{"id":1902,"date":"2026-10-06T06:56:21","date_gmt":"2026-10-06T06:56:21","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/mtg-intimidate\/"},"modified":"2026-10-06T07:01:13","modified_gmt":"2026-10-06T07:01:13","slug":"mtg-intimidate","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/mtg-intimidate\/","title":{"rendered":"MTG Intimidate Explained: How Intimidate Works, Who Can Block It, Every Intimidate Card Ranked and a $61 Vela Deck (2026)"},"content":{"rendered":"<p><strong>Intimidate<\/strong> is a Magic: The Gathering evasion ability: a creature with intimidate <strong>can&#8217;t be blocked except by artifact creatures and\/or creatures that share a colour with it<\/strong>. A red creature with intimidate can only be blocked by red creatures and artifact creatures. A blue-black one can be blocked by anything blue, anything black, and any artifact creature.<\/p>\r\n\r\n<p>We pulled every intimidate card from Scryfall, every deck count from EDHREC, and the colour and card type of every creature legal in Commander to measure how much intimidate dodges. There are <strong>39 cards with intimidate<\/strong>: 23 with the keyword and 16 that give it to other creatures. A <strong>one-colour intimidate creature can be blocked by 27.5% to 30.6% of Commander-legal creatures<\/strong>, a bit more than the 19.7% that can block a flier. A two-colour one can be blocked by about half of them. A <strong>colourless creature with intimidate can be blocked by only 6.8%<\/strong>: artifact creatures and nothing else.<\/p>\r\n\r\n<p>That last number is the reason to care about a keyword Wizards retired in 2015. This guide covers the rules and timing, how intimidate compares with fear, menace, flying and skulk, every intimidate card ranked by Commander play, the commanders, what intimidate cost on a creature&#8217;s stats, why it was replaced, how to beat it, legality in every format, and a <strong>$61.06 budget Commander deck<\/strong> that gives intimidate to colourless Eldrazi with Vela the Night-Clad.<\/p>\r\n\r\n<h2>What is intimidate in MTG?<\/h2>\r\n\r\n<p>Intimidate first appeared on cards in Zendikar in October 2009. It replaced <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-fear\/\">fear<\/a>, the old black-only version of the same idea, and was itself replaced by <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-menace\/\">menace<\/a> in Magic Origins in 2015. The Comprehensive Rules still define it:<\/p>\r\n\r\n<blockquote><p><strong>702.13a<\/strong> Intimidate is an evasion ability.<\/p>\r\n<p><strong>702.13b<\/strong> A creature with intimidate can&#8217;t be blocked except by artifact creatures and\/or creatures that share a color with it. (See rule 509, &#8220;Declare Blockers Step.&#8221;)<\/p>\r\n<p><strong>702.13c<\/strong> Multiple instances of intimidate on the same creature are redundant.<\/p><\/blockquote>\r\n\r\n<p>In plain terms: when your intimidate creature attacks, the defending player looks at their creatures. Any artifact creature can block it. Any creature that shares at least one colour with it can block it. Everything else can&#8217;t.<\/p>\r\n\r\n<p>The keyword is symmetrical in a way fear never was. Fear always asked &#8220;is the blocker black?&#8221;, which was great on black creatures and odd on anything else. Intimidate asks &#8220;does the blocker share a colour with the attacker?&#8221;, so the same keyword works the same way on a red Boar, a green Wurm or a white Spirit.<\/p>\r\n\r\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/5\/f\/5f157fb0-81ac-4108-aafc-7ee81df965a9.jpg?1783939427\" alt=\"A huge dark boar with long curved tusks and spiked bony plates charges head-down through orange dust and rock\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Bladetusk Boar, a 3\/2 for four from Zendikar (2009) and one of the first creatures printed with intimidate. Art by Sam Burley. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\r\n\r\n<h2>How intimidate works: colours, timing and stacking<\/h2>\r\n\r\n<h3>Colours are checked when blockers are declared<\/h3>\r\n\r\n<p>Intimidate looks at the attacker&#8217;s current colours and the blockers&#8217; current colours at the moment the defending player declares blockers. Scryfall&#8217;s rulings on Bladetusk Boar spell it out: if the Boar has been turned blue, it can be blocked by artifact creatures and\/or blue creatures, not red ones. And once it&#8217;s blocked, changing its colours doesn&#8217;t undo the block. The same goes for the blocker: making a blocking creature stop being an artifact after blocks won&#8217;t make your attacker unblocked (Nuka-Nuke Launcher ruling, 2024).<\/p>\r\n\r\n<p>So colour-changing tricks only work before blocks. Cast them in your beginning of combat step or main phase, not after the defender has picked blockers.<\/p>\r\n\r\n<h3>Multicoloured creatures are easier to block<\/h3>\r\n\r\n<p>A multicoloured creature with intimidate can be blocked by any creature that shares <em>any<\/em> of its colours. The Hideous Visage ruling gives the example: a white-blue creature with intimidate can be blocked by white creatures and\/or blue creatures, no matter what other colours they are. Every extra colour widens the set of possible blockers. That&#8217;s why two-colour intimidate creatures are blockable by roughly half of all creatures (see the table below).<\/p>\r\n\r\n<h3>Colourless creatures with intimidate<\/h3>\r\n\r\n<p>A colourless creature shares a colour with nothing. Give it intimidate and only artifact creatures can block it. This is the one place intimidate is clearly better than flying, and it only happens when another card grants the keyword: no colourless creature was ever printed with intimidate. The three ways to get there are Vela the Night-Clad (gives your whole team intimidate), Executioner&#8217;s Hood and Nuka-Nuke Launcher (Equipment). Nim Deathmantle doesn&#8217;t work for this: it also turns the creature black.<\/p>\r\n\r\n<h3>Intimidate with fear, menace and other evasion<\/h3>\r\n\r\n<p>Evasion abilities stack: a creature has to satisfy every blocking restriction at once. A creature with fear and intimidate can only be blocked by an artifact creature or by a creature that is black <em>and<\/em> shares a colour with it. A creature with intimidate and menace needs two or more blockers, each of which is an artifact creature or shares a colour. Flying plus intimidate needs a blocker with flying or reach that also shares a colour or is an artifact. Two instances of intimidate on one creature do nothing extra.<\/p>\r\n\r\n<h3>What intimidate does not do<\/h3>\r\n\r\n<p>Intimidate doesn&#8217;t stop your creature from blocking, doesn&#8217;t protect it from removal and doesn&#8217;t care about power or toughness. It only limits who can block it. A 0\/8 artifact wall can block any intimidate creature; a black 1\/1 can block a black intimidate creature.<\/p>\r\n\r\n<h2>How hard is an intimidate creature to block? We counted<\/h2>\r\n\r\n<p>We took every creature card legal in Commander (17,852 cards, excluding Un-sets and tokens), recorded its colours and whether it&#8217;s an artifact, and counted how many could block an intimidate creature of each colour. Flying is the reference: 3,516 of 17,852 creatures have flying or reach, so 19.7% of creatures can block a flier.<\/p>\r\n\r\n<table>\n<thead><tr><th>Intimidate creature&#8217;s colour<\/th><th>Commander-legal creatures that can block it<\/th><th>Share of all 17,852<\/th><th>Compared with a flier (19.7%)<\/th><\/tr><\/thead><tbody>\n<tr><td>Colourless<\/td><td>1,216<\/td><td>6.8%<\/td><td>About 2.9\u00d7 harder to block than a flier<\/td><\/tr>\n<tr><td>Blue<\/td><td>4,906<\/td><td>27.5%<\/td><td>1.4\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Black<\/td><td>5,160<\/td><td>28.9%<\/td><td>1.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Red<\/td><td>5,222<\/td><td>29.3%<\/td><td>1.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>White<\/td><td>5,350<\/td><td>30.0%<\/td><td>1.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Green<\/td><td>5,463<\/td><td>30.6%<\/td><td>1.6\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Blue-black<\/td><td>8,417<\/td><td>47.1%<\/td><td>2.4\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Blue-red<\/td><td>8,501<\/td><td>47.6%<\/td><td>2.4\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>White-blue<\/td><td>8,591<\/td><td>48.1%<\/td><td>2.4\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Black-red<\/td><td>8,707<\/td><td>48.8%<\/td><td>2.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Blue-green<\/td><td>8,720<\/td><td>48.8%<\/td><td>2.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>White-black<\/td><td>8,915<\/td><td>49.9%<\/td><td>2.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>White-red<\/td><td>8,904<\/td><td>49.9%<\/td><td>2.5\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Black-green<\/td><td>9,018<\/td><td>50.5%<\/td><td>2.6\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>Red-green<\/td><td>9,010<\/td><td>50.5%<\/td><td>2.6\u00d7 as many blockers as a flier<\/td><\/tr>\n<tr><td>White-green<\/td><td>9,121<\/td><td>51.1%<\/td><td>2.6\u00d7 as many blockers as a flier<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>Three things stand out:<\/p>\r\n\r\n<ul>\r\n<li><strong>One colour: about 30%.<\/strong> Mono-blue is the hardest single colour to match (27.5%), green the easiest (30.6%). The spread is small because each colour has roughly the same number of creatures. Since 19.7% of creatures can block a flier, a one-colour intimidate creature is a little easier to block than a flier.<\/li>\r\n<li><strong>Two colours: about 50%.<\/strong> Every two-colour pair lands between 47.1% (blue-black) and 51.1% (white-green). That&#8217;s 2.4 to 2.6 times as many possible blockers as a flier has. A two-colour intimidate creature is barely evasive.<\/li>\r\n<li><strong>Colourless: 6.8%.<\/strong> Only artifact creatures can block, and there are 1,216 of them among the 17,852. That&#8217;s about three times harder to block than a flier.<\/li>\r\n<\/ul>\r\n\r\n<p>Our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-fear\/\">fear guide<\/a> ran the same count over all 18,361 creature cards printed for paper play, including ones not legal in Commander, and got 7.2% for a colourless attacker and 27.8% to 31.0% for one colour. This guide uses the Commander-legal pool, which is why the numbers differ slightly.<\/p>\n\n<p>On a black creature, intimidate and fear are the same keyword. Fear lets black creatures and artifact creatures block; intimidate on a black creature lets creatures sharing black (every black creature) and artifact creatures block. Both come to exactly 5,160 possible blockers, 28.9% of the pool. Thirteen of the 23 creatures printed with intimidate are black.<\/p>\r\n\r\n<p>One caveat. These shares count card designs, not what&#8217;s actually on the battlefield. In Commander, artifact creatures such as Solemn Simulacrum, Walking Ballista, Thopter tokens and crewed Vehicles are common, and an opponent&#8217;s deck is usually one to three colours, not all five. Against a mono-red player, your black intimidate creature can only be blocked by their artifacts. Against a deck that shares your colour, it&#8217;s not evasive at all. That swinginess is why Wizards moved on (more below).<\/p>\r\n\r\n<h2>Intimidate vs fear, menace, flying and skulk<\/h2>\r\n\r\n<table>\r\n<thead><tr><th>Keyword<\/th><th>Who can block it<\/th><th>Share of Commander creatures that can block<\/th><th>Still printed?<\/th><\/tr><\/thead><tbody>\r\n<tr><td>Intimidate (one colour)<\/td><td>Artifact creatures and creatures sharing its colour<\/td><td>27.5%\u201330.6%<\/td><td>No: retired in 2015<\/td><\/tr>\r\n<tr><td>Intimidate (colourless)<\/td><td>Artifact creatures only<\/td><td>6.8%<\/td><td>No<\/td><\/tr>\r\n<tr><td><a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-fear\/\">Fear<\/a><\/td><td>Artifact creatures and black creatures<\/td><td>28.9%<\/td><td>No: replaced in 2009<\/td><\/tr>\r\n<tr><td>Flying<\/td><td>Creatures with flying or reach<\/td><td>19.7%<\/td><td>Yes, evergreen<\/td><\/tr>\r\n<tr><td><a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-menace\/\">Menace<\/a><\/td><td>Any two or more creatures together<\/td><td>Any creature, but it takes two<\/td><td>Yes, evergreen<\/td><\/tr>\r\n<tr><td><a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-skulk\/\">Skulk<\/a> (1 power)<\/td><td>Creatures with power 1 or less<\/td><td>23.7%<\/td><td>Rarely<\/td><\/tr>\r\n<tr><td><a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-shadow\/\">Shadow<\/a><\/td><td>Only creatures with shadow<\/td><td>0.2%<\/td><td>Rarely<\/td><\/tr>\r\n<tr><td><a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-horsemanship\/\">Horsemanship<\/a><\/td><td>Only creatures with horsemanship<\/td><td>0.15%<\/td><td>No<\/td><\/tr>\r\n<\/tbody><\/table>\r\n\r\n<p>The skulk, shadow and horsemanship numbers come from our earlier counts using the same method. The pattern: intimidate is about as evasive as fear on mono-coloured creatures, a little worse than flying, much worse on gold creatures, and far better on colourless ones.<\/p>\r\n\r\n<h2>Every intimidate card, ranked by Commander decks<\/h2>\r\n\r\n<p>All 23 cards printed with the intimidate keyword, sorted by the number of EDHREC Commander decks that play them. &#8220;Commander creatures that can block it&#8221; is that card&#8217;s own number from the table above, based on its colour. Elbrus, the Binding Blade is an Equipment; its back face, Withengar Unbound, is the black 13\/13 with flying, intimidate and trample.<\/p>\r\n\r\n<table>\n<thead><tr><th>Card<\/th><th>Mana cost<\/th><th>Colour<\/th><th>P\/T<\/th><th>First set<\/th><th>Commander creatures that can block it<\/th><th>EDHREC decks<\/th><th>Cheapest copy<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Mikaeus, the Unhallowed<\/strong><\/td><td>{3}{B}{B}{B}<\/td><td>Black<\/td><td>5\/5<\/td><td>DKA (2012)<\/td><td>28.9%<\/td><td>118,262<\/td><td>$21.95<\/td><\/tr>\n<tr><td><strong>Sepulchral Primordial<\/strong><\/td><td>{5}{B}{B}<\/td><td>Black<\/td><td>5\/4<\/td><td>GTC (2013)<\/td><td>28.9%<\/td><td>74,835<\/td><td>$0.26<\/td><\/tr>\n<tr><td><strong>Bellowing Tanglewurm<\/strong><\/td><td>{3}{G}{G}<\/td><td>Green<\/td><td>4\/4<\/td><td>SOM (2010)<\/td><td>30.6%<\/td><td>26,472<\/td><td>$0.44<\/td><\/tr>\n<tr><td><strong>Immerwolf<\/strong><\/td><td>{1}{R}{G}<\/td><td>Red-Green<\/td><td>2\/2<\/td><td>DKA (2012)<\/td><td>50.5%<\/td><td>16,502<\/td><td>$0.57<\/td><\/tr>\n<tr><td><strong>Geth, Lord of the Vault<\/strong><\/td><td>{4}{B}{B}<\/td><td>Black<\/td><td>5\/5<\/td><td>SOM (2010)<\/td><td>28.9%<\/td><td>16,101<\/td><td>$0.35<\/td><\/tr>\n<tr><td><strong>Elbrus, the Binding Blade<\/strong><\/td><td>\u2014<\/td><td>Black<\/td><td>13\/13 (Withengar)<\/td><td>DKA (2012)<\/td><td>28.9%<\/td><td>12,932<\/td><td>$5.47<\/td><\/tr>\n<tr><td><strong>Vela the Night-Clad<\/strong><\/td><td>{4}{U}{B}<\/td><td>Blue-Black<\/td><td>4\/4<\/td><td>PC2 (2012)<\/td><td>47.1%<\/td><td>10,483<\/td><td>$0.32<\/td><\/tr>\n<tr><td><strong>Krenko&#8217;s Enforcer<\/strong><\/td><td>{1}{R}{R}<\/td><td>Red<\/td><td>2\/2<\/td><td>M15 (2014)<\/td><td>29.3%<\/td><td>2,534<\/td><td>$0.10<\/td><\/tr>\n<tr><td><strong>Flesh Carver<\/strong><\/td><td>{2}{B}<\/td><td>Black<\/td><td>2\/2<\/td><td>C14 (2014)<\/td><td>28.9%<\/td><td>2,053<\/td><td>$0.38<\/td><\/tr>\n<tr><td><strong>Academy Raider<\/strong><\/td><td>{2}{R}<\/td><td>Red<\/td><td>1\/1<\/td><td>M14 (2013)<\/td><td>29.3%<\/td><td>1,894<\/td><td>$0.07<\/td><\/tr>\n<tr><td><strong>Blind Zealot<\/strong><\/td><td>{1}{B}{B}<\/td><td>Black<\/td><td>2\/2<\/td><td>NPH (2011)<\/td><td>28.9%<\/td><td>1,701<\/td><td>$0.16<\/td><\/tr>\n<tr><td><strong>Gatstaf Shepherd<\/strong><\/td><td>{1}{G}<\/td><td>Green<\/td><td>2\/2<\/td><td>ISD (2011)<\/td><td>30.6%<\/td><td>1,468<\/td><td>$0.23<\/td><\/tr>\n<tr><td><strong>Brain Weevil<\/strong><\/td><td>{3}{B}<\/td><td>Black<\/td><td>1\/1<\/td><td>ISD (2011)<\/td><td>28.9%<\/td><td>1,251<\/td><td>$0.09<\/td><\/tr>\n<tr><td><strong>Heirs of Stromkirk<\/strong><\/td><td>{2}{R}{R}<\/td><td>Red<\/td><td>2\/2<\/td><td>AVR (2012)<\/td><td>29.3%<\/td><td>998<\/td><td>$0.13<\/td><\/tr>\n<tr><td><strong>Cavern Lampad<\/strong><\/td><td>{3}{B}<\/td><td>Black<\/td><td>2\/2<\/td><td>THS (2013)<\/td><td>28.9%<\/td><td>907<\/td><td>$0.09<\/td><\/tr>\n<tr><td><strong>Lifebane Zombie<\/strong><\/td><td>{1}{B}{B}<\/td><td>Black<\/td><td>3\/1<\/td><td>M14 (2013)<\/td><td>28.9%<\/td><td>888<\/td><td>$0.56<\/td><\/tr>\n<tr><td><strong>Highborn Ghoul<\/strong><\/td><td>{B}{B}<\/td><td>Black<\/td><td>2\/1<\/td><td>DKA (2012)<\/td><td>28.9%<\/td><td>865<\/td><td>$0.17<\/td><\/tr>\n<tr><td><strong>Forlorn Pseudamma<\/strong><\/td><td>{3}{B}<\/td><td>Black<\/td><td>2\/1<\/td><td>BNG (2014)<\/td><td>28.9%<\/td><td>708<\/td><td>$0.12<\/td><\/tr>\n<tr><td><strong>Accursed Spirit<\/strong><\/td><td>{3}{B}<\/td><td>Black<\/td><td>3\/2<\/td><td>M14 (2013)<\/td><td>28.9%<\/td><td>666<\/td><td>$0.06<\/td><\/tr>\n<tr><td><strong>Spectral Rider<\/strong><\/td><td>{W}{W}<\/td><td>White<\/td><td>2\/2<\/td><td>ISD (2011)<\/td><td>30.0%<\/td><td>583<\/td><td>$0.07<\/td><\/tr>\n<tr><td><strong>Bladetusk Boar<\/strong><\/td><td>{3}{R}<\/td><td>Red<\/td><td>3\/2<\/td><td>ZEN (2009)<\/td><td>29.3%<\/td><td>512<\/td><td>$0.05<\/td><\/tr>\n<tr><td><strong>Halo Hunter<\/strong><\/td><td>{2}{B}{B}{B}<\/td><td>Black<\/td><td>6\/3<\/td><td>ZEN (2009)<\/td><td>28.9%<\/td><td>382<\/td><td>$0.30<\/td><\/tr>\n<tr><td><strong>Cyclops Tyrant<\/strong><\/td><td>{5}{R}<\/td><td>Red<\/td><td>3\/4<\/td><td>M14 (2013)<\/td><td>29.3%<\/td><td>98<\/td><td>$0.08<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>The deck counts mostly measure something other than intimidate. Mikaeus, the Unhallowed (118,262 decks) is played for giving non-Humans undying; Sepulchral Primordial (74,835) for stealing a creature from every opponent&#8217;s graveyard. Of the 23, only three also give intimidate to other creatures: Bellowing Tanglewurm (your other green creatures), Vela the Night-Clad (all your other creatures) and Cavern Lampad (whatever it&#8217;s bestowed on). Those are the cards that build around the keyword.<\/p>\r\n\r\n<p>By set: Dark Ascension and Magic 2014 printed four each, Innistrad three, and Zendikar and Scars of Mirrodin two each. The last new creature with the keyword was Flesh Carver in Commander 2014 (November 2014). All 39 intimidate cards together cost $39.57 at the cheapest printing of each; Mikaeus is $21.95 of that.<\/p>\r\n\r\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/2\/e\/2ed2b1d9-3c23-4f2e-b816-6f2bea74b797.jpg?1783929474\" alt=\"A towering rotting giant made of earth, roots and corpses lurches through a green misty forest while a smaller zombie walks ahead of it\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Sepulchral Primordial: a 5\/4 with intimidate that brings back a creature from each opponent&#8217;s graveyard, in 74,835 Commander decks. Art by Stephan Martiniere. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\r\n\r\n<h2>Cards that give intimidate<\/h2>\r\n\r\n<p>Sixteen more cards give intimidate without having the keyword themselves. (A seventeenth match, You Come to the Gnoll Camp, has a mode called &#8220;Intimidate Them&#8221; that stops two creatures blocking; it isn&#8217;t the keyword.)<\/p>\r\n\r\n<table>\n<thead><tr><th>Card<\/th><th>Mana cost<\/th><th>How it gives intimidate<\/th><th>Who can then block<\/th><th>First set<\/th><th>EDHREC decks<\/th><th>Cheapest copy<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Nim Deathmantle<\/strong><\/td><td>{2}<\/td><td>Equipment: +2\/+2, intimidate, and the creature becomes a black Zombie<\/td><td>Black or artifact creatures (it turns the creature black)<\/td><td>SOM (2010)<\/td><td>46,733<\/td><td>$4.73<\/td><\/tr>\n<tr><td><strong>Shadow Alley Denizen<\/strong><\/td><td>{B}<\/td><td>When another black creature enters, target creature gains intimidate this turn<\/td><td>Its own colours plus artifact creatures<\/td><td>GTC (2013)<\/td><td>20,281<\/td><td>$0.23<\/td><\/tr>\n<tr><td><strong>Nuka-Nuke Launcher<\/strong><\/td><td>{2}<\/td><td>Equipment: +3\/+0 and intimidate; equip {3}<\/td><td>Its own colours plus artifact creatures<\/td><td>PIP (2024)<\/td><td>20,244<\/td><td>$0.36<\/td><\/tr>\n<tr><td><strong>Vow of Malice<\/strong><\/td><td>{2}{B}<\/td><td>Aura: +2\/+2, intimidate, and it can&#8217;t attack you<\/td><td>Its own colours plus artifact creatures<\/td><td>CMD (2011)<\/td><td>14,095<\/td><td>$0.62<\/td><\/tr>\n<tr><td><strong>Korozda Guildmage<\/strong><\/td><td>{B}{G}<\/td><td>{1}{B}{G}: +1\/+1 and intimidate until end of turn<\/td><td>Its own colours plus artifact creatures<\/td><td>DDJ (2012)<\/td><td>7,008<\/td><td>$0.09<\/td><\/tr>\n<tr><td><strong>Mogis&#8217;s Marauder<\/strong><\/td><td>{2}{B}<\/td><td>On entering, up to X creatures gain intimidate and haste (X = devotion to black)<\/td><td>Their own colours plus artifact creatures<\/td><td>THS (2013)<\/td><td>5,060<\/td><td>$0.33<\/td><\/tr>\n<tr><td><strong>Executioner&#8217;s Hood<\/strong><\/td><td>{2}<\/td><td>Equipment: intimidate; equip {2}<\/td><td>Its own colours plus artifact creatures<\/td><td>DKA (2012)<\/td><td>3,899<\/td><td>$0.11<\/td><\/tr>\n<tr><td><strong>Grisly Transformation<\/strong><\/td><td>{2}{B}<\/td><td>Aura: intimidate, and you draw a card when it enters<\/td><td>Its own colours plus artifact creatures<\/td><td>BNG (2014)<\/td><td>3,482<\/td><td>$0.10<\/td><\/tr>\n<tr><td><strong>Gruesome Deformity<\/strong><\/td><td>{B}<\/td><td>Aura: intimidate for {B}<\/td><td>Its own colours plus artifact creatures<\/td><td>ISD (2011)<\/td><td>1,634<\/td><td>$0.13<\/td><\/tr>\n<tr><td><strong>Dreadbringer Lampads<\/strong><\/td><td>{4}{B}<\/td><td>Constellation: target creature gains intimidate this turn<\/td><td>Its own colours plus artifact creatures<\/td><td>JOU (2014)<\/td><td>1,328<\/td><td>$0.07<\/td><\/tr>\n<tr><td><strong>Guul Draz Vampire<\/strong><\/td><td>{B}<\/td><td>Itself only: +2\/+1 and intimidate while an opponent is at 10 life or less<\/td><td>Black or artifact creatures<\/td><td>ZEN (2009)<\/td><td>1,284<\/td><td>$0.25<\/td><\/tr>\n<tr><td><strong>Warchanter of Mogis<\/strong><\/td><td>{3}{B}{B}<\/td><td>Inspired: target creature you control gains intimidate this turn<\/td><td>Its own colours plus artifact creatures<\/td><td>BNG (2014)<\/td><td>906<\/td><td>$0.03<\/td><\/tr>\n<tr><td><strong>Predator&#8217;s Gambit<\/strong><\/td><td>{B}<\/td><td>Aura: +2\/+1; intimidate only while it&#8217;s your only creature<\/td><td>Its own colours plus artifact creatures<\/td><td>AVR (2012)<\/td><td>783<\/td><td>$0.16<\/td><\/tr>\n<tr><td><strong>Hideous Visage<\/strong><\/td><td>{2}{B}<\/td><td>Sorcery: your whole team gains intimidate this turn<\/td><td>Each creature&#8217;s own colours plus artifact creatures<\/td><td>M12 (2011)<\/td><td>755<\/td><td>$0.07<\/td><\/tr>\n<tr><td><strong>Akroan Line Breaker<\/strong><\/td><td>{2}{R}<\/td><td>Itself only: heroic gives +2\/+0 and intimidate this turn<\/td><td>Red or artifact creatures<\/td><td>JOU (2014)<\/td><td>338<\/td><td>$0.19<\/td><\/tr>\n<tr><td><strong>Surrakar Marauder<\/strong><\/td><td>{1}{B}<\/td><td>Itself only: landfall gives intimidate this turn<\/td><td>Black or artifact creatures<\/td><td>ZEN (2009)<\/td><td>263<\/td><td>$0.08<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>The Equipment matter most in Commander. <strong>Executioner&#8217;s Hood<\/strong> ($0.11) and <strong>Nuka-Nuke Launcher<\/strong> ($0.36, from the 2024 Fallout Commander decks and the only new intimidate card since 2014) leave the creature&#8217;s colours alone, so on a colourless creature they mean only artifact creatures can block. <strong>Nim Deathmantle<\/strong> is the most played (46,733 decks) but it turns the creature into a black Zombie, which makes it exactly as evasive as fear: 28.9%. People play it for its {4} return-to-the-battlefield ability, not the evasion.<\/p>\r\n\r\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/7\/8\/787b1cc8-42b4-4d3e-9b8a-a252de297b1a.jpg?1783921789\" alt=\"A curved bronze-coloured helmet with jagged spikes lies on its side on dark ground in a green haze\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Nim Deathmantle: +2\/+2 and intimidate, but it also makes the creature black, so anything black can block it. Art by Karl Kopinski. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\r\n\r\n<h2>The best intimidate commanders<\/h2>\r\n\r\n<p>Three legendary creatures with intimidate can be your commander. Their EDHREC numbers, split into decks they lead and decks they&#8217;re in the 99 of:<\/p>\r\n\r\n<table>\n<thead><tr><th>Commander<\/th><th>Colours<\/th><th>What it does<\/th><th>Decks led (EDHREC)<\/th><th>Decks in the 99<\/th><th>Cheapest copy<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Mikaeus, the Unhallowed<\/strong><\/td><td>Black<\/td><td>Has intimidate; gives your other non-Humans +1\/+1 and undying<\/td><td>2,174<\/td><td>116,088<\/td><td>$21.95<\/td><\/tr>\n<tr><td><strong>Vela the Night-Clad<\/strong><\/td><td>Blue-Black<\/td><td>Gives every other creature you control intimidate; drains 1 when any of them leaves<\/td><td>882<\/td><td>9,601<\/td><td>$0.32<\/td><\/tr>\n<tr><td><strong>Geth, Lord of the Vault<\/strong><\/td><td>Black<\/td><td>Has intimidate; {X}{B} steals an artifact or creature from a graveyard and mills<\/td><td>561<\/td><td>15,540<\/td><td>$0.35<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p><strong>Mikaeus, the Unhallowed<\/strong> leads 2,174 decks, but intimidate isn&#8217;t why. Its decks are Zombie sacrifice decks (Gravecrawler, Carrion Feeder, Blood Artist, Ashnod&#8217;s Altar), and the undying it gives your non-Humans is the engine. Our <a href=\"https:\/\/krakenthemeta.com\/blog\/magic-the-gathering-zombie-commander\/\">Zombie commander guide<\/a> covers that shell.<\/p>\r\n\r\n<p><strong>Vela the Night-Clad<\/strong> (882 decks) is the real intimidate commander. Every other creature you control has intimidate, and whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life. EDHREC&#8217;s top and high-synergy cards for Vela are colourless Eldrazi: Sire of Stagnation, Deepfathom Skulker, Cultivator Drone, Thought Harvester, Ruination Guide. That&#8217;s not a coincidence. Eldrazi with devoid are colourless, so with Vela out they can only be blocked by artifact creatures.<\/p>\r\n\r\n<p><strong>Geth, Lord of the Vault<\/strong> (561 decks) is a mill-and-reanimate commander that uses {X}{B} to steal artifacts and creatures out of graveyards. Its intimidate is a nice extra on a 5\/5.<\/p>\r\n\r\n<h2>What did intimidate cost? A same-set comparison<\/h2>\r\n\r\n<p>Evasion usually costs a creature some stats. We compared the 14 creatures with intimidate in the five sets that printed at least two (Zendikar, Scars of Mirrodin, Innistrad, Dark Ascension and Magic 2014) against the other 525 creatures in those sets, by mana value:<\/p>\r\n\r\n<table>\n<thead><tr><th>Mana value<\/th><th>Intimidate creatures (n)<\/th><th>Their average P\/T<\/th><th>Other creatures in the same sets (n)<\/th><th>Their average P\/T<\/th><\/tr><\/thead><tbody>\n<tr><td>2<\/td><td>3<\/td><td>2.00 \/ 1.67<\/td><td>111<\/td><td>1.49 \/ 1.44<\/td><\/tr>\n<tr><td>3<\/td><td>3<\/td><td>2.00 \/ 1.33<\/td><td>130<\/td><td>1.84 \/ 2.26<\/td><\/tr>\n<tr><td>4<\/td><td>3<\/td><td>2.33 \/ 1.67<\/td><td>93<\/td><td>2.55 \/ 2.76<\/td><\/tr>\n<tr><td>5<\/td><td>2<\/td><td>5.00 \/ 3.50<\/td><td>84<\/td><td>3.26 \/ 3.32<\/td><\/tr>\n<tr><td>6+<\/td><td>3<\/td><td>4.33 \/ 4.67<\/td><td>60<\/td><td>5.20 \/ 5.28<\/td><\/tr>\n<tr><td>All (avg MV 3.93 vs 3.5)<\/td><td>14<\/td><td>3.00 \/ 2.50<\/td><td>525<\/td><td>2.43 \/ 2.60<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>The samples are tiny (two or three intimidate creatures per mana value), so treat this as a direction, not a verdict. At three and four mana, intimidate creatures have about the same power as their neighbours but roughly a point less toughness (2.00\/1.33 vs 1.84\/2.26 at three; 2.33\/1.67 vs 2.55\/2.76 at four). The overall average looks higher (3.00\/2.50 vs 2.43\/2.60) only because the intimidate creatures cost more on average (3.93 vs 3.50 mana). Like shadow and skulk before it, intimidate was paid for in toughness, which suits an attacker that isn&#8217;t meant to be blocked.<\/p>\r\n\r\n<h2>Why Wizards replaced intimidate with menace<\/h2>\r\n\r\n<p>Intimidate lasted six years. Wizards&#8217; stated problem was that it was too swingy: how good it was depended almost entirely on the colours of the opponent&#8217;s deck. Against a deck of a different colour with no artifact creatures it was unblockable; against a deck sharing its colour it did nothing. Menace, which arrived in Magic Origins in July 2015, works the same against every deck: the opponent just needs two blockers.<\/p>\r\n\r\n<p>The card pool has since made intimidate weaker. More multicoloured creatures mean more creatures share a colour with any given attacker, and artifact creatures keep coming:<\/p>\r\n\r\n<table>\n<thead><tr><th>Year<\/th><th>New creature cards<\/th><th>Artifact creatures (block any intimidate creature)<\/th><th>Multicolour creatures (block more colours)<\/th><\/tr><\/thead><tbody>\n<tr><td>2009 (intimidate debuts)<\/td><td>188<\/td><td>10.1%<\/td><td>33.0%<\/td><\/tr>\n<tr><td>2011<\/td><td>253<\/td><td>13.8%<\/td><td>7.1%<\/td><\/tr>\n<tr><td>2013<\/td><td>310<\/td><td>3.5%<\/td><td>22.9%<\/td><\/tr>\n<tr><td>2015 (replaced by menace)<\/td><td>435<\/td><td>5.3%<\/td><td>8.0%<\/td><\/tr>\n<tr><td>2018<\/td><td>653<\/td><td>5.8%<\/td><td>16.2%<\/td><\/tr>\n<tr><td>2020<\/td><td>976<\/td><td>6.4%<\/td><td>15.7%<\/td><\/tr>\n<tr><td>2022<\/td><td>1,302<\/td><td>14.1%<\/td><td>27.0%<\/td><\/tr>\n<tr><td>2023<\/td><td>1,589<\/td><td>7.2%<\/td><td>23.4%<\/td><\/tr>\n<tr><td>2024<\/td><td>1,752<\/td><td>5.8%<\/td><td>25.2%<\/td><\/tr>\n<tr><td>2025<\/td><td>1,406<\/td><td>8.6%<\/td><td>23.8%<\/td><\/tr>\n<tr><td>2026<\/td><td>1,704<\/td><td>8.1%<\/td><td>21.5%<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>In 2015, 8.0% of new creature cards were multicoloured. Every year since 2022 it has been above 20%. Artifact creatures jumped to 14.1% of new creatures in 2022 (the year of The Brothers&#8217; War) and have run at 5.8% to 8.6% since. Neither trend helps an intimidate creature.<\/p>\r\n\r\n<h2>Budget Vela the Night-Clad intimidate deck ($61.06)<\/h2>\r\n\r\n<p>The deck that gets the most out of intimidate gives it to creatures with no colour. Vela the Night-Clad ({4}{U}{B}) gives every other creature you control intimidate, and 34 of this deck&#8217;s 38 creatures are colourless: Eldrazi with devoid (colourless even though their mana costs have blue or black symbols), colourless Eldrazi, and the Eldrazi Scion and Spawn tokens they make. With Vela out, those creatures can only be blocked by artifact creatures, 6.8% of the Commander pool. Every time one of them dies or a token is sacrificed for mana, Vela drains each opponent for 1.<\/p>\r\n\r\n<p>The total is <strong>$61.06<\/strong> at the cheapest printing of each card, checked against Scryfall on 6 October 2026. Every card is legal in Commander and inside Vela&#8217;s blue-black colour identity.<\/p>\r\n\r\n<div class=\"ktm-deck-cta\"><h4>Budget Vela the Night-Clad Intimidate Eldrazi \u2014 Commander Deck<\/h4><p>100 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Vela%2520the%2520Night-Clad%257C%257C1%2520Salvage%2520Drone%257C%257C1%2520Sludge%2520Crawler%257C%257C1%2520Dimensional%2520Infiltrator%257C%257C1%2520Culling%2520Drone%257C%257C1%2520Bearer%2520of%2520Silence%257C%257C1%2520Benthic%2520Infiltrator%257C%257C1%2520Cultivator%2520Drone%257C%257C1%2520Ruination%2520Guide%257C%257C1%2520Dominator%2520Drone%257C%257C1%2520Wasteland%2520Strangler%257C%257C1%2520Matter%2520Reshaper%257C%257C1%2520Eldrazi%2520Mimic%257C%257C1%2520Thought%2520Harvester%257C%257C1%2520Murk%2520Strider%257C%257C1%2520Silent%2520Skimmer%257C%257C1%2520Sifter%2520of%2520Skulls%257C%257C1%2520Mind%2520Raker%257C%257C1%2520Thought-Knot%2520Seer%257C%257C1%2520Glaring%2520Fleshraker%257C%257C1%2520Fathom%2520Feeder%257C%257C1%2520Ulamog%25E2%2580%2599s%2520Nullifier%257C%257C1%2520Sire%2520of%2520Stagnation%257C%257C1%2520Endbringer%257C%257C1%2520Deepfathom%2520Skulker%257C%257C1%2520Drowner%2520of%2520Hope%257C%257C1%2520Blight%2520Herder%257C%257C1%2520Oblivion%2520Sower%257C%257C1%2520Spawnbed%2520Protector%257C%257C1%2520Pawn%2520of%2520Ulamog%257C%257C1%2520Eldrazi%2520Skyspawner%257C%257C1%2520Ulamog%25E2%2580%2599s%2520Crusher%257C%257C1%2520Artisan%2520of%2520Kozilek%257C%257C1%2520Kozilek%25E2%2580%2599s%2520Channeler%257C%257C1%2520Conduit%2520of%2520Ruin%257C%257C1%2520Bane%2520of%2520Bala%2520Ged%257C%257C1%2520Morbid%2520Opportunist%257C%257C1%2520Sol%2520Ring%257C%257C1%2520Arcane%2520Signet%257C%257C1%2520Mind%2520Stone%257C%257C1%2520Dimir%2520Signet%257C%257C1%2520Talisman%2520of%2520Dominance%257C%257C1%2520Fellwar%2520Stone%257C%257C1%2520Thought%2520Vessel%257C%257C1%2520Worn%2520Powerstone%257C%257C1%2520Everflowing%2520Chalice%257C%257C1%2520Night%25E2%2580%2599s%2520Whisper%257C%257C1%2520Sign%2520in%2520Blood%257C%257C1%2520Read%2520the%2520Bones%257C%257C1%2520Skullclamp%257C%257C1%2520Phyrexian%2520Arena%257C%257C1%2520Go%2520for%2520the%2520Throat%257C%257C1%2520Infernal%2520Grasp%257C%257C1%2520Feed%2520the%2520Swarm%257C%257C1%2520Counterspell%257C%257C1%2520Arcane%2520Denial%257C%257C1%2520Void%2520Shatter%257C%257C1%2520Spell%2520Shrivel%257C%257C1%2520Titan%25E2%2580%2599s%2520Presence%257C%257C1%2520Grip%2520of%2520Desolation%257C%257C1%2520All%2520Is%2520Dust%257C%257C1%2520Viscera%2520Seer%257C%257C1%2520Lightning%2520Greaves%257C%257C1%2520Swiftfoot%2520Boots%257C%257C1%2520Command%2520Tower%257C%257C1%2520Eldrazi%2520Temple%257C%257C1%2520Dimir%2520Guildgate%257C%257C1%2520Dimir%2520Aqueduct%257C%257C1%2520Choked%2520Estuary%257C%257C1%2520Sunken%2520Hollow%257C%257C1%2520Temple%2520of%2520the%2520False%2520God%257C%257C1%2520Temple%2520of%2520Deceit%257C%257C1%2520Jwar%2520Isle%2520Refuge%257C%257C1%2520Darkwater%2520Catacombs%257C%257C1%2520Drowned%2520Catacomb%257C%257C1%2520Underground%2520River%257C%257C1%2520Shipwreck%2520Marsh%257C%257C1%2520Rogue%25E2%2580%2599s%2520Passage%257C%257C1%2520Mirrorpool%257C%257C1%2520Path%2520of%2520Ancestry%257C%257C1%2520Exotic%2520Orchard%257C%257C1%2520Ash%2520Barrens%257C%257C1%2520Evolving%2520Wilds%257C%257C1%2520Terramorphic%2520Expanse%257C%257C3%2520Wastes%257C%257C7%2520Island%257C%257C6%2520Swamp%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\r\n\r\n<h3>How the deck plays<\/h3>\r\n\r\n<ul>\r\n<li><strong>Early turns:<\/strong> cheap ingest creatures (Salvage Drone, Sludge Crawler, Culling Drone, Benthic Infiltrator, Fathom Feeder) attack and exile the top card of the opponent&#8217;s library when they connect. Mana rocks get you to six for Vela on turn four or five.<\/li>\r\n<li><strong>With Vela out:<\/strong> the colourless team attacks into boards that mostly can&#8217;t block it. Ingested cards power the processors: Wasteland Strangler gives -3\/-3, Murk Strider bounces a creature, Mind Raker makes each opponent discard, Ulamog&#8217;s Nullifier counters a spell and Blight Herder makes three Scions.<\/li>\r\n<li><strong>Tokens are drain:<\/strong> Eldrazi Skyspawner, Drowner of Hope, Blight Herder, Sifter of Skulls, Pawn of Ulamog, Glaring Fleshraker and Spawnbed Protector make Scions and Spawn. Each one sacrificed for mana is 1 life from each opponent with Vela out. Skullclamp on a 1\/1 Scion kills it, draws two and drains. Viscera Seer is a free sacrifice outlet.<\/li>\r\n<li><strong>Late game:<\/strong> Ulamog&#8217;s Crusher, Artisan of Kozilek, Bane of Bala Ged and Oblivion Sower are colourless, so they get intimidate too. Conduit of Ruin finds them and makes them cheaper.<\/li>\r\n<li><strong>The one-sided wipe:<\/strong> All Is Dust makes each player sacrifice every permanent with a colour. Your Eldrazi, tokens, rocks and lands survive. Vela, Pawn of Ulamog, Morbid Opportunist, Viscera Seer and Phyrexian Arena don&#8217;t, so cast it when the board is worth more to them than Vela is to you, and recast Vela from the command zone.<\/li>\r\n<\/ul>\r\n\r\n<h3>The ten priciest cards<\/h3>\r\n\r\n<table>\n<thead><tr><th>Card<\/th><th>Role in the deck<\/th><th>Cheapest copy<\/th><th>Printing<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Thought-Knot Seer<\/strong><\/td><td>Strips the best card from a hand; colourless 4\/4<\/td><td>$5.36<\/td><td>OGW<\/td><\/tr>\n<tr><td><strong>Skullclamp<\/strong><\/td><td>Turns 1\/1 Scions into two cards and a drain<\/td><td>$4.85<\/td><td>FIC<\/td><\/tr>\n<tr><td><strong>Conduit of Ruin<\/strong><\/td><td>Tutors a 7+ drop to the top; cheapens creatures<\/td><td>$4.32<\/td><td>BFZ<\/td><\/tr>\n<tr><td><strong>Lightning Greaves<\/strong><\/td><td>Haste and shroud for Vela<\/td><td>$3.68<\/td><td>FIC<\/td><\/tr>\n<tr><td><strong>Spawnbed Protector<\/strong><\/td><td>Two Scions and an Eldrazi back every end step<\/td><td>$3.31<\/td><td>M3C<\/td><\/tr>\n<tr><td><strong>Eldrazi Temple<\/strong><\/td><td>Two colourless mana for Eldrazi<\/td><td>$3.24<\/td><td>M3C<\/td><\/tr>\n<tr><td><strong>All Is Dust<\/strong><\/td><td>One-sided wipe: your colourless team survives<\/td><td>$2.27<\/td><td>FDC<\/td><\/tr>\n<tr><td><strong>Mirrorpool<\/strong><\/td><td>Copies Scion makers and spells<\/td><td>$2.03<\/td><td>OGW<\/td><\/tr>\n<tr><td><strong>Sire of Stagnation<\/strong><\/td><td>Draws two whenever an opponent plays a land<\/td><td>$1.96<\/td><td>BFZ<\/td><\/tr>\n<tr><td><strong>Thought Vessel<\/strong><\/td><td>Colourless mana, no hand-size limit<\/td><td>$1.89<\/td><td>FDC<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<h3>Upgrades and swaps<\/h3>\r\n\r\n<p>A different Vela build, $51.03 with more removal and card draw, is in our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-fear\/\">fear guide<\/a>; the two lists share 44 cards.<\/p>\n\n<p>The two cards we cut for budget were <strong>Ashnod&#8217;s Altar<\/strong> ($13.25; turns every creature into two colourless mana and a Vela drain) and <strong>Morphic Pool<\/strong> ($26.99, a blue-black land). They&#8217;re the first two upgrades. Run the list through the <a href=\"https:\/\/krakenthemeta.com\/mtg-deck-analyzer\">deck analyzer<\/a> for curve and land counts, or the <a href=\"https:\/\/krakenthemeta.com\/mtg-budget-swaps\">budget swaps tool<\/a> to cut the price further. For a colourless Eldrazi deck without the intimidate angle, see this community <a href=\"https:\/\/krakenthemeta.com\/deck-view?deckId=KfF69NJa6CqiInh9OZbd\">Zhulodok, Void Gorger Eldrazi deck<\/a>; annihilator, which the Crusher and the Artisan bring, has <a href=\"https:\/\/krakenthemeta.com\/blog\/magic-the-gathering-annihilator\/\">its own guide<\/a>.<\/p>\r\n\r\n<h3>What beats this deck<\/h3>\r\n\r\n<p>Artifact creatures. A board of Thopter or Servo tokens, Constructs or crewed Vehicles blocks the whole team. When you see an artifact-heavy opponent, attack someone else; Vela&#8217;s drain hits every opponent anyway.<\/p>\r\n\r\n<h2>How to beat intimidate<\/h2>\r\n\r\n<ul>\r\n<li><strong>Artifact creatures.<\/strong> Any artifact creature can block any intimidate creature. Cheap ones that see play anyway: Solemn Simulacrum, Walking Ballista, Myr tokens, Thopter tokens, crewed Vehicles.<\/li>\r\n<li><strong>Share the colour.<\/strong> A creature that shares any colour can block. Multicoloured creatures cover more attackers.<\/li>\r\n<li><strong>Make everything the same colour.<\/strong> Painter&#8217;s Servant (itself an artifact creature) makes every permanent the chosen colour in addition to its other colours, so every creature shares a colour with every other one. Intimidate stops doing anything.<\/li>\r\n<li><strong>Don&#8217;t block; remove.<\/strong> Intimidate doesn&#8217;t protect against removal or wipes. Your own colourless creatures can&#8217;t block a colourless intimidate creature unless they&#8217;re artifacts, so answer Vela herself.<\/li>\r\n<\/ul>\r\n\r\n<h2>Is intimidate legal in Standard, Pioneer, Modern and Pauper?<\/h2>\r\n\r\n<table>\n<thead><tr><th>Format<\/th><th>Intimidate cards legal (of 23)<\/th><th>All intimidate cards legal (of 39)<\/th><\/tr><\/thead><tbody>\n<tr><td>Standard<\/td><td>0<\/td><td>0<\/td><\/tr>\n<tr><td>Pioneer<\/td><td>9<\/td><td>16<\/td><\/tr>\n<tr><td>Modern<\/td><td>21<\/td><td>35<\/td><\/tr>\n<tr><td>Pauper<\/td><td>10<\/td><td>20<\/td><\/tr>\n<tr><td>Legacy<\/td><td>23<\/td><td>39<\/td><\/tr>\n<tr><td>Vintage<\/td><td>23<\/td><td>39<\/td><\/tr>\n<tr><td>Commander<\/td><td>23<\/td><td>39<\/td><\/tr>\n<tr><td>Historic (Arena)<\/td><td>3<\/td><td>3<\/td><\/tr>\n<tr><td>Brawl<\/td><td>3<\/td><td>3<\/td><\/tr>\n<\/tbody><\/table>\r\n\r\n<p>No intimidate card is legal in Standard. Nine of the 23 keyword cards are legal in Pioneer and 21 in Modern; the two that aren&#8217;t are Vela and Flesh Carver, which were first printed in Commander products. Pauper has ten of the 23 keyword cards and 20 of all 39. Every one of the 39 is legal in Commander, Legacy and Vintage, and none is banned or restricted anywhere. On Arena, only Immerwolf, Lifebane Zombie and Cavern Lampad are in Historic and Brawl.<\/p>\r\n\r\n<h2>Intimidate FAQ<\/h2>\r\n\r\n<h3>What does intimidate mean in MTG?<\/h3>\r\n<p>A creature with intimidate can&#8217;t be blocked except by artifact creatures and\/or creatures that share a colour with it.<\/p>\r\n\r\n<h3>Can a colourless creature block a creature with intimidate?<\/h3>\r\n<p>Only if it&#8217;s an artifact creature. A colourless non-artifact creature (an Eldrazi, a Scion token) shares no colour with anything, so it can&#8217;t block an intimidate creature.<\/p>\r\n\r\n<h3>What can block a colourless creature with intimidate?<\/h3>\r\n<p>Only artifact creatures: 1,216 of the 17,852 creature cards legal in Commander, or 6.8%.<\/p>\r\n\r\n<h3>Is intimidate the same as fear?<\/h3>\r\n<p>On a black creature, yes: both let black creatures and artifact creatures block. On any other colour they differ. Fear always lets black creatures block; intimidate lets creatures sharing the attacker&#8217;s colour block.<\/p>\r\n\r\n<h3>Does intimidate stack with fear or menace?<\/h3>\r\n<p>Yes. A blocker has to meet every restriction. With fear and intimidate, it has to be an artifact creature or a creature that&#8217;s black and shares a colour. With menace and intimidate, the defender needs two or more blockers that each qualify.<\/p>\r\n\r\n<h3>Can I change my creature&#8217;s colour after it&#8217;s blocked?<\/h3>\r\n<p>You can, but it won&#8217;t unblock it. Intimidate is only checked when blockers are declared.<\/p>\r\n\r\n<h3>Is intimidate better than flying?<\/h3>\r\n<p>Not on a coloured creature. 19.7% of Commander creatures can block a flier; 27.5% to 30.6% can block a one-colour intimidate creature and about half can block a two-colour one. On a colourless creature, intimidate is better: 6.8%.<\/p>\r\n\r\n<h3>Why did Wizards stop printing intimidate?<\/h3>\r\n<p>It was too swingy: unblockable against some decks and useless against others, depending on colours. Menace replaced it in Magic Origins (2015).<\/p>\r\n\r\n<h3>What&#8217;s the best intimidate commander?<\/h3>\r\n<p>For the keyword itself, Vela the Night-Clad, which gives your whole team intimidate. Mikaeus, the Unhallowed leads more decks (2,174 to 882), but it&#8217;s played for undying.<\/p>\r\n\r\n<h3>Is any new card being printed with intimidate?<\/h3>\r\n<p>No new creature has had the keyword since Flesh Carver in November 2014. The newest card that grants it is Nuka-Nuke Launcher, from the Fallout Commander decks in March 2024.<\/p>\r\n\r\n<p>Prices and deck counts are from Scryfall and EDHREC on 6 October 2026. Look up any card&#8217;s current price on our <a href=\"https:\/\/krakenthemeta.com\/cards-pricing\">card prices page<\/a>, or browse more <a href=\"https:\/\/krakenthemeta.com\/decks\">community decks<\/a>.<\/p>\r\n","protected":false},"excerpt":{"rendered":"Intimidate in MTG explained: the rules, how many creatures can block it by colour, every intimidate card and commander, legality and a $61 Vela deck.","protected":false},"author":0,"featured_media":1901,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-1902","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mtg-guides"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MTG Intimidate Explained: Rules, Every Card and a Budget Deck<\/title>\n<meta name=\"description\" content=\"Intimidate in MTG explained: the rules, how many creatures can block it by colour, every intimidate card and commander, 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