{"id":1942,"date":"2026-10-15T06:51:45","date_gmt":"2026-10-15T06:51:45","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/mtg-dethrone\/"},"modified":"2026-10-15T06:51:45","modified_gmt":"2026-10-15T06:51:45","slug":"mtg-dethrone","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/mtg-dethrone\/","title":{"rendered":"MTG Dethrone Explained: Rules, All 10 Dethrone Cards, Why It Counts Your Own Life, Marchesa and a $55 Budget Deck (2026)"},"content":{"rendered":"<p><strong>Dethrone<\/strong> is a Magic: The Gathering triggered ability: <strong>whenever a creature with dethrone attacks the player with the most life, or a player tied for the most life, put a +1\/+1 counter on it<\/strong>. It was made for multiplayer. It came out in Conspiracy (June 2014), Wizards&#8217; first draft set built for groups of players, and it rewards you for hitting whoever is winning on life.<\/p>\n\n<p>The part most guides skip is in the word &#8220;player&#8221;. Dethrone compares the defending player&#8217;s life with <strong>every<\/strong> player&#8217;s life, and that includes yours. If you have more life than anyone else, nobody you can attack has &#8220;the most life&#8221;, and dethrone cannot trigger at all. That makes dethrone the rare keyword that wants you to be <em>behind<\/em>: paying life helps it, gaining life can switch it off.<\/p>\n\n<p>There are <strong>10 Commander-legal cards with dethrone<\/strong>: 9 creatures with the keyword and Dack&#8217;s Duplicate, which copies a creature and gives the copy dethrone. Nine of the ten are from Conspiracy; the only later one is Park Heights Maverick (2022). There is exactly one dethrone commander, <strong>Marchesa, the Black Rose<\/strong>, who gives every other creature you control dethrone and brings back any creature that dies with a +1\/+1 counter on it. This guide covers the rules word for word, the rulings that come up, when dethrone triggers in a four-player game, how fast it grows a creature, every dethrone card ranked by Commander play, legality in every format, and a <strong>$54.83 budget Marchesa deck<\/strong>.<\/p>\n\n<h2>What is dethrone in MTG?<\/h2>\n\n<p>The Comprehensive Rules (effective 25 September 2026) define it in rule 702.105:<\/p>\n\n<blockquote><p>702.105a Dethrone is a triggered ability. &#8220;Dethrone&#8221; means &#8220;Whenever this creature attacks the player with the most life or tied for most life, put a +1\/+1 counter on this creature.&#8221;<\/p>\n<p>702.105b If a creature has multiple instances of dethrone, each triggers separately.<\/p><\/blockquote>\n\n<p>That is the whole keyword. There is no cost and no choice beyond who you attack. You declare attackers; any creature with dethrone that is attacking a player who has at least as much life as every other player in the game triggers, and gets a permanent +1\/+1 counter. The counter stays after combat. A creature that attacks the life leader five times has five counters.<\/p>\n\n<p>Two words do the work. &#8220;Player&#8221; means the creature must attack a player, not a planeswalker or a battle. &#8220;Most life&#8221; is measured across the whole game, so your own life total counts. &#8220;Tied for most life&#8221; means a tie at the top is enough: on turn one of a Commander game everyone is at 40, everyone is tied for the most life, and every attack triggers.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/3\/2\/3242a9f0-2ba3-4852-ac8f-366772ac1c62.jpg?1783921817\" alt=\"Marchesa, a dark-haired woman in a purple and gold robe, smiles and holds a cup in an opulent candle-lit room while a guest lies slumped face-down on the dining table behind her\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Marchesa, the Black Rose: the only dethrone commander. She gives every other creature you control dethrone, then brings back anything that dies with a +1\/+1 counter on it. Art by Matt Stewart. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>How dethrone works: timing and rulings<\/h2>\n\n<h3>It checks once, when the creature attacks<\/h3>\n\n<p>Dethrone triggers in the declare attackers step. The Conspiracy release ruling is clear that it does not check again: &#8220;Once dethrone triggers, it doesn&#8217;t matter what happens to the players&#8217; life totals before the ability resolves. You&#8217;ll put a +1\/+1 counter on the creature even if the defending player doesn&#8217;t have the most life as the ability resolves.&#8221; If the leader gains life or the defender pays life in response, the counter still lands.<\/p>\n\n<h3>The counter arrives before blockers<\/h3>\n\n<p>The trigger resolves in the declare attackers step, so the creature is already bigger when the defending player decides how to block. A Marchesa&#8217;s Smuggler that attacks the leader is a 2\/2 by the time blockers are declared, not a 1\/1. Opponents cannot block around the counter.<\/p>\n\n<h3>Planeswalkers and battles don&#8217;t count<\/h3>\n\n<p>A 2023 ruling, printed on every dethrone card: &#8220;Dethrone doesn&#8217;t trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.&#8221; Attack the player, not their planeswalker, if you want the counter.<\/p>\n\n<h3>Multiple instances stack<\/h3>\n\n<p>Rule 702.105b: each instance triggers separately. Marchesa&#8217;s own dethrone plus a Dack&#8217;s Duplicate copy of Marchesa (which has its own dethrone and gives the original another instance, since &#8220;Other creatures you control have dethrone&#8221;) means more than one counter per attack. In practice the main way to stack it is two copies of Marchesa&#8217;s static ability: Dack&#8217;s Duplicate copying her, or Spark Double in a higher-budget list.<\/p>\n\n<h3>Scourge of the Throne checks twice; dethrone doesn&#8217;t<\/h3>\n\n<p>Scourge of the Throne has dethrone and a second trigger: when it attacks for the first time each turn, if it is attacking the player with the most life or tied for most life, untap all attacking creatures and take an extra combat phase. That second trigger has an intervening &#8220;if&#8221;. The ruling: it &#8220;must be attacking the player with the most life or tied with the most life both when it&#8217;s declared as an attacker and as it starts to resolve&#8221;. Unlike dethrone, a life change in response can stop it. If an opponent gains life in response to the trigger and becomes the new leader, there is no extra combat, but the dethrone counter still goes on.<\/p>\n\n<h3>Two-Headed Giant<\/h3>\n\n<p>Teams share a life total in Two-Headed Giant, so the ruling says dethrone &#8220;will trigger if the creature attacks either player on the team with the most life or tied for the most life.&#8221;<\/p>\n\n<h2>When does dethrone trigger in Commander?<\/h2>\n\n<p>In a Commander game you choose one defending player for each attacking creature (rule 506.2a and the attack-multiple-players option in rule 802), so the question every combat is simple: <strong>is there an opponent whose life is at least as high as everyone else&#8217;s, mine included?<\/strong> If yes, attack them with your dethrone creatures. If you are alone at the top, there is no such opponent.<\/p>\n\n<p>We worked the rule through seven common board states. The life totals are examples; the &#8220;trigger&#8221; column follows from the rule text alone.<\/p>\n\n<table>\n<thead><tr><th>Situation<\/th><th>You<\/th><th>Opponent A<\/th><th>Opponent B<\/th><th>Opponent C<\/th><th>Attacks that trigger dethrone<\/th><\/tr><\/thead><tbody>\n<tr><td>Turn 1, everyone at 40<\/td><td>40<\/td><td>40<\/td><td>40<\/td><td>40<\/td><td>Attacking A or B or C<\/td><\/tr>\n<tr><td>You took a hit<\/td><td>36<\/td><td>40<\/td><td>40<\/td><td>40<\/td><td>Attacking A or B or C<\/td><\/tr>\n<tr><td>You gained 3 life<\/td><td>43<\/td><td>40<\/td><td>40<\/td><td>40<\/td><td>None (you have the most life)<\/td><\/tr>\n<tr><td>One opponent pulled ahead<\/td><td>38<\/td><td>41<\/td><td>35<\/td><td>30<\/td><td>Attacking A<\/td><\/tr>\n<tr><td>You lead alone<\/td><td>30<\/td><td>28<\/td><td>22<\/td><td>15<\/td><td>None (you have the most life)<\/td><\/tr>\n<tr><td>Tied at the top with one opponent<\/td><td>25<\/td><td>25<\/td><td>20<\/td><td>12<\/td><td>Attacking A<\/td><\/tr>\n<tr><td>Late game, two-way tie<\/td><td>9<\/td><td>14<\/td><td>14<\/td><td>3<\/td><td>Attacking A or B<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Three things fall out of the table:<\/p>\n\n<ul>\n<li><strong>Early game, dethrone is free.<\/strong> At 40-40-40-40 everyone is tied, so any attack triggers. The first few counters cost nothing.<\/li>\n<li><strong>Gaining a little life can switch it off.<\/strong> At 43 against three opponents at 40, you lead alone and no attack triggers. The same board at 36 lets you attack any of them. One Gray Merchant of Asphodel or Blood Artist drain that puts you on top costs your whole team its counters until someone catches up.<\/li>\n<li><strong>The leader is often the right target anyway.<\/strong> In multiplayer the player with the most life is usually the one furthest from losing, and the one the table most needs to bring down. Dethrone pays you to do what the table wants done, which is why it rarely causes the politics problems that goad or the monarch can.<\/li>\n<\/ul>\n\n<p>This is the core deckbuilding point. Most counter decks love life gain; a dethrone deck should treat it with care. Our Marchesa list below leaves out Gray Merchant of Asphodel, a staple of black Commander decks, for exactly that reason, and plays cards that <em>cost<\/em> life instead.<\/p>\n\n<h2>How fast dethrone grows a creature<\/h2>\n\n<p>A +1\/+1 counter per attack adds up quickly because each counter is permanent. Here is the damage each dethrone creature deals on its first five attacks if every attack triggers, and how many attacks it needs to deal 21 damage (lethal commander damage, for Marchesa) or 40 damage (a full starting life total), compared with the same creature if dethrone never triggered.<\/p>\n\n<table>\n<thead><tr><th>Creature<\/th><th>Starting power<\/th><th>Damage on attacks 1-5 if every attack triggers<\/th><th>Attacks to deal 21 (commander damage)<\/th><th>Same, never triggering<\/th><th>Attacks to deal 40<\/th><th>Same, never triggering<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Marchesa, the Black Rose<\/strong><\/td><td>3<\/td><td>4, 5, 6, 7, 8<\/td><td>4<\/td><td>7<\/td><td>7<\/td><td>14<\/td><\/tr>\n<tr><td><strong>Marchesa&#x27;s Smuggler<\/strong><\/td><td>1<\/td><td>2, 3, 4, 5, 6<\/td><td>6<\/td><td>21<\/td><td>8<\/td><td>40<\/td><\/tr>\n<tr><td><strong>Treasonous Ogre<\/strong><\/td><td>2<\/td><td>3, 4, 5, 6, 7<\/td><td>5<\/td><td>11<\/td><td>7<\/td><td>20<\/td><\/tr>\n<tr><td><strong>Park Heights Maverick<\/strong><\/td><td>2<\/td><td>3, 4, 5, 6, 7<\/td><td>5<\/td><td>11<\/td><td>7<\/td><td>20<\/td><\/tr>\n<tr><td><strong>Scourge of the Throne<\/strong><\/td><td>5<\/td><td>6, 7, 8, 9, 10<\/td><td>3<\/td><td>5<\/td><td>5<\/td><td>8<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Marchesa reaches 21 commander damage in <strong>4 triggering attacks instead of 7<\/strong>. Marchesa&#8217;s Smuggler, a 1\/1, goes from 21 attacks to deal 21 damage down to 6. The counters matter even more than the damage, though: every one of these creatures now has a +1\/+1 counter on it, so under Marchesa every one of them comes back when it dies.<\/p>\n\n<p>The table assumes the creature hits the same total each time and every attack triggers. In a real game the leader changes, and dethrone keeps triggering as long as you keep attacking whoever is on top; the commander-damage line only holds if the same opponent stays tied for the lead. Scourge of the Throne also gets an extra combat on its first attack each turn. After the first combat&#8217;s damage, the player you hit is usually no longer the leader, so in the second combat you get the second counter by switching to the new leader, not by hitting the same player again.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/c\/d\/cd44f295-c4c8-4f47-9d51-d5ba578f7f8d.jpg?1783907061\" alt=\"A huge red dragon with spiked wings dives through orange clouds breathing a stream of white-hot fire\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Scourge of the Throne is in 125,136 Commander decks on EDHREC, more than every other dethrone card combined. Its extra-combat trigger checks the life totals twice; dethrone checks once. Art by Michael Komarck. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Every dethrone card, ranked by Commander play<\/h2>\n\n<p>All ten cards, sorted by how many Commander decks on EDHREC play them. Prices are the cheapest ordinary printing on Scryfall at the time of writing.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Colour<\/th><th>Cost<\/th><th>P\/T<\/th><th>Rarity<\/th><th>Also does<\/th><th>First set<\/th><th>EDHREC decks<\/th><th>Cheapest<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Scourge of the Throne<\/strong><\/td><td>Red<\/td><td>{4}{R}{R}<\/td><td>5\/5<\/td><td>Rare<\/td><td>Flying \/ Whenever this creature attacks for the first time each turn, if it&#x27;s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.<\/td><td>Conspiracy (2014)<\/td><td>125,136<\/td><td>$0.29<\/td><\/tr>\n<tr><td><strong>Treasonous Ogre<\/strong><\/td><td>Red<\/td><td>{3}{R}<\/td><td>2\/3<\/td><td>Uncommon<\/td><td>Pay 3 life: Add {R}.<\/td><td>Conspiracy (2014)<\/td><td>73,063<\/td><td>$21.86<\/td><\/tr>\n<tr><td><strong>Marchesa, the Black Rose<\/strong><\/td><td>Black\/Red\/Blue<\/td><td>{1}{U}{B}{R}<\/td><td>3\/3<\/td><td>Rare<\/td><td>Other creatures you control have dethrone. \/ Whenever a creature you control with a +1\/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.<\/td><td>Conspiracy (2014)<\/td><td>18,417<\/td><td>$1.56<\/td><\/tr>\n<tr><td><strong>Dack&#x27;s Duplicate<\/strong><\/td><td>Red\/Blue<\/td><td>{2}{U}{R}<\/td><td>0\/0<\/td><td>Rare<\/td><td>You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone.<\/td><td>Conspiracy (2014)<\/td><td>9,924<\/td><td>$0.30<\/td><\/tr>\n<tr><td><strong>Park Heights Maverick<\/strong><\/td><td>Green<\/td><td>{2}{G}<\/td><td>2\/2<\/td><td>Rare<\/td><td>This creature can&#x27;t be blocked by creatures with power 2 or less. \/ Whenever this creature deals combat damage to a player or dies, proliferate.<\/td><td>New Capenna Commander (2022)<\/td><td>9,441<\/td><td>$0.43<\/td><\/tr>\n<tr><td><strong>Marchesa&#x27;s Infiltrator<\/strong><\/td><td>Blue<\/td><td>{2}{U}<\/td><td>1\/1<\/td><td>Uncommon<\/td><td>Whenever this creature deals combat damage to a player, draw a card.<\/td><td>Conspiracy (2014)<\/td><td>1,383<\/td><td>$0.22<\/td><\/tr>\n<tr><td><strong>Marchesa&#x27;s Smuggler<\/strong><\/td><td>Red\/Blue<\/td><td>{U}{R}<\/td><td>1\/1<\/td><td>Uncommon<\/td><td>{1}{U}{R}: Target creature you control gains haste until end of turn and can&#x27;t be blocked this turn.<\/td><td>Conspiracy (2014)<\/td><td>935<\/td><td>$0.19<\/td><\/tr>\n<tr><td><strong>Grenzo&#x27;s Cutthroat<\/strong><\/td><td>Red<\/td><td>{1}{R}<\/td><td>1\/1<\/td><td>Common<\/td><td>First strike<\/td><td>Conspiracy (2014)<\/td><td>859<\/td><td>$0.17<\/td><\/tr>\n<tr><td><strong>Marchesa&#x27;s Emissary<\/strong><\/td><td>Blue<\/td><td>{3}{U}<\/td><td>2\/2<\/td><td>Common<\/td><td>Hexproof<\/td><td>Conspiracy (2014)<\/td><td>312<\/td><td>$0.18<\/td><\/tr>\n<tr><td><strong>Enraged Revolutionary<\/strong><\/td><td>Red<\/td><td>{2}{R}<\/td><td>2\/1<\/td><td>Common<\/td><td>Nothing else (vanilla dethrone)<\/td><td>Conspiracy (2014)<\/td><td>194<\/td><td>$0.06<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>The ranking is lopsided. <strong>Scourge of the Throne<\/strong> (125,136 decks) and <strong>Treasonous Ogre<\/strong> (73,063) are played far more than the rest, and neither is mostly played for dethrone. Scourge is a red six-drop dragon with flying and an extra combat, which red Dragon and combat decks want anyway. Treasonous Ogre is a mana source: &#8220;Pay 3 life: Add {R}&#8221; turns a life total of 40 into a lot of red mana, which is why it costs $21.86 (it has only three printings: Conspiracy, The List and a 2025 Secret Lair). Every dethrone card is cheap except the Ogre.<\/p>\n\n<p>The rest are Marchesa support. The Conspiracy commons and uncommons (the Infiltrator, Smuggler, Emissary, Grenzo&#8217;s Cutthroat, Enraged Revolutionary) each see fewer than 1,500 decks, because outside Marchesa a 1\/1 that grows by one per attack is too slow for Commander. Marchesa&#8217;s Smuggler is the best of them in a Marchesa deck: its activated ability gives any creature haste and makes it unblockable, which lets a big creature hit the leader.<\/p>\n\n<p><strong>Park Heights Maverick<\/strong> is the odd one out. It came in a 2022 Streets of New Capenna Commander deck, it is green (the only dethrone card outside blue, black and red), and it proliferates whenever it deals combat damage to a player or dies, so each hit grows its own dethrone counter and every other counter you have. It fits proliferate and counters decks, not Marchesa, who cannot play green.<\/p>\n\n<p>Dack&#8217;s Duplicate is the only card that has dethrone without the keyword printed on its own text box: it enters as a copy of any creature on the battlefield &#8220;except it has haste and dethrone&#8221;. Copy the best creature on the table, attack the leader the same turn, and the copy gets a counter immediately.<\/p>\n\n<h2>Marchesa, the Black Rose: the dethrone commander<\/h2>\n\n<p>Marchesa ({1}{U}{B}{R}, 3\/3) has three abilities: dethrone; &#8220;Other creatures you control have dethrone&#8221;; and &#8220;Whenever a creature you control with a +1\/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.&#8221; EDHREC lists her as the commander of <strong>14,219 decks<\/strong>.<\/p>\n\n<p>The engine is a loop. Attack the leader, every creature gets a counter, and now every creature comes back if it dies. That turns sacrifice outlets into value engines: sacrifice a creature with a counter to Viscera Seer or Goblin Bombardment and it returns at the next end step, ready to trigger its enter-the-battlefield ability again. Creatures like Baleful Strix, Mulldrifter and Solemn Simulacrum become repeatable card draw and ramp. Marchesa also returns herself: the release ruling says that if she has a +1\/+1 counter on her when she dies, &#8220;it will return to the battlefield under your control because of its own ability.&#8221;<\/p>\n\n<p>Two details matter. The card returns as a new object, so it comes back without the counter and needs another one to be protected again. And the return happens at the beginning of the next end step, so if the card leaves the graveyard before then (graveyard exile, or a Bojuka Bog from an opponent), it does not come back; the ruling says it &#8220;won&#8217;t return to the battlefield, even if it&#8217;s back in the graveyard when the delayed triggered ability resolves.&#8221;<\/p>\n\n<p>Dethrone is only one of the ways Marchesa decks put counters on things. These are the cards EDHREC&#8217;s Marchesa decks play most:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Section<\/th><th>Marchesa decks running it<\/th><th>Inclusion<\/th><th>In our deck<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Unspeakable Symbol<\/strong><\/td><td>Top Cards<\/td><td>9,424<\/td><td>66%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Blasphemous Act<\/strong><\/td><td>Top Cards<\/td><td>8,484<\/td><td>60%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Iron Apprentice<\/strong><\/td><td>Top Cards<\/td><td>8,346<\/td><td>59%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Carrion Feeder<\/strong><\/td><td>Top Cards<\/td><td>8,288<\/td><td>58%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Exotic Orchard<\/strong><\/td><td>Lands<\/td><td>8,134<\/td><td>57%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Flayer of the Hatebound<\/strong><\/td><td>Top Cards<\/td><td>8,027<\/td><td>56%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Ashnod&#x27;s Altar<\/strong><\/td><td>Top Cards<\/td><td>8,005<\/td><td>56%<\/td><td>No<\/td><\/tr>\n<tr><td><strong>Baleful Strix<\/strong><\/td><td>Top Cards<\/td><td>7,981<\/td><td>56%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Viscera Seer<\/strong><\/td><td>Top Cards<\/td><td>7,945<\/td><td>56%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Talisman of Dominance<\/strong><\/td><td>Mana Artifacts<\/td><td>7,778<\/td><td>55%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Uncivil Unrest<\/strong><\/td><td>Top Cards<\/td><td>7,737<\/td><td>54%<\/td><td>No<\/td><\/tr>\n<tr><td><strong>Goblin Bombardment<\/strong><\/td><td>Top Cards<\/td><td>7,722<\/td><td>54%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Thran Vigil<\/strong><\/td><td>High Lift Cards<\/td><td>7,703<\/td><td>54%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Grim Haruspex<\/strong><\/td><td>Creatures<\/td><td>7,688<\/td><td>54%<\/td><td>Yes<\/td><\/tr>\n<tr><td><strong>Crumbling Necropolis<\/strong><\/td><td>Lands<\/td><td>7,650<\/td><td>54%<\/td><td>Yes<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Unspeakable Symbol is in 66% of Marchesa decks, more than any card outside the mana staples, for a reason: &#8220;Pay 3 life: Put a +1\/+1 counter on target creature&#8221; both protects a creature with Marchesa&#8217;s recursion and moves you down the life rankings so your dethrone attacks keep triggering. Iron Apprentice, Arcbound Worker, Scorn-Blade Berserker and Voldaren Thrillseeker all arrive with counters or hand them out. Flayer of the Hatebound turns every return into damage. For the older, much more expensive Marchesa build, see our <a href=\"https:\/\/krakenthemeta.com\/blog\/marchesa-magic-the-gathering\/\">Marchesa deck guide<\/a>.<\/p>\n\n<p>Don&#8217;t confuse her with <strong>Queen Marchesa<\/strong> from Conspiracy: Take the Crown (2016). Queen Marchesa is a different card built on the monarch, not dethrone; our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-monarch\/\">monarch guide<\/a> covers her and her own budget deck.<\/p>\n\n<h2>The life-payment package: lose life on purpose<\/h2>\n\n<p>Because dethrone counts your own life total, cards that cost you life do two jobs in a dethrone deck. They give you cards, counters or mana, and they keep you off the top of the table so your attacks keep triggering. These are the ones in our deck:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Life you lose<\/th><th>What you get<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Unspeakable Symbol<\/strong><\/td><td>3 per activation<\/td><td>Pay 3 life: +1\/+1 counter on any creature (turns on Marchesa recursion)<\/td><td>$1.26<\/td><\/tr>\n<tr><td><strong>Bloodtracker<\/strong><\/td><td>2 per activation<\/td><td>Pay 2 life: +1\/+1 counter; draws a card per counter when it leaves<\/td><td>$0.24<\/td><\/tr>\n<tr><td><strong>Phyrexian Arena<\/strong><\/td><td>1 per turn<\/td><td>Draws an extra card every upkeep<\/td><td>$2.56<\/td><\/tr>\n<tr><td><strong>Sign in Blood<\/strong><\/td><td>2<\/td><td>Draw two (target yourself)<\/td><td>$0.27<\/td><\/tr>\n<tr><td><strong>Feed the Swarm<\/strong><\/td><td>Mana value of the target<\/td><td>Removal that also lowers your life<\/td><td>$0.21<\/td><\/tr>\n<tr><td><strong>Midnight Reaper<\/strong><\/td><td>1 per nontoken death<\/td><td>Card per nontoken creature that dies<\/td><td>$0.19<\/td><\/tr>\n<tr><td><strong>Talisman of Dominance<\/strong><\/td><td>1 per coloured tap<\/td><td>Blue or black mana<\/td><td>$0.49<\/td><\/tr>\n<tr><td><strong>Blood Artist<\/strong><\/td><td>1 per death, if you target yourself<\/td><td>&quot;Target player&quot; can be you<\/td><td>$2.71<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Blood Artist is the subtle one. Its trigger says &#8220;target player loses 1 life and you gain 1 life&#8221;, so pointing it at yourself is a wash; point it at the leader to pull them back toward the pack, or at whoever is closest to dying. Talisman of Dominance&#8217;s 1 damage is small but adds up over a long game.<\/p>\n\n<p>Don&#8217;t overdo it. The point is to stay below or level with the leader, not to hand the table a free kill. In practice a Marchesa deck at 25 life against opponents at 30 is in a good spot: its attacks trigger, and nobody sees it as the threat.<\/p>\n\n<h2>Is dethrone good in Commander?<\/h2>\n\n<p>On its own, it is a modest keyword on modest bodies. A 1\/1 that becomes a 2\/2 when it attacks is not going to win a Commander game. The strong versions are the ones where the counter does a second job:<\/p>\n\n<ul>\n<li><strong>Under Marchesa<\/strong>, the counter means the creature comes back when it dies. Every attack sets up a board of recursive creatures.<\/li>\n<li><strong>On Park Heights Maverick<\/strong>, the counter is something to proliferate, and the Maverick proliferates itself.<\/li>\n<li><strong>On Scourge of the Throne<\/strong>, attacking the leader also gives an extra combat.<\/li>\n<li><strong>On Dack&#8217;s Duplicate<\/strong>, the copy can attack immediately, so you copy the best creature on the table and grow it the same turn.<\/li>\n<\/ul>\n\n<p>Its weakness is that it does nothing when you are ahead on life. A dethrone deck that has been left alone and is sitting at 40 while everyone else fought loses its main engine. That is why the life-payment cards are not optional in Marchesa.<\/p>\n\n<p>Dethrone also belongs to a family of mechanics Wizards built for multiplayer and has never put in a Standard set. Our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-myriad\/\">myriad guide<\/a> lists all of them; like myriad, it is much weaker in a two-player game, where it only triggers when you are behind or level on life.<\/p>\n\n<h2>Dethrone legality in every format<\/h2>\n\n<table>\n<thead><tr><th>Format<\/th><th>Dethrone cards legal (of 10)<\/th><th>Which<\/th><\/tr><\/thead><tbody>\n<tr><td>Commander<\/td><td>10<\/td><td>All ten<\/td><\/tr>\n<tr><td>Legacy<\/td><td>10<\/td><td>All ten<\/td><\/tr>\n<tr><td>Vintage<\/td><td>10<\/td><td>All ten<\/td><\/tr>\n<tr><td>Pauper<\/td><td>3<\/td><td>Enraged Revolutionary, Grenzo&#x27;s Cutthroat, Marchesa&#x27;s Emissary<\/td><\/tr>\n<tr><td>Modern<\/td><td>0<\/td><td>None<\/td><\/tr>\n<tr><td>Pioneer<\/td><td>0<\/td><td>None<\/td><\/tr>\n<tr><td>Standard<\/td><td>0<\/td><td>None<\/td><\/tr>\n<tr><td>Historic (Arena)<\/td><td>0<\/td><td>None<\/td><\/tr>\n<tr><td>Brawl (Arena)<\/td><td>0<\/td><td>None<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>All ten dethrone cards are legal in Commander, Legacy and Vintage, and none is banned or restricted anywhere. None is legal in Standard, Pioneer or Modern: Conspiracy was a supplemental draft set whose cards never entered those formats, and Park Heights Maverick came from a Commander precon. <strong>Three are Pauper-legal<\/strong> because they were printed at common: Enraged Revolutionary, Grenzo&#8217;s Cutthroat and Marchesa&#8217;s Emissary. No dethrone card is on MTG Arena.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/f\/2\/f2ecac25-c187-40c6-af50-e7ce0ff9e921.jpg?1783923353\" alt=\"A glowing blue figure made of swirling sheets of paper bursts through a doorway as a man in a blue suit and a small girl in red shrink back against the wall\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Park Heights Maverick (2022) is the only dethrone card printed after Conspiracy and the only green one; it proliferates its own counter. Art by Daarken. Image via Scryfall; \u00a9 Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Budget Marchesa, the Black Rose dethrone deck ($54.83)<\/h2>\n\n<p>This is a 100-card Marchesa deck that costs <strong>$54.83<\/strong> at the cheapest ordinary printing of each card. We built it from EDHREC&#8217;s budget Marchesa data, validated every card against Scryfall for Commander legality and colour identity (Grixis: blue, black, red), and priced it card by card.<\/p>\n\n<p>The plan:<\/p>\n\n<ul>\n<li><strong>Counters from every direction.<\/strong> Dethrone from Marchesa on every attack, plus Unspeakable Symbol, Bloodtracker, Iron Apprentice, Arcbound Worker, Scorn-Blade Berserker, Voldaren Thrillseeker, Feast on the Fallen, Thran Vigil, Fain, the Broker, Drana, Liberator of Malakir and Gev, Scaled Scorch.<\/li>\n<li><strong>Sacrifice outlets that turn recursion into value.<\/strong> Viscera Seer, Carrion Feeder, Bloodflow Connoisseur, Bloodthrone Vampire, Woe Strider, Yahenni, Goblin Bombardment, Village Rites and Deadly Dispute. Every creature with a counter that you sacrifice comes back at the end step.<\/li>\n<li><strong>Creatures worth returning.<\/strong> Baleful Strix, Mulldrifter, Solemn Simulacrum, Burnished Hart, Plaguecrafter, Puppeteer Clique, Zealous Conscripts and Flayer of the Hatebound do something every time they enter.<\/li>\n<li><strong>Payoffs for dying.<\/strong> Grim Haruspex and Midnight Reaper draw, Blood Artist and Zulaport Cutthroat drain, River Kelpie draws for every creature that comes back, Mahadi makes Treasure, and Skullclamp draws two.<\/li>\n<li><strong>Steal and sacrifice.<\/strong> Act of Treason, Mob Rule, Captivating Crew and Zealous Conscripts take an opponent&#8217;s creature for a turn; sacrifice it before it goes back.<\/li>\n<li><strong>A board wipe that favours you.<\/strong> Blasphemous Act kills everything, and every creature of yours with a +1\/+1 counter, Marchesa included, comes back at the end step.<\/li>\n<\/ul>\n\n<div class=\"ktm-deck-cta\"><h4>Budget Marchesa, the Black Rose Dethrone - Commander Deck<\/h4><p>100 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Marchesa%252C%2520the%2520Black%2520Rose%257C%257C1%2520Scourge%2520of%2520the%2520Throne%257C%257C1%2520Marchesa%25E2%2580%2599s%2520Infiltrator%257C%257C1%2520Marchesa%25E2%2580%2599s%2520Smuggler%257C%257C1%2520Dack%25E2%2580%2599s%2520Duplicate%257C%257C1%2520Grenzo%25E2%2580%2599s%2520Cutthroat%257C%257C1%2520Flayer%2520of%2520the%2520Hatebound%257C%257C1%2520Iron%2520Apprentice%257C%257C1%2520Solemn%2520Simulacrum%257C%257C1%2520Viscera%2520Seer%257C%257C1%2520Yahenni%252C%2520Undying%2520Partisan%257C%257C1%2520Bloodflow%2520Connoisseur%257C%257C1%2520Scorn-Blade%2520Berserker%257C%257C1%2520River%2520Kelpie%257C%257C1%2520Juri%252C%2520Master%2520of%2520the%2520Revue%257C%257C1%2520Drana%252C%2520Liberator%2520of%2520Malakir%257C%257C1%2520Carrion%2520Feeder%257C%257C1%2520Grim%2520Haruspex%257C%257C1%2520Bloodtracker%257C%257C1%2520Baleful%2520Strix%257C%257C1%2520Fain%252C%2520the%2520Broker%257C%257C1%2520Mahadi%252C%2520Emporium%2520Master%257C%257C1%2520Gev%252C%2520Scaled%2520Scorch%257C%257C1%2520Zealous%2520Conscripts%257C%257C1%2520Chasm%2520Skulker%257C%257C1%2520Puppeteer%2520Clique%257C%257C1%2520Captivating%2520Crew%257C%257C1%2520Woe%2520Strider%257C%257C1%2520Midnight%2520Reaper%257C%257C1%2520Mulldrifter%257C%257C1%2520Burnished%2520Hart%257C%257C1%2520Bloodthrone%2520Vampire%257C%257C1%2520Plaguecrafter%257C%257C1%2520Blood%2520Artist%257C%257C1%2520Zulaport%2520Cutthroat%257C%257C1%2520Thundering%2520Raiju%257C%257C1%2520Voldaren%2520Thrillseeker%257C%257C1%2520Arcbound%2520Worker%257C%257C1%2520Village%2520Rites%257C%257C1%2520Terminate%257C%257C1%2520Deadly%2520Dispute%257C%257C1%2520Counterspell%257C%257C1%2520Chaos%2520Warp%257C%257C1%2520Feign%2520Death%257C%257C1%2520Blasphemous%2520Act%257C%257C1%2520Feed%2520the%2520Swarm%257C%257C1%2520Mob%2520Rule%257C%257C1%2520Act%2520of%2520Treason%257C%257C1%2520Victimize%257C%257C1%2520Sign%2520in%2520Blood%257C%257C1%2520Unspeakable%2520Symbol%257C%257C1%2520Feast%2520on%2520the%2520Fallen%257C%257C1%2520Goblin%2520Bombardment%257C%257C1%2520Phyrexian%2520Arena%257C%257C1%2520Thran%2520Vigil%257C%257C1%2520Swiftfoot%2520Boots%257C%257C1%2520Skullclamp%257C%257C1%2520Sol%2520Ring%257C%257C1%2520Arcane%2520Signet%257C%257C1%2520Rakdos%2520Signet%257C%257C1%2520Izzet%2520Signet%257C%257C1%2520Dimir%2520Signet%257C%257C1%2520Talisman%2520of%2520Dominance%257C%257C1%2520Fellwar%2520Stone%257C%257C1%2520Commander%25E2%2580%2599s%2520Sphere%257C%257C1%2520Command%2520Tower%257C%257C1%2520Crumbling%2520Necropolis%257C%257C1%2520Exotic%2520Orchard%257C%257C1%2520Evolving%2520Wilds%257C%257C1%2520Terramorphic%2520Expanse%257C%257C1%2520Path%2520of%2520Ancestry%257C%257C1%2520Rakdos%2520Carnarium%257C%257C1%2520Dimir%2520Aqueduct%257C%257C1%2520Izzet%2520Boilerworks%257C%257C1%2520Temple%2520of%2520Deceit%257C%257C1%2520Temple%2520of%2520Epiphany%257C%257C1%2520Temple%2520of%2520Malice%257C%257C1%2520Dismal%2520Backwater%257C%257C1%2520Swiftwater%2520Cliffs%257C%257C1%2520Bloodfell%2520Caves%257C%257C1%2520Dimir%2520Guildgate%257C%257C1%2520Izzet%2520Guildgate%257C%257C1%2520Rakdos%2520Guildgate%257C%257C1%2520Forge%2520of%2520Heroes%257C%257C1%2520Rogue%25E2%2580%2599s%2520Passage%257C%257C1%2520Bojuka%2520Bog%257C%257C5%2520Swamp%257C%257C4%2520Island%257C%257C5%2520Mountain%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\n\n<p>Deliberately left out: <strong>Gray Merchant of Asphodel<\/strong> (the life it gains can put you on top and switch dethrone off) and <strong>Treasonous Ogre<\/strong> ($21.86 on its own, close to half the deck&#8217;s cost). The ten most expensive cards in the list:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Cheapest printing<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Skullclamp<\/strong><\/td><td>FIC<\/td><td>$4.69<\/td><\/tr>\n<tr><td><strong>Baleful Strix<\/strong><\/td><td>C16<\/td><td>$4.27<\/td><\/tr>\n<tr><td><strong>Goblin Bombardment<\/strong><\/td><td>PLST<\/td><td>$3.20<\/td><\/tr>\n<tr><td><strong>Blood Artist<\/strong><\/td><td>AVR<\/td><td>$2.71<\/td><\/tr>\n<tr><td><strong>Grim Haruspex<\/strong><\/td><td>KTK<\/td><td>$2.62<\/td><\/tr>\n<tr><td><strong>Phyrexian Arena<\/strong><\/td><td>FDC<\/td><td>$2.56<\/td><\/tr>\n<tr><td><strong>Counterspell<\/strong><\/td><td>FDC<\/td><td>$2.30<\/td><\/tr>\n<tr><td><strong>Swiftfoot Boots<\/strong><\/td><td>FDC<\/td><td>$1.71<\/td><\/tr>\n<tr><td><strong>Carrion Feeder<\/strong><\/td><td>FDC<\/td><td>$1.64<\/td><\/tr>\n<tr><td><strong>Marchesa, the Black Rose<\/strong><\/td><td>CNS<\/td><td>$1.56<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>The obvious upgrades, if you have the cards: Ashnod&#8217;s Altar and Phyrexian Altar for mana from sacrifices, Spark Double to copy Marchesa, The Ozolith to keep counters when creatures die, and Treasonous Ogre. If you want cheaper replacements for any card in a list like this, our <a href=\"https:\/\/krakenthemeta.com\/mtg-budget-swaps\">budget swaps tool<\/a> suggests them, and the <a href=\"https:\/\/krakenthemeta.com\/cards-pricing\">card price finder<\/a> shows current prices. For more on the sacrifice side of the deck, see our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-aristocrats\/\">aristocrats guide<\/a>. A community Marchesa list is on the <a href=\"https:\/\/krakenthemeta.com\/deck-view?deckId=skg2KWfm0jTdZTBMuroz\">Marchesa, the Black Rose EDH deck page<\/a>.<\/p>\n\n<h2>Dethrone FAQ<\/h2>\n\n<h3>What does dethrone do in MTG?<\/h3>\n<p>Whenever a creature with dethrone attacks the player with the most life, or a player tied for the most life, it gets a +1\/+1 counter. The counter is permanent.<\/p>\n\n<h3>Does dethrone count my own life total?<\/h3>\n<p>Yes. &#8220;The player with the most life&#8221; is measured across every player in the game. If you have more life than every opponent, no opponent has the most life, and dethrone can&#8217;t trigger.<\/p>\n\n<h3>Does dethrone trigger on turn one of a Commander game?<\/h3>\n<p>Yes. Everyone starts at 40, so every player is tied for the most life and any attack against a player triggers it.<\/p>\n\n<h3>Does dethrone trigger if I attack a planeswalker?<\/h3>\n<p>No. It has to attack a player. The same goes for battles.<\/p>\n\n<h3>What happens if life totals change before dethrone resolves?<\/h3>\n<p>Nothing. Dethrone checks only when the creature attacks. If it triggered, you get the counter even if the defender is no longer the leader when it resolves.<\/p>\n\n<h3>Do multiple instances of dethrone stack?<\/h3>\n<p>Yes. Rule 702.105b: each instance triggers separately, so a creature with two instances gets two counters.<\/p>\n\n<h3>How many cards have dethrone?<\/h3>\n<p>Ten Commander-legal cards: nine creatures with the keyword (eight from Conspiracy, 2014, and Park Heights Maverick, 2022) and Dack&#8217;s Duplicate, which grants it. Marchesa, the Black Rose also gives it to all your other creatures.<\/p>\n\n<h3>What is the best dethrone commander?<\/h3>\n<p>Marchesa, the Black Rose is the only one. She gives dethrone to your whole team and returns creatures that die with a +1\/+1 counter.<\/p>\n\n<h3>Is dethrone legal in Modern?<\/h3>\n<p>No. No dethrone card is legal in Standard, Pioneer or Modern. All ten are legal in Commander, Legacy and Vintage, and three commons are legal in Pauper.<\/p>\n\n<h3>Why is Treasonous Ogre expensive?<\/h3>\n<p>It is played mainly as a red mana source (&#8220;Pay 3 life: Add {R}&#8221;) in 73,063 Commander decks, and it has only three printings. It costs $21.86 at its cheapest; every other dethrone card is under $2.<\/p>\n\n<p>Want a Marchesa deck built from your own collection? <a href=\"https:\/\/krakenthemeta.com\/decks\">Browse the community decks<\/a> for ideas, or generate one with the AI deck builder below.<\/p>\n","protected":false},"excerpt":{"rendered":"Dethrone in MTG: the rule, the rulings, why it cannot trigger while you lead on life, all 10 dethrone cards, legality and a $54.83 Marchesa 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