/tr>\n<tr><td><strong>Infinite Coursework<\/strong><\/td><td>Reality Fracture<\/td><td>Enchantment \u2014 Aura<\/td><td>{2}{U}<\/td><td>Enchant creature When this Aura enters, tap enchanted creature. It becomes unprepared. Enchanted creature loses all abilities and doesn&#8217;t untap during its controller&#8217;s untap step.<\/td><td>preview<\/td><\/tr>\n<tr><td><strong>Skycoach Waypoint<\/strong><\/td><td>Secrets of Strixhaven<\/td><td>Land<\/td><td>&mdash;<\/td><td>{T}: Add {C}. {3}, {T}: Target creature becomes prepared.<\/td><td>$0.24<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>Legality: 38 in Standard today, 54 after 2 October<\/h2>\n\n<p>Every Secrets of Strixhaven card is legal in Standard, Pioneer, Modern, Brawl and the Arena formats; the ten Commander-deck cards are Legacy, Vintage and Commander only. The sixteen Reality Fracture previews are legal nowhere until release. Scryfall&#8217;s legality data carries no banned, restricted or suspended value on any of the 64 &mdash; the bans in this article are all on the original spells, never on the creatures that carry copies of them. Both sets rotate out of Standard with the first premier set of 2029 (web-verified against Draftsim&#8217;s rotation table):<\/p>\n\n<table>\n<thead><tr><th>Format<\/th><th>Legal today (16 September 2026)<\/th><th>After Reality Fracture (2 October 2026)<\/th><th>Notes<\/th><\/tr><\/thead><tbody>\n<tr><td>Standard<\/td><td>38<\/td><td>54<\/td><td>Every Secrets of Strixhaven card (38, including the two support cards); the 10 Commander-deck cards are not Standard-legal. Both sets rotate with the first premier set of 2029<\/td><\/tr>\n<tr><td>Pioneer \/ Modern<\/td><td>38 \/ 38<\/td><td>54 \/ 54<\/td><td>Same 38 as Standard<\/td><\/tr>\n<tr><td>Legacy \/ Vintage<\/td><td>48 \/ 48<\/td><td>64 \/ 64<\/td><td>All 48 released cards, the Commander-deck ten included<\/td><\/tr>\n<tr><td>Commander<\/td><td>48<\/td><td>64<\/td><td>All 48; Yavimaya Bloomsage and Emeritus of Ideation are legal cards even though Channel and Ancestral Recall are banned as cards<\/td><\/tr>\n<tr><td>Pauper<\/td><td>10<\/td><td>16<\/td><td>The ten Secrets of Strixhaven commons; Reality Fracture previews add 6 commons<\/td><\/tr>\n<tr><td>Brawl \/ Alchemy \/ Historic \/ Timeless (Arena)<\/td><td>38 \/ 38 \/ 38 \/ 38<\/td><td>54 \/ 54 \/ 54 \/ 54<\/td><td>The Commander-deck ten are paper-only<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>Colours, types and rarities: blue owns the mechanic<\/h2>\n\n<p>Blue touches 19 of the 64 cards, black and red 17 each, white 16 and green 14. Every single one of the 61 preparation cards is a creature; 55 of them are ordinary creatures, six are legendary, and the mean creature mana value is 2.69, with 48 of 61 at three mana or less. The most common bodies are 2\/2 (ten), 2\/3 (nine), 3\/3 (eight) and 1\/1 (seven). Eighteen are Wizards, ten Warlocks, nine each Humans, Clerics and Sorcerers, eight Druids &mdash; a school of magic, not a battlefield. Nine fly, five surveil, four have first strike, three have ward. In Commander, the two-colour identity that fits the most legal preparation cards is Izzet at 18, then Dimir and Orzhov at 17; blue is in every one of the best three-colour fits except Mardu, and Jeskai&#8217;s 27 is the top:<\/p>\n\n<table>\n<thead><tr><th>Colour identity<\/th><th>Cards (all 64)<\/th><th>Commander-legal preparation cards a deck of that identity can run<\/th><th>Examples<\/th><\/tr><\/thead><tbody>\n<tr><td>White<\/td><td>7<\/td><td>7<\/td><td>Eiganjo Dynastorian, Elite Interceptor, Emeritus of Truce<\/td><\/tr>\n<tr><td>Blue<\/td><td>11<\/td><td>9<\/td><td>Campus Composer, Dirgur Focusmage, Diviner of Victory<\/td><\/tr>\n<tr><td>Black<\/td><td>9<\/td><td>8<\/td><td>Adventurous Eater, Bloodline Recollector, Cheerful Osteomancer<\/td><\/tr>\n<tr><td>Red<\/td><td>8<\/td><td>7<\/td><td>Blazing Firesinger, Emeritus of Conflict, Goblin Glasswright<\/td><\/tr>\n<tr><td>Green<\/td><td>6<\/td><td>5<\/td><td>Carnivorous Cultivator, Emeritus of Abundance, Infirmary Healer<\/td><\/tr>\n<tr><td>Colourless<\/td><td>2<\/td><td>&mdash;<\/td><td>Biblioplex Tomekeeper, Skycoach Waypoint<\/td><\/tr>\n<tr><td>Azorius (W\/U)<\/td><td>3<\/td><td>16<\/td><td>Fatehold Chronologist, Prudent Fateseer, Semester Foreseer<\/td><\/tr>\n<tr><td>Dimir (U\/B)<\/td><td>1<\/td><td>17<\/td><td>Paradox Shaper<\/td><\/tr>\n<tr><td>Rakdos (B\/R)<\/td><td>3<\/td><td>15<\/td><td>Hallway Heckler, Stingerquill Voxmancer, Whiplash Wordsmith<\/td><\/tr>\n<tr><td>Gruul (R\/G)<\/td><td>2<\/td><td>12<\/td><td>Heartwood Crafter, Woodwork Prodigy<\/td><\/tr>\n<tr><td>Selesnya (G\/W)<\/td><td>2<\/td><td>12<\/td><td>Emergency Phytomedic, Vigorbloom Vanguard<\/td><\/tr>\n<tr><td>Orzhov (W\/B)<\/td><td>2<\/td><td>17<\/td><td>Abigale, Poet Laureate, Defacing Duskmage<\/td><\/tr>\n<tr><td>Izzet (U\/R)<\/td><td>2<\/td><td>18<\/td><td>Inspired Skypainter, Sanar, Unfinished Genius<\/td><\/tr>\n<tr><td>Golgari (B\/G)<\/td><td>2<\/td><td>15<\/td><td>Eccentric Pestfinder, Lluwen, Exchange Student<\/td><\/tr>\n<tr><td>Boros (R\/W)<\/td><td>2<\/td><td>16<\/td><td>Kirol, History Buff, Lorehold Archivist<\/td><\/tr>\n<tr><td>Simic (G\/U)<\/td><td>2<\/td><td>16<\/td><td>Striding Shotcaller, Tam, Observant Sequencer<\/td><\/tr>\n<tr><td>Three colours, best fits<\/td><td>&mdash;<\/td><td>Jeskai 27 &middot; Esper 26 &middot; Grixis 26 &middot; Sultai 26 &middot; Mardu 26 &middot; Temur 25<\/td><td>Blue is in all six of the best three-colour fits except Mardu<\/td><\/tr>\n<\/tbody><\/table>\n\n<h3>The six legendary preparation cards<\/h3>\n\n<p>Six of the 61 are legendary, so six can be a commander with the mechanic on the command zone. Their spells are all modest &mdash; the powerful spells were kept off the legends &mdash; and the routes are the interesting part: Tam&#8217;s landfall and Abigale&#8217;s creature-cast trigger are the two most repeatable in the whole mechanic, and Lluwen, Exchange Student is the only card that re-prepares itself by exiling a creature card from your graveyard, at sorcery speed, as often as you have fodder:<\/p>\n\n<table>\n<thead><tr><th>Commander<\/th><th>Colours<\/th><th>Cost and body<\/th><th>Becomes prepared when<\/th><th>Prepare spell<\/th><th>Legal preparation cards in its colours<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Abigale, Poet Laureate<\/strong><\/td><td>Orzhov (W\/B)<\/td><td>{1}{W}{B}, 2\/3<\/td><td>Flying Whenever you cast a creature spell, Abigale becomes prepared.<\/td><td>Heroic Stanza {1}{W\/B}: Put a +1\/+1 counter on target creature.<\/td><td>17<\/td><td>$0.27<\/td><\/tr>\n<tr><td><strong>Jadzi, Steward of Fate<\/strong><\/td><td>Blue<\/td><td>{2}{U}, 2\/4<\/td><td>Jadzi enters prepared.<\/td><td>Oracle&#8217;s Gift {X}{X}{U}: Create X 0\/0 green and blue Fractal creature tokens, then put X +1\/+1 counters on each Fractal you control.<\/td><td>9<\/td><td>$0.25<\/td><\/tr>\n<tr><td><strong>Kirol, History Buff<\/strong><\/td><td>Boros (R\/W)<\/td><td>{R}{W}, 2\/3<\/td><td>Whenever one or more cards leave your graveyard, Kirol becomes prepared.<\/td><td>Pack a Punch {1}{R}{W}: Mill a card. Put two +1\/+1 counters on target creature. It gains trample until end of turn.<\/td><td>16<\/td><td>$0.17<\/td><\/tr>\n<tr><td><strong>Lluwen, Exchange Student<\/strong><\/td><td>Golgari (B\/G)<\/td><td>{2}{B}{G}, 3\/4<\/td><td>Lluwen enters prepared. Exile a creature card from your graveyard: Lluwen becomes prepared.<\/td><td>Pest Friend {B\/G}: Create a 1\/1 black and green Pest creature token with &#8220;Whenever this token attacks, you gain 1 life.&#8221;<\/td><td>15<\/td><td>$0.23<\/td><\/tr>\n<tr><td><strong>Sanar, Unfinished Genius<\/strong><\/td><td>Izzet (U\/R)<\/td><td>{U}{R}, 0\/4<\/td><td>Sanar enters prepared.<\/td><td>Wild Idea {3}{U}{R}: Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.<\/td><td>18<\/td><td>$0.27<\/td><\/tr>\n<tr><td><strong>Tam, Observant Sequencer<\/strong><\/td><td>Simic (G\/U)<\/td><td>{2}{G}{U}, 4\/3<\/td><td>Landfall \u2014 Whenever a land you control enters, Tam becomes prepared.<\/td><td>Deep Sight {G}{U}: You draw a card and gain 1 life.<\/td><td>16<\/td><td>$0.29<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>What the whole mechanic costs to own: $42.33<\/h2>\n\n<p>The 48 released cards cost $42.33 at their cheapest ordinary printing, and three cards are more than half of it: Emeritus of Woe at $12.04, Emeritus of Ideation at $5.37 and Stensian Sanguinist at $5.25 are $22.66 between them (53.5%). Thirty-nine of the 48 are under a dollar and total $9.91; thirty-six are under fifty cents. The whole ten-card Commander-deck set, Wheel of Fortune and Channel included, is $9.41. EDHREC agrees about where the value is &mdash; Grave Researcher (Reanimate, at #2,426) is the most-played card in the mechanic, Studious First-Year (Rampant Growth) and Emeritus of Woe next &mdash; and it prices in the market&#8217;s verdict on the reprint program: a one-mana Reanimate that comes with a 3\/3 is worth $1.76, and a sorcery-speed Demonic Tutor on a 5\/4 is $12. Check any of them live on our <a href=\"https:\/\/krakenthemeta.com\/cards-pricing.php\">card pricing tool<\/a>.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Set<\/th><th>Prepare spell<\/th><th>Cheapest printing<\/th><th>Share of the mechanic&rsquo;s $42.33<\/th><th>EDHREC rank<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Emeritus of Woe<\/strong><\/td><td>SOS<\/td><td>Demonic Tutor<\/td><td>$12.04<\/td><td>28.4%<\/td><td>#3,365<\/td><\/tr>\n<tr><td><strong>Emeritus of Ideation<\/strong><\/td><td>SOS<\/td><td>Ancestral Recall<\/td><td>$5.37<\/td><td>12.7%<\/td><td>#6,214<\/td><\/tr>\n<tr><td><strong>Stensian Sanguinist<\/strong><\/td><td>SOC<\/td><td>Exsanguinate<\/td><td>$5.25<\/td><td>12.4%<\/td><td>#4,990<\/td><\/tr>\n<tr><td><strong>Emeritus of Abundance<\/strong><\/td><td>SOS<\/td><td>Regrowth<\/td><td>$2.69<\/td><td>6.4%<\/td><td>#6,652<\/td><\/tr>\n<tr><td><strong>Grave Researcher<\/strong><\/td><td>SOS<\/td><td>Reanimate<\/td><td>$1.76<\/td><td>4.2%<\/td><td>#2,426<\/td><\/tr>\n<tr><td><strong>Emeritus of Conflict<\/strong><\/td><td>SOS<\/td><td>Lightning Bolt<\/td><td>$1.53<\/td><td>3.6%<\/td><td>#8,017<\/td><\/tr>\n<tr><td><strong>Naktamun Lorespinner<\/strong><\/td><td>SOC<\/td><td>Wheel of Fortune<\/td><td>$1.33<\/td><td>3.1%<\/td><td>#9,059<\/td><\/tr>\n<tr><td><strong>Emeritus of Truce<\/strong><\/td><td>SOS<\/td><td>Swords to Plowshares<\/td><td>$1.30<\/td><td>3.1%<\/td><td>#7,720<\/td><\/tr>\n<tr><td><strong>Scheming Silvertongue<\/strong><\/td><td>SOS<\/td><td>Sign in Blood<\/td><td>$1.15<\/td><td>2.7%<\/td><td>#4,227<\/td><\/tr>\n<tr><td><strong>Eiganjo Dynastorian<\/strong><\/td><td>SOC<\/td><td>Replenish<\/td><td>$0.92<\/td><td>2.2%<\/td><td>#6,909<\/td><\/tr>\n<\/tbody><\/table>\n\n<table>\n<thead><tr><th>Price band (cheapest ordinary printing, 16 September 2026)<\/th><th>Cards<\/th><th>Total<\/th><\/tr><\/thead><tbody>\n<tr><td>All 48 released cards<\/td><td>48<\/td><td>$42.33<\/td><\/tr>\n<tr><td>Under $1<\/td><td>39<\/td><td>$9.91<\/td><\/tr>\n<tr><td>Under 50 cents<\/td><td>36<\/td><td>$7.74<\/td><\/tr>\n<tr><td>The three most expensive<\/td><td>3<\/td><td>$22.66 (53.5%)<\/td><\/tr>\n<tr><td>Secrets of Strixhaven, the main set<\/td><td>38<\/td><td>$32.92<\/td><\/tr>\n<tr><td>Secrets of Strixhaven Commander decks<\/td><td>10<\/td><td>$9.41<\/td><\/tr>\n<tr><td>The 20 reprinted spells as prepare cards<\/td><td>20<\/td><td>$36.33 (the 20 originals: $5727.19)<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>What Reality Fracture is doing differently<\/h2>\n\n<p>The sixteen previews are a different design from April&#8217;s. <strong>None of the fifteen new prepare spells is a reprint<\/strong> &mdash; the reprint program was Secrets of Strixhaven&#8217;s, and it is over. <strong>Four spells are shared across cards<\/strong>: Peer Review sits on three creatures, Vicious Verse on three, Seed Suture on two, Soul Tether on two, so fifteen cards carry only nine distinct spells. All four shared spells have hybrid mana costs, and eleven of the fifteen new spells are hybrid against two in the whole of Secrets of Strixhaven, which is how a white-blue Bird and a mono-blue Human can share the same Peer Review. The hybrid spell is part of the card&#8217;s colour identity, though: Semester Foreseer is a mono-blue creature that a mono-blue commander cannot run, and Hallway Heckler is a red creature with a black-red identity. And <strong>three cards prepare themselves at every upkeep with no condition<\/strong> (Paradox Shaper, Stingerquill Voxmancer, Woodwork Prodigy) where April&#8217;s set had one such card (Scathing Shadelock, at the first main phase); the new set is pushing the mechanic from &#8220;one spell on entry&#8221; toward &#8220;a spell a turn&#8221;. Eleven of the fifteen still enter prepared. The one mythic, Bloodline Recollector, is a two-mana 2\/2 whose Ancestral Craving is a {B} instant that draws three cards and loses 3 life &mdash; the black Ancestral Recall &mdash; and it prepares at each end step when three or more creatures died that turn. Soul Tether makes a Heartwood token, the set&#8217;s new red-green mana artifact. The full set guide, with every mechanic and the preview schedule, is our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-reality-fracture\/\">Reality Fracture guide<\/a>; these sixteen fold into the tables above on 2 October.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Cost and type<\/th><th>Prepare spell<\/th><th>What the spell does<\/th><th>How it becomes prepared<\/th><th>Shares its spell with<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Diviner of Victory<\/strong><\/td><td>{U} Dwarf Wizard 1\/1<\/td><td>Unwind History {1}{U} (sorcery)<\/td><td>Return target creature an opponent controls with mana value 3 or less to its owner&#8217;s hand. Surveil 1.<\/td><td>Enters prepared.<\/td><td>&mdash;<\/td><\/tr>\n<tr><td><strong>Emergency Phytomedic<\/strong><\/td><td>{G\/W} Dryad Cleric 1\/1<\/td><td>Seed Suture {G\/W} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature. You gain 1 life.<\/td><td>Enters prepared.<\/td><td>Vigorbloom Vanguard<\/td><\/tr>\n<tr><td><strong>Heartwood Crafter<\/strong><\/td><td>{G} Elf Artificer 1\/1<\/td><td>Soul Tether {2}{R\/G} (sorcery)<\/td><td>Create a Heartwood token.<\/td><td>Enters prepared.<\/td><td>Woodwork Prodigy<\/td><\/tr>\n<tr><td><strong>Pompous Battlemage<\/strong><\/td><td>{R} Goblin Sorcerer 1\/1<\/td><td>Improvised Act {R} (sorcery)<\/td><td>You may discard a card. If you do, draw a card.<\/td><td>Prowess This creature enters prepared.<\/td><td>&mdash;<\/td><\/tr>\n<tr><td><strong>Stingerquill Voxmancer<\/strong><\/td><td>{B\/R} Goblin Sorcerer 1\/2<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><td>Hallway Heckler, Whiplash Wordsmith<\/td><\/tr>\n<tr><td><strong>Bloodline Recollector<\/strong><\/td><td>{1}{B} Vampire Warlock 2\/2<\/td><td>Ancestral Craving {B} (instant)<\/td><td>Target player draws three cards and loses 3 life.<\/td><td>At the beginning of each end step, if three or more creatures died this turn, it becomes prepared.<\/td><td>&mdash;<\/td><\/tr>\n<tr><td><strong>Carnivorous Cultivator<\/strong><\/td><td>{1}{G} Elf Warlock 2\/3<\/td><td>Enroot {G} (sorcery)<\/td><td>Search your library for a land card, put it into your graveyard, then shuffle.<\/td><td>Deathtouch This creature enters prepared.<\/td><td>&mdash;<\/td><\/tr>\n<tr><td><strong>Fatehold Chronologist<\/strong><\/td><td>{1}{W\/U} Bird Wizard 1\/2<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Flying This creature enters prepared.<\/td><td>Prudent Fateseer, Semester Foreseer<\/td><\/tr>\n<tr><td><strong>Paradox Shaper<\/strong><\/td><td>{1}{U\/B} Octopus Wizard 1\/3<\/td><td>Omit Variables {U\/B} (sorcery)<\/td><td>Mill three cards.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><td>&mdash;<\/td><\/tr>\n<tr><td><strong>Vigorbloom Vanguard<\/strong><\/td><td>{1}{G\/W} Troll Druid 2\/2<\/td><td>Seed Suture {G\/W} (sorcery)<\/td><td>Put a +1\/+1 counter on target creature. You gain 1 life.<\/td><td>Enters prepared.<\/td><td>Emergency Phytomedic<\/td><\/tr>\n<tr><td><strong>Hallway Heckler<\/strong><\/td><td>{2}{R} Elemental Sorcerer 2\/3<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>Enters prepared.<\/td><td>Stingerquill Voxmancer, Whiplash Wordsmith<\/td><\/tr>\n<tr><td><strong>Prudent Fateseer<\/strong><\/td><td>{1}{W\/U}{W\/U} Dwarf Wizard 1\/4<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Enters prepared.<\/td><td>Fatehold Chronologist, Semester Foreseer<\/td><\/tr>\n<tr><td><strong>Woodwork Prodigy<\/strong><\/td><td>{2}{R\/G} Cat Druid 3\/3<\/td><td>Soul Tether {2}{R\/G} (sorcery)<\/td><td>Create a Heartwood token.<\/td><td>At the beginning of your upkeep, if it isn&#8217;t prepared, it becomes prepared.<\/td><td>Heartwood Crafter<\/td><\/tr>\n<tr><td><strong>Semester Foreseer<\/strong><\/td><td>{3}{U} Human Wizard 3\/4<\/td><td>Peer Review {2}{W\/U} (sorcery)<\/td><td>Create a 2\/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.<\/td><td>Enters prepared.<\/td><td>Fatehold Chronologist, Prudent Fateseer<\/td><\/tr>\n<tr><td><strong>Whiplash Wordsmith<\/strong><\/td><td>{3}{B\/R} Vampire Sorcerer 3\/3<\/td><td>Vicious Verse {B\/R} (sorcery)<\/td><td>Vicious Verse deals 1 damage to target opponent.<\/td><td>Enters prepared.<\/td><td>Hallway Heckler, Stingerquill Voxmancer<\/td><\/tr>\n<tr><td><strong>Infinite Coursework<\/strong><\/td><td>{2}{U} Enchantment \u2014 Aura<\/td><td>&mdash;<\/td><td>Enchant creature When this Aura enters, tap enchanted creature. It becomes unprepared. Enchanted creature loses all abilities and doesn&#8217;t untap during its controller&#8217;s untap step.<\/td><td>Support card: unprepares the enchanted creature<\/td><td>&mdash;<\/td><\/tr>\n<\/tbody><\/table>\n\n<figure><img decoding=\"async\" src=\"https:\/\/krakenthemeta.com\/blog\/wp-content\/uploads\/2026\/09\/mtg-prepared-3.jpg\" alt=\"A gorgon sorceress with living serpent hair stands on a moonlit tidal shore reading a floating map, while each retreating wave uncovers a new glowing island rising from the water behind her and a spectral spell scroll rekindles in her free hand\" \/><figcaption>Tam, Observant Sequencer becomes prepared with every land: a Deep Sight per land drop.<\/figcaption><\/figure>\n\n<h2>Rulings that decide games<\/h2>\n\n<p>Wizards attached the same fifteen-ruling block to all 46 released preparation cards (736 rulings across the 48 released cards; the Reality Fracture previews have none yet). The ones that come up:<\/p>\n\n<ol>\n<li><strong>The copy in exile survives state-based actions.<\/strong> Copies of spells outside the stack normally cease to exist at once; a prepare-spell copy created by becoming prepared is the exception, and stays as long as the creature is on the battlefield and prepared.<\/li>\n<li><strong>Casting is what unprepares, not resolving.<\/strong> The designation goes at the moment the spell becomes cast (601.2i). Counter the copy and the creature is spent.<\/li>\n<li><strong>A fizzle spends it too.<\/strong> If the copy has no legal targets when it would resolve, none of its effects happen and the creature is still not prepared.<\/li>\n<li><strong>There is never a second copy.<\/strong> A prepared creature cannot become prepared again until it stops being prepared. Cast, then re-prepare.<\/li>\n<li><strong>Only the current controller casts it<\/strong>, whoever owned the card or controlled it when it was prepared.<\/li>\n<li><strong>The designation survives losing abilities, stopping being a creature, and becoming a copy of something else.<\/strong> Turn a prepared creature into a 3\/3 Elk with no abilities and its owner can still cast the spell.<\/li>\n<li><strong>Prepared is not copiable.<\/strong> A copy of a prepared creature is not prepared, but has the prepare spell and can be prepared later; a copy that &#8220;enters prepared&#8221; enters prepared.<\/li>\n<li><strong>The spell copy ignores copy exceptions on the creature.<\/strong> A Croaking Counterpart Frog token of Goblin Glasswright enters prepared as a 1\/1 green Frog; its Craft with Pride is still a red sorcery.<\/li>\n<li><strong>A preparation card is a creature card everywhere.<\/strong> In the graveyard, hand and library it has only its normal characteristics; nothing that looks for an instant or sorcery card finds it.<\/li>\n<li><strong>Casting the copy is not an alternative cost<\/strong>, so effects that cast spells for alternative costs or without paying mana costs may be applied to it.<\/li>\n<li><strong>An &#8220;unprepared&#8221; effect deletes the copy.<\/strong> Biblioplex Tomekeeper&#8217;s second mode and Infinite Coursework remove the designation and the spell with it; on a creature that isn&#8217;t prepared they do nothing.<\/li>\n<li><strong>Naming.<\/strong> Meddling Mage and its relatives may name a prepare spell; consider only the alternative characteristics to decide whether the name is appropriate.<\/li>\n<li><strong>Emeritus of Conflict loops.<\/strong> Its Lightning Bolt copy is a spell you cast, so cast as your third spell in a turn it re-prepares the creature when the trigger resolves.<\/li>\n<\/ol>\n\n<h2>Prepared against adventure, foretell and exhaust<\/h2>\n\n<p>An <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-adventure\/\">adventure<\/a> is the same picture &mdash; a creature card with a spell in a side frame &mdash; run in the opposite order: you cast the adventure spell from your hand, the <em>card<\/em> goes to exile, and then you cast the creature from exile. Prepared casts the creature first and the spell is a copy that never leaves exile. <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-foretell\/\">Foretell<\/a> casts a card from exile that you put there yourself and can only cast once; a prepare spell is cast from exile as often as the creature is re-prepared, and is never a card. And <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-exhaust\/\">exhaust<\/a>, the mechanic Reality Fracture brings back alongside this one, is an activated ability you may use once per object, which on 22 of its 31 fixed costs costs more than the card; prepared is a spell you may cast once per preparation, which on 30 of its 56 fixed costs costs less. One mechanic taxes you for the repeat; the other rewards you for setting it up.<\/p>\n\n<h2>The deck: Tam, Observant Sequencer, $77.76, built to re-prepare everything<\/h2>\n\n<p>Tam, Observant Sequencer is a four-mana 4\/3 Gorgon Wizard in Simic that becomes prepared whenever a land enters under your control, and its Deep Sight is a {G}{U} sorcery: draw a card, gain 1 life. That is a card per land drop, two per fetch-style land, and more with extra land drops, from the command zone. Simic also happens to be where the reprint program is thickest: sixteen of the 46 released preparation cards fit green-blue, and they include Ancestral Recall (Emeritus of Ideation), Regrowth (Emeritus of Abundance), Brainstorm (Harmonized Trio), Careful Study (Spellbook Seeker), Rampant Growth (Studious First-Year), Braingeyser (Dirgur Focusmage), Stream of Life (Infirmary Healer) and Channel (Yavimaya Bloomsage) &mdash; the two Commander-banned cards, cast from a $0.28 Dryad and a $5.37 Human. The deck runs all sixteen, both support cards, and then two ways to prepare them again: ten blink and bounce effects for the ten that enter prepared, and four copy effects for the same reason (a Rite of Replication on Emeritus of Woe is not in Simic, but five Emeritus of Ideation tokens each entering prepared are). Eight landfall and land-drop cards feed Tam, nine ramp spells feed everything, and Beast Whisperer draws off the 32 creatures.<\/p>\n\n<p>Validated against Scryfall on 16 September 2026: 100 cards, Simic identity, every card Commander-legal, 37 lands including Skycoach Waypoint, $77.76 at cheapest ordinary printings. Burgeoning ($33), Exploration ($31), Guardian Project ($15), Dryad of the Ilysian Grove ($11) and Swan Song ($10) were the first draft&#8217;s land engine and were swapped for Growth Spiral, Explore, Beast Whisperer, Walking Atlas and Negate; the swaps cost the deck nothing it needs and roughly $90 it did not. Read the support cards before assuming: Deadeye Navigator&#8217;s blink has no target, so it works through any of your own creatures&#8217; ward; Phantasmal Image copying a prepared Emeritus is not prepared itself but enters prepared through the copied text; Ramunap Excavator replaying fetch lands from the graveyard is two Deep Sights a turn on its own.<\/p>\n\n<table>\n<thead><tr><th>Role<\/th><th>Cards<\/th><th>Cost (cheapest ordinary printing)<\/th><th>What is in it<\/th><\/tr><\/thead><tbody>\n<tr><td>Commander<\/td><td>1<\/td><td>$0.29<\/td><td>Tam, Observant Sequencer<\/td><\/tr>\n<tr><td>Preparation creatures (every Simic-legal one)<\/td><td>15<\/td><td>$11.75<\/td><td>Campus Composer, Dirgur Focusmage, Emeritus of Abundance, Emeritus of Ideation, Encouraging Aviator, Harmonized Trio, Infirmary Healer, Jadzi, Steward of Fate, Landscape Painter, Skycoach Conductor, Spellbook Seeker, Striding Shotcaller, Studious First-Year, Vastlands Scavenger, Yavimaya Bloomsage<\/td><\/tr>\n<tr><td>Prepare other creatures<\/td><td>2<\/td><td>$0.31<\/td><td>Biblioplex Tomekeeper, Skycoach Waypoint<\/td><\/tr>\n<tr><td>Blink and bounce (a re-entered creature enters prepared again)<\/td><td>10<\/td><td>$11.92<\/td><td>Ghostly Flicker, Essence Flux, Displace, Illusionist&#8217;s Stratagem, Siren&#8217;s Ruse, Release to the Wind, Temur Sabertooth, Erratic Portal, Conjurer&#8217;s Closet, Deadeye Navigator<\/td><\/tr>\n<tr><td>Copies (a token copy enters prepared with its own spell)<\/td><td>4<\/td><td>$6.22<\/td><td>Cackling Counterpart, Rite of Replication, Phantasmal Image, Quasiduplicate<\/td><\/tr>\n<tr><td>Landfall engine for Tam<\/td><td>8<\/td><td>$18.51<\/td><td>Lotus Cobra, Tatyova, Benthic Druid, Walking Atlas, Wayward Swordtooth, Growth Spiral, Explore, Ramunap Excavator, Retreat to Coralhelm<\/td><\/tr>\n<tr><td>Ramp<\/td><td>9<\/td><td>$5.20<\/td><td>Sol Ring, Arcane Signet, Rampant Growth, Cultivate, Kodama&#8217;s Reach, Harrow, Farseek, Sakura-Tribe Elder, Roiling Regrowth<\/td><\/tr>\n<tr><td>Interaction<\/td><td>7<\/td><td>$8.31<\/td><td>Beast Within, Pongify, Rapid Hybridization, Krosan Grip, Counterspell, Arcane Denial, Negate<\/td><\/tr>\n<tr><td>Card draw and value creatures to blink<\/td><td>8<\/td><td>$10.57<\/td><td>Harmonize, Garruk&#8217;s Uprising, Beast Whisperer, Mulldrifter, Coiling Oracle, Reclamation Sage, Eternal Witness, Solemn Simulacrum<\/td><\/tr>\n<tr><td>Lands<\/td><td>36<\/td><td>$4.68<\/td><td>20 basics + 16 nonbasics (six fetch-style lands for double landfall, Simic Growth Chamber, Command Tower, Exotic Orchard, Path of Ancestry, five duals and a Guildgate)<\/td><\/tr>\n<tr><td>Whole deck<\/td><td>100<\/td><td>$77.76<\/td><td>61 of the 80 nonbasic cards under $1<\/td><\/tr>\n<\/tbody><\/table>\n\n<div class=\"ktm-deck-cta\"><h4>Tam, Observant Sequencer \u2014 Prepared Landfall Commander<\/h4><p>100 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Tam%252C%2520Observant%2520Sequencer%257C%257C1%2520Emeritus%2520of%2520Ideation%257C%257C1%2520Emeritus%2520of%2520Abundance%257C%257C1%2520Dirgur%2520Focusmage%257C%257C1%2520Harmonized%2520Trio%257C%257C1%2520Spellbook%2520Seeker%257C%257C1%2520Studious%2520First-Year%257C%257C1%2520Jadzi%252C%2520Steward%2520of%2520Fate%257C%257C1%2520Yavimaya%2520Bloomsage%257C%257C1%2520Striding%2520Shotcaller%257C%257C1%2520Skycoach%2520Conductor%257C%257C1%2520Campus%2520Composer%257C%257C1%2520Landscape%2520Painter%257C%257C1%2520Vastlands%2520Scavenger%257C%257C1%2520Infirmary%2520Healer%257C%257C1%2520Encouraging%2520Aviator%257C%257C1%2520Biblioplex%2520Tomekeeper%257C%257C1%2520Ghostly%2520Flicker%257C%257C1%2520Essence%2520Flux%257C%257C1%2520Displace%257C%257C1%2520Illusionist%25E2%2580%2599s%2520Stratagem%257C%257C1%2520Siren%25E2%2580%2599s%2520Ruse%257C%257C1%2520Release%2520to%2520the%2520Wind%257C%257C1%2520Temur%2520Sabertooth%257C%257C1%2520Erratic%2520Portal%257C%257C1%2520Conjurer%25E2%2580%2599s%2520Closet%257C%257C1%2520Deadeye%2520Navigator%257C%257C1%2520Cackling%2520Counterpart%257C%257C1%2520Rite%2520of%2520Replication%257C%257C1%2520Phantasmal%2520Image%257C%257C1%2520Quasiduplicate%257C%257C1%2520Lotus%2520Cobra%257C%257C1%2520Tatyova%252C%2520Benthic%2520Druid%257C%257C1%2520Walking%2520Atlas%257C%257C1%2520Wayward%2520Swordtooth%257C%257C1%2520Growth%2520Spiral%257C%257C1%2520Explore%257C%257C1%2520Ramunap%2520Excavator%257C%257C1%2520Retreat%2520to%2520Coralhelm%257C%257C1%2520Sol%2520Ring%257C%257C1%2520Arcane%2520Signet%257C%257C1%2520Rampant%2520Growth%257C%257C1%2520Cultivate%257C%257C1%2520Kodama%25E2%2580%2599s%2520Reach%257C%257C1%2520Harrow%257C%257C1%2520Farseek%257C%257C1%2520Sakura-Tribe%2520Elder%257C%257C1%2520Roiling%2520Regrowth%257C%257C1%2520Beast%2520Within%257C%257C1%2520Pongify%257C%257C1%2520Rapid%2520Hybridization%257C%257C1%2520Krosan%2520Grip%257C%257C1%2520Counterspell%257C%257C1%2520Arcane%2520Denial%257C%257C1%2520Negate%257C%257C1%2520Harmonize%257C%257C1%2520Garruk%25E2%2580%2599s%2520Uprising%257C%257C1%2520Beast%2520Whisperer%257C%257C1%2520Mulldrifter%257C%257C1%2520Coiling%2520Oracle%257C%257C1%2520Reclamation%2520Sage%257C%257C1%2520Eternal%2520Witness%257C%257C1%2520Solemn%2520Simulacrum%257C%257C1%2520Skycoach%2520Waypoint%257C%257C1%2520Command%2520Tower%257C%257C1%2520Exotic%2520Orchard%257C%257C1%2520Simic%2520Growth%2520Chamber%257C%257C1%2520Evolving%2520Wilds%257C%257C1%2520Terramorphic%2520Expanse%257C%257C1%2520Fabled%2520Passage%257C%257C1%2520Escape%2520Tunnel%257C%257C1%2520Myriad%2520Landscape%257C%257C1%2520Blighted%2520Woodland%257C%257C1%2520Thornwood%2520Falls%257C%257C1%2520Temple%2520of%2520Mystery%257C%257C1%2520Yavimaya%2520Coast%257C%257C1%2520Hinterland%2520Harbor%257C%257C1%2520Dreamroot%2520Cascade%257C%257C1%2520Path%2520of%2520Ancestry%257C%257C1%2520Simic%2520Guildgate%257C%257C10%2520Forest%257C%257C10%2520Island%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\n\n<p>Build your own on the <a href=\"https:\/\/krakenthemeta.com\/decks.php\">deck builder<\/a> &mdash; the six legendary preparation cards are all there as commanders &mdash; and if you think you can pick a commander from its spell alone, our <a href=\"https:\/\/krakenthemeta.com\/guess-that-commander.php\">Guess That Commander<\/a> game has Tam in the pool.<\/p>\n\n<h2>Prepared FAQ<\/h2>\n\n<h3>What does prepared mean in MTG?<\/h3>\n<p>Prepared is a designation a creature can have if it is a preparation card &mdash; a creature with an inset prepare spell. While the creature is prepared, its controller may cast a copy of that spell from exile, paying its mana cost; casting the copy unprepares the creature. It is defined in rule 722 of the Comprehensive Rules, not in the keyword-ability list.<\/p>\n\n<h3>Is prepared a keyword ability?<\/h3>\n<p>No. Scryfall tags it as a keyword and the reminder text is written like one, but rule 722 defines it as a designation, like monstrous or renowned. Effects that remove a creature&#8217;s abilities do not remove the designation, and the copy of its spell stays in exile.<\/p>\n\n<h3>Does the creature leave the battlefield when I cast its spell?<\/h3>\n<p>No. The creature stays on the battlefield the whole time. What you cast is a copy of the spell that was created in exile when the creature became prepared; the creature simply stops being prepared when you cast it.<\/p>\n\n<h3>Can I cast the prepare spell more than once?<\/h3>\n<p>Once per preparation. Each time the creature becomes prepared you get one copy to cast; after you cast it, the creature must become prepared again. Thirty-one of the 61 cards have a repeatable route (an attack, an upkeep, a cast trigger, landfall); thirty only enter prepared and need a blink, a bounce or a copy to prepare again.<\/p>\n\n<h3>Is the copy a real spell? Does it trigger prowess and storm?<\/h3>\n<p>Yes. It is cast, goes on the stack, can be countered, and triggers every &#8220;whenever you cast&#8221; ability &mdash; prowess, magecraft, storm, Emeritus of Conflict&#8217;s own trigger. It is not a card, so it never goes to a graveyard.<\/p>\n\n<h3>If my prepare spell is countered, is my creature still prepared?<\/h3>\n<p>No. The creature stops being prepared at the moment the spell becomes cast, before anyone can respond. Countering the copy wastes the preparation; so does the spell fizzling for lack of a legal target.<\/p>\n\n<h3>Is Ancestral Recall really legal in Standard?<\/h3>\n<p>The card Ancestral Recall is not. Emeritus of Ideation, a Secrets of Strixhaven mythic whose prepare spell is Ancestral Recall with its original {U} cost and text, is legal in Standard, Pioneer, Modern, Legacy, Vintage and Commander, and casting the copy is legal in all of them. Ancestral Recall and Channel are banned as cards in Commander; the creatures that carry copies of them are legal cards.<\/p>\n\n<h3>Can I blink a creature to prepare it again?<\/h3>\n<p>If it says &#8220;enters prepared&#8221;, yes. A creature that leaves and returns is a new object, and it enters prepared with a fresh copy of its spell; the old copy ceased to exist when it left. Thirty-four of the 61 cards enter prepared.<\/p>\n\n<h3>Do token copies of a preparation card have the prepare spell?<\/h3>\n<p>Yes. The existence of the prepare spell is a copiable value, so a Cackling Counterpart or Phantasmal Image copy has it. Being prepared is not copiable, so a copy of a prepared creature is not itself prepared unless its own text says it enters prepared.<\/p>\n\n<h3>Can an opponent stop me casting the copy?<\/h3>\n<p>By unpreparing the creature (Biblioplex Tomekeeper&#8217;s second mode, Infinite Coursework), which deletes the copy; by removing the creature from the battlefield; by stealing it, since only the current controller may cast the copy; or by naming the spell with an effect like Meddling Mage&#8217;s, which the rules allow.<\/p>\n\n<h3>How many prepared cards are there?<\/h3>\n<p>Sixty-four paper cards as of 16 September 2026: 61 preparation cards and three support cards. Thirty-eight are in Secrets of Strixhaven (36 preparation cards plus Biblioplex Tomekeeper and Skycoach Waypoint), ten in the Secrets of Strixhaven Commander decks, and sixteen are Reality Fracture previews that become legal on 2 October 2026.<\/p>\n\n<h3>Which prepare spells are reprints of real cards?<\/h3>\n<p>Twenty, all with their original mana costs: Ancestral Recall, Braingeyser, Channel, Demonic Tutor, Jump, Lightning Bolt, Raise Dead, Regrowth, Stream of Life, Swords to Plowshares and Wheel of Fortune from Alpha; Brainstorm (Ice Age), Rampant Growth (Mirage), Reanimate (Tempest), Replenish (Urza&#8217;s Destiny), Careful Study (Odyssey), Seething Song (Mirrodin), Sign in Blood (Magic 2010), Exsanguinate (Scars of Mirrodin) and Secret Rendezvous (Strixhaven). None of the Reality Fracture previews is a reprint.<\/p>\n\n<h3>When do Secrets of Strixhaven and Reality Fracture rotate out of Standard?<\/h3>\n<p>Both rotate with the first premier set of 2029, under the three-year Standard rotation.<\/p>\n","protected":false},"excerpt":{"rendered":"Prepared in MTG, measured: the rules (a designation, not a keyword), all 64 cards priced, the 20 prepare spells that are reprints (Ancestral Recall, Demonic Tutor, Wheel of Fortune), Reality Fracture&#8217;s 16 previews and a $78 Tam deck.","protected":false},"author":0,"featured_media":1792,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-1795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mtg-guides"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MTG Prepared Explained: Rules, All 64 Cards, the 20 Reprinted Spells (Ancestral Recall in Standard) and a $78 Tam Deck (2026)<\/title>\n<meta name=\"description\" content=\"Prepared in MTG, measured: the rules (a designation, not a 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