{"id":2033,"date":"2026-11-02T08:06:23","date_gmt":"2026-11-02T08:06:23","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/mtg-trample\/"},"modified":"2026-11-02T08:06:23","modified_gmt":"2026-11-02T08:06:23","slug":"mtg-trample","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/mtg-trample\/","title":{"rendered":"Trample MTG: How It Works, Deathtouch, Double Strike and an $84 Surrak Deck (2026)"},"content":{"rendered":"<p><strong>Trample<\/strong> is a Magic: The Gathering keyword that lets an attacking creature push damage past its blockers. <strong>When a creature with trample is blocked, it only has to assign lethal damage to the blocking creatures; everything left over goes to the player, planeswalker or battle it is attacking.<\/strong> A 6\/6 trampler blocked by a 1\/1 token deals 1 to the token and 5 to the player. Without trample, the same 6\/6 deals all 6 to the token and nothing gets through.<\/p>\n\n<p>Trample is one of the oldest keywords in the game. Lord of the Pit, Force of Nature, War Mammoth and Two-Headed Giant of Foriys had it in Alpha in 1993, and Scryfall now lists 1,023 cards with the keyword and another 628 that give it or care about it. 2026 set a record with 118 new trample cards, the most of any year. The angle most guides skip is how much damage trample actually saves, so we counted the blockers it faces: of 17,920 Commander-legal creatures, <strong>3,989 (22%) have toughness 1 or less and 8,435 (47%) have toughness 2 or less.<\/strong> Most chump blocks only soak one or two points. Trample creatures, meanwhile, are big: 49% of the ones legal in Commander have power 5 or more, against 12.5% of all Commander creatures.<\/p>\n\n<p>This guide covers the trample rules (multiple blockers, removed blockers, planeswalkers and battles), the combos everyone searches, <strong>trample with deathtouch<\/strong>, <strong>trample with first strike and double strike<\/strong>, the most played trample cards and commanders, legality in every format and an <strong>$84.37 budget Surrak and Goreclaw Commander deck<\/strong> where every creature tramples and enters with haste.<\/p>\n\n<h2>What is trample in MTG?<\/h2>\n\n<p>Trample is rule 702.19 of the Comprehensive Rules. Rule 702.19a calls it a static ability that changes how an attacking creature assigns combat damage, and it says two things trample does <em>not<\/em> do: it has no effect when the creature is blocking, and none on noncombat damage.<\/p>\n\n<p>Rule 702.19b is the core of the keyword. The attacker&#8217;s controller assigns damage to the blockers first. <strong>Once every blocker has been assigned lethal damage, any excess can go to the player, planeswalker or battle the creature is attacking.<\/strong> Three details in that rule decide real games:<\/p>\n\n<ul>\n<li><strong>&#8220;Lethal&#8221; means toughness minus damage already marked.<\/strong> A 4\/4 blocker that already took 3 damage this turn needs only 1 more. Damage being assigned by your other attackers in the same step counts too.<\/li>\n<li><strong>Prevention, protection and indestructible don&#8217;t change &#8220;lethal&#8221;.<\/strong> The rule says to ignore &#8220;abilities or effects that might change the amount of damage that&#8217;s actually dealt&#8221;. You assign 4 to a 4\/4 with protection from your creature&#8217;s color, and the rest tramples over, even though the 4 is prevented.<\/li>\n<li><strong>You may assign more than lethal to blockers.<\/strong> Trample lets you push damage through; it doesn&#8217;t force you to. You can&#8217;t assign anything to the player unless every blocker has lethal first.<\/li>\n<\/ul>\n\n<p>The rest of 702.19 covers edge cases: 702.19d (a blocked trampler whose blockers are all gone assigns all its damage to the player), 702.19c, 702.19e and 702.19f (planeswalkers, below) and 702.19g, which says multiple instances of trample are redundant. If you want the short side-by-side with first strike, double strike and deathtouch, our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-combat-damage-keywords\/\">combat damage keywords guide<\/a> puts all four in one table. This page goes deep on trample alone.<\/p>\n\n<h2>Trample rules: 12 common situations<\/h2>\n\n<table>\n<thead><tr><th>Situation<\/th><th>What happens<\/th><th>Source<\/th><\/tr><\/thead><tbody>\n<tr><td>A 6\/6 trampler is blocked by a 1\/1 token<\/td><td>1 to the token, 5 to the player<\/td><td>CR 702.19b<\/td><\/tr>\n<tr><td>A 6\/6 trampler is blocked by a 2\/2 and a 3\/3<\/td><td>2 and 3 to the blockers (lethal for each), 1 to the player<\/td><td>CR 702.19b, 510.1c<\/td><\/tr>\n<tr><td>The blocker already has 2 damage marked on a 4\/4<\/td><td>Only 2 more is lethal; the rest can trample over<\/td><td>CR 702.19b<\/td><\/tr>\n<tr><td>The blocker is indestructible<\/td><td>You still only need to assign damage equal to its toughness. It survives, but the excess gets through<\/td><td>CR 702.19b<\/td><\/tr>\n<tr><td>The blocker has protection from the attacker<\/td><td>Assign lethal anyway (it&#8217;s prevented); the excess goes to the player<\/td><td>CR 702.19b<\/td><\/tr>\n<tr><td>The opponent pumps the blocker before damage<\/td><td>Lethal is checked when damage is assigned, so a +3\/+3 trick soaks 3 more<\/td><td>CR 702.19b, 510.1<\/td><\/tr>\n<tr><td>The blocker is removed or killed before damage<\/td><td>All the trampler&#8217;s damage goes to the player<\/td><td>CR 702.19d<\/td><\/tr>\n<tr><td>The same thing happens without trample<\/td><td>The creature stays blocked and deals no damage at all<\/td><td>CR 510.1c<\/td><\/tr>\n<tr><td>A trampler attacks a planeswalker and is chump blocked<\/td><td>Excess goes to the planeswalker, never to the player<\/td><td>CR 702.19b, 702.19f<\/td><\/tr>\n<tr><td>A creature with trample blocks<\/td><td>Nothing. Trample only works on attackers<\/td><td>CR 702.19a<\/td><\/tr>\n<tr><td>The trampler has lifelink<\/td><td>You gain life for all the damage it deals, to blockers and player<\/td><td>CR 702.15b<\/td><\/tr>\n<tr><td>A creature has two instances of trample<\/td><td>Redundant. No extra effect<\/td><td>CR 702.19g<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>One rules change to know: since Foundations (November 2024), the game no longer has a &#8220;damage assignment order&#8221;. An attacker blocked by several creatures divides its damage among them as its controller chooses (rule 510.1c), so with trample you simply give each blocker its lethal amount and send the rest on.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/b\/5\/b58c4033-f764-42f6-966f-b7202a2babbf.jpg?1783904546\" alt=\"A huge warrior in furs raises a double-bladed axe overhead while a horned triceratops, long-necked dinosaurs and a roaring tyrannosaur charge through a bright prehistoric jungle around him\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Garruk&#8217;s Uprising (Core Set 2021; this art from Lorwyn Eclipsed Commander): trample for your whole team and a card for each 4-power creature that enters. The most played trample card in Commander, in 838,277 decks. Art by Wisnu Tan. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>How much damage does trample actually get through?<\/h2>\n\n<p>The honest answer is: almost all of it, because most blockers are small. A trampler loses exactly the blocker&#8217;s toughness. We counted the Commander creature pool on Scryfall on 2 November 2026:<\/p>\n\n<table>\n<thead><tr><th>Blocker toughness<\/th><th>Commander-legal creatures<\/th><th>Share of 17,920<\/th><th>What a 6-power trampler still deals<\/th><\/tr><\/thead><tbody>\n<tr><td>1 or less<\/td><td>3,989<\/td><td>22%<\/td><td>5 or more<\/td><\/tr>\n<tr><td>2 or less<\/td><td>8,435<\/td><td>47%<\/td><td>4 or more<\/td><\/tr>\n<tr><td>3 or less<\/td><td>12,485<\/td><td>70%<\/td><td>3 or more<\/td><\/tr>\n<tr><td>4 or more<\/td><td>5,435<\/td><td>30%<\/td><td>2 or less<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Tokens make the case even clearer. About 1,300 Commander-legal cards create 1\/1 creature tokens and 85 create 0\/1s, and those tokens are what most players chump with. Against a non-trampler, a 1\/1 Soldier token absorbs a whole Ghalta. Against a trampler it absorbs 1 point.<\/p>\n\n<p>The other side of the ledger is who carries trample. Of the 966 creatures in Commander with the keyword, <strong>476 (49%) have power 5 or more and 169 have power 7 or more<\/strong>; across all 17,920 Commander creatures, only 2,243 (12.5%) reach power 5. Green owns the keyword: 382 of the 1,023 trample cards are mono-green and another 223 are mono-red. Dinosaurs (49), Wurms (35), Hydras and Beasts carry most of it. Trample is printed on big creatures because a big creature is exactly the kind that gets chump blocked.<\/p>\n\n<p>The commander that bends this table furthest is <strong>Maha, Its Feathers Night<\/strong>: a 6\/5 flier with trample for five that sets the base toughness of every creature your opponents control to 1. With Maha out, every blocker in the format is in the top row, and a trampler loses 1 point to any single blocker that hasn&#8217;t been pumped or given +1\/+1 counters.<\/p>\n\n<h2>Trample and deathtouch<\/h2>\n\n<p>This is the most famous trample combo, and it comes from rule 702.2c: <strong>any nonzero damage from a deathtouch source counts as lethal when you assign trample damage.<\/strong> A 6\/6 with deathtouch and trample blocked by an 0\/8 wall assigns 1 to the wall and 5 to the player, and the wall is destroyed by the 1. Blocked by three creatures, it assigns 1 to each and 3 to the player.<\/p>\n\n<p>The surprise: <strong>no card is printed with both trample and deathtouch on itself.<\/strong> Scryfall&#8217;s keyword search returns one match, Odric, Blood-Cursed, which only lists the keywords in its text. Every deathtouch trampler in a real game is built from two cards, typically Rancor, Garruk&#8217;s Uprising or Ram Through on one side and Basilisk Collar or Ohran Frostfang on the other. Our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-deathtouch\/\">deathtouch guide<\/a> covers that side of the pair.<\/p>\n\n<p>Ram Through shows the same rule outside combat. Your creature deals damage equal to its power to a creature you don&#8217;t control, and if your creature has trample, the excess goes to that creature&#8217;s controller. With deathtouch, any damage above 1 is excess (rule 120.4a), so a 7-power deathtouch trampler kills the target and deals 6 to its controller for two mana.<\/p>\n\n<h2>Trample with first strike and double strike<\/h2>\n\n<p>These two pairs are the other combo questions we see most, and they work differently.<\/p>\n\n<p><strong>First strike and trample:<\/strong> the first striker assigns its damage in the first combat damage step, gives each blocker lethal and tramples the rest over. If that kills the blockers, they never deal damage back. A 5\/5 first strike trampler blocked by a 3\/3 deals 3 to the blocker, 2 to the player and takes nothing. 18 creature cards print both keywords, including Akroma, Angel of Wrath, Rograkh, Son of Rohgahh and Sire of Seven Deaths.<\/p>\n\n<p><strong>Double strike and trample<\/strong> is the real payoff. In the first step, the creature kills its blocker and tramples the excess. In the second step, the blocker is gone, and rule 702.19d says a blocked trampler with no blockers left assigns <strong>all<\/strong> its damage to the player. A 6\/6 double strike trampler blocked by a 4\/4 deals 2 in the first step and 6 in the second: 8 damage through a blocker. Without trample, the same creature deals 0 in the second step, because a blocked creature with no blockers deals no damage (rule 510.1c). Seven creature cards print both: Bolrac-Clan Basher, Crimson Caravaneer, Dragon Tyrant, Knuckles the Echidna, Prophetic Flamespeaker, Swiftblade Vindicator and Zetalpa, Primal Dawn. Our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-double-strike\/\">double strike guide<\/a> and <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-first-strike\/\">first strike guide<\/a> cover both keywords on their own.<\/p>\n\n<h3>Trample with infect and lifelink<\/h3>\n\n<p>Infect damage to a creature arrives as -1\/-1 counters and to a player as poison counters, but lethal damage is still measured against toughness, so trample works normally: a 6\/6 infect trampler blocked by a 2\/2 gives the player 4 poison. Only two cards print both, Blightsteel Colossus and Putrefax; the common route is Triumph of the Hordes, which gives your whole team +1\/+1, trample and infect for a turn. More in our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-infect\/\">infect guide<\/a>. Lifelink counts every point the trampler deals, to blockers and player alike, which is why Shadowspear and Loxodon Warhammer bundle the two (see our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-lifelink\/\">lifelink guide<\/a>).<\/p>\n\n<h2>Trample, planeswalkers and battles<\/h2>\n\n<p>A trampler attacking a planeswalker sends its excess to that planeswalker, not to the player. Rule 702.19f is explicit: even if the planeswalker is removed from combat, or the damage is far more than its loyalty, none of it can be assigned to the defending player. The same is true for battles: excess goes to the battle being attacked.<\/p>\n\n<p>The exception is <strong>trample over planeswalkers<\/strong> (rule 702.19c), a variant that lets excess damage beyond the planeswalker&#8217;s loyalty go on to its controller. It exists on exactly one card: Thrasta, Tempest&#8217;s Roar, from Modern Horizons 2. If you&#8217;re attacking a planeswalker with any other trampler and want the player dead, attack the player instead.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/8\/6\/86d6b411-4a31-4bfc-8dd6-e19f553bb29b.jpg?1783921864\" alt=\"A lean green humanoid with wild hair and glowing hands stretches its arms wide as a jagged bolt of white energy crackles between them, a hooded figure with a staff behind it under a dark red tree\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Rancor (Urza&#8217;s Legacy; this art from Double Masters 2022): +2\/+0 and trample for one green mana, and it returns to your hand when it hits the graveyard. In 173,735 Commander decks. Art by Kev Walker. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Ways to give trample<\/h2>\n\n<p>Trample is easy to hand out, which is why Commander decks can build around big creatures that don&#8217;t have it themselves. Our count of Commander-legal cards that grant trample without having it:<\/p>\n\n<table>\n<thead><tr><th>How it&#8217;s given<\/th><th>Commander-legal cards<\/th><th>Best known<\/th><\/tr><\/thead><tbody>\n<tr><td>Any grant (not the keyword itself)<\/td><td>612<\/td><td>Garruk&#8217;s Uprising, Craterhoof Behemoth<\/td><\/tr>\n<tr><td>Team-wide (&#8220;creatures you control have\/gain trample&#8221;)<\/td><td>50<\/td><td>Garruk&#8217;s Uprising, Overrun, Surrak and Goreclaw<\/td><\/tr>\n<tr><td>Instants and sorceries<\/td><td>150<\/td><td>Overwhelming Stampede, Ram Through, Temur Battle Rage<\/td><\/tr>\n<tr><td>Equipment<\/td><td>46<\/td><td>Shadowspear, The Reaver Cleaver, Loxodon Warhammer<\/td><\/tr>\n<tr><td>Auras<\/td><td>46<\/td><td>Rancor, Eldrazi Conscription<\/td><\/tr>\n<tr><td>Trample counters<\/td><td>12<\/td><td>Trample is one of the keywords that can exist as a counter (rule 122.1b)<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Lands count too: Kessig Wolf Run gives +X\/+0 and trample for {X}{R}{G} and sits in 306,330 Commander decks on EDHREC.<\/p>\n\n<h2>The 25 most played trample cards<\/h2>\n\n<p>By the number of Commander decks on EDHREC that play them, 2 November 2026. Ten of the 25 have trample themselves; the other fifteen give it, which tells you how Commander players actually use the keyword: as a team-wide finisher on top of a board of big creatures.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Cost<\/th><th>Type<\/th><th>Trample<\/th><th>First set<\/th><th>Commander decks (EDHREC)<\/th><th>Cheapest<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Garruk&#8217;s Uprising<\/strong><\/td><td>{2}{G}<\/td><td>Enchantment<\/td><td>Grants it<\/td><td>M21 (2020)<\/td><td>838,277<\/td><td>$0.47<\/td><\/tr>\n<tr><td><strong>Craterhoof Behemoth<\/strong><\/td><td>{5}{G}{G}{G}<\/td><td>Creature<\/td><td>Grants it<\/td><td>AVR (2012)<\/td><td>381,672<\/td><td>$23.80<\/td><\/tr>\n<tr><td><strong>Shadowspear<\/strong><\/td><td>{1}<\/td><td>Equipment<\/td><td>Grants it<\/td><td>THB (2020)<\/td><td>372,508<\/td><td>$32.24<\/td><\/tr>\n<tr><td><strong>Rampaging Baloths<\/strong><\/td><td>{4}{G}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>ZEN (2009)<\/td><td>319,597<\/td><td>$0.30<\/td><\/tr>\n<tr><td><strong>Kessig Wolf Run<\/strong><\/td><td>\u2014<\/td><td>Land<\/td><td>Grants it<\/td><td>ISD (2011)<\/td><td>306,330<\/td><td>$0.38<\/td><\/tr>\n<tr><td><strong>Ghalta, Primal Hunger<\/strong><\/td><td>{10}{G}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>RIX (2018)<\/td><td>275,807<\/td><td>$0.95<\/td><\/tr>\n<tr><td><strong>Overwhelming Stampede<\/strong><\/td><td>{3}{G}{G}<\/td><td>Sorcery<\/td><td>Grants it<\/td><td>M11 (2010)<\/td><td>262,006<\/td><td>$1.00<\/td><\/tr>\n<tr><td><strong>The Reaver Cleaver<\/strong><\/td><td>{2}{R}<\/td><td>Equipment<\/td><td>Grants it<\/td><td>DMC (2022)<\/td><td>258,770<\/td><td>$22.54<\/td><\/tr>\n<tr><td><strong>Goreclaw, Terror of Qal Sisma<\/strong><\/td><td>{3}{G}<\/td><td>Creature<\/td><td>Grants it<\/td><td>M19 (2018)<\/td><td>212,542<\/td><td>$1.32<\/td><\/tr>\n<tr><td><strong>Hellkite Tyrant<\/strong><\/td><td>{4}{R}{R}<\/td><td>Creature<\/td><td>Has it<\/td><td>GTC (2013)<\/td><td>196,254<\/td><td>$2.05<\/td><\/tr>\n<tr><td><strong>Mossborn Hydra<\/strong><\/td><td>{2}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>FDN (2024)<\/td><td>194,875<\/td><td>$12.74<\/td><\/tr>\n<tr><td><strong>Rancor<\/strong><\/td><td>{G}<\/td><td>Aura<\/td><td>Grants it<\/td><td>ULG (1999)<\/td><td>173,735<\/td><td>$1.01<\/td><\/tr>\n<tr><td><strong>Kodama of the West Tree<\/strong><\/td><td>{2}{G}<\/td><td>Creature<\/td><td>Grants it<\/td><td>NEO (2022)<\/td><td>172,203<\/td><td>$20.16<\/td><\/tr>\n<tr><td><strong>Etali, Primal Conqueror<\/strong><\/td><td>{5}{R}{R}<\/td><td>Creature<\/td><td>Has it<\/td><td>MOM (2023)<\/td><td>164,848<\/td><td>$25.67<\/td><\/tr>\n<tr><td><strong>Blightsteel Colossus<\/strong><\/td><td>{12}<\/td><td>Artifact creature<\/td><td>Has it<\/td><td>MBS (2011)<\/td><td>162,488<\/td><td>$41.70<\/td><\/tr>\n<tr><td><strong>Loxodon Warhammer<\/strong><\/td><td>{3}<\/td><td>Equipment<\/td><td>Grants it<\/td><td>MRD (2003)<\/td><td>157,059<\/td><td>$1.37<\/td><\/tr>\n<tr><td><strong>Managorger Hydra<\/strong><\/td><td>{2}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>ORI (2015)<\/td><td>154,428<\/td><td>$0.44<\/td><\/tr>\n<tr><td><strong>Nyxbloom Ancient<\/strong><\/td><td>{4}{G}{G}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>THB (2020)<\/td><td>154,107<\/td><td>$26.79<\/td><\/tr>\n<tr><td><strong>Destiny Spinner<\/strong><\/td><td>{1}{G}<\/td><td>Creature<\/td><td>Grants it<\/td><td>THB (2020)<\/td><td>151,681<\/td><td>$1.12<\/td><\/tr>\n<tr><td><strong>Herd Heirloom<\/strong><\/td><td>{1}{G}<\/td><td>Artifact<\/td><td>Grants it<\/td><td>TDM (2025)<\/td><td>149,651<\/td><td>$4.74<\/td><\/tr>\n<tr><td><strong>Ram Through<\/strong><\/td><td>{1}{G}<\/td><td>Instant<\/td><td>Grants it<\/td><td>IKO (2020)<\/td><td>146,948<\/td><td>$0.27<\/td><\/tr>\n<tr><td><strong>Ghalta, Stampede Tyrant<\/strong><\/td><td>{5}{G}{G}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>LCI (2023)<\/td><td>146,731<\/td><td>$31.96<\/td><\/tr>\n<tr><td><strong>Kalonian Hydra<\/strong><\/td><td>{3}{G}{G}<\/td><td>Creature<\/td><td>Has it<\/td><td>M14 (2013)<\/td><td>140,299<\/td><td>$6.18<\/td><\/tr>\n<tr><td><strong>Triumph of the Hordes<\/strong><\/td><td>{2}{G}{G}<\/td><td>Sorcery<\/td><td>Grants it<\/td><td>NPH (2011)<\/td><td>136,444<\/td><td>$12.31<\/td><\/tr>\n<tr><td><strong>Akroma&#8217;s Memorial<\/strong><\/td><td>{7}<\/td><td>Legendary Artifact<\/td><td>Grants it<\/td><td>FUT (2007)<\/td><td>133,616<\/td><td>$34.72<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Garruk&#8217;s Uprising is the clear leader at 838,277 decks: three mana, trample for your whole team and a card for every 4-power creature that enters. Craterhoof Behemoth is the classic one-turn kill, and Shadowspear is in more decks than any other colorless trample card. You can look up current prices for any of these on our <a href=\"https:\/\/krakenthemeta.com\/cards-pricing\">MTG card price finder<\/a>.<\/p>\n\n<h2>Best trample commanders<\/h2>\n\n<p>The legendary creatures with trample (or that give it) by EDHREC deck count. Cheapest price is the cheapest regular printing on Scryfall.<\/p>\n\n<table>\n<thead><tr><th>Commander<\/th><th>Colors<\/th><th>Cost<\/th><th>Decks (EDHREC)<\/th><th>Cheapest<\/th><th>What it does<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Etali, Primal Conqueror<\/strong><\/td><td>RG<\/td><td>{5}{R}{R}<\/td><td>17,535<\/td><td>$25.67<\/td><td>7\/7 trample; casts free spells off every player&#8217;s library on entry<\/td><\/tr>\n<tr><td><strong>Ghalta, Primal Hunger<\/strong><\/td><td>G<\/td><td>{10}{G}{G}<\/td><td>10,827<\/td><td>$0.95<\/td><td>12\/12 trample; costs X less, X being your creatures&#8217; total power<\/td><\/tr>\n<tr><td><strong>Ojer Axonil, Deepest Might<\/strong><\/td><td>R<\/td><td>{2}{R}{R}<\/td><td>10,297<\/td><td>$23.03<\/td><td>4\/4 trample; small burn to opponents deals 4 instead<\/td><\/tr>\n<tr><td><strong>Alexios, Deimos of Kosmos<\/strong><\/td><td>R<\/td><td>{3}{R}<\/td><td>8,946<\/td><td>$0.32<\/td><td>4\/4 trample that changes hands each upkeep and grows every turn<\/td><\/tr>\n<tr><td><strong>Maha, Its Feathers Night<\/strong><\/td><td>B<\/td><td>{3}{B}{B}<\/td><td>6,456<\/td><td>$17.27<\/td><td>6\/5 flying, trample; opponents&#8217; creatures have base toughness 1<\/td><\/tr>\n<tr><td><strong>Atarka, World Render<\/strong><\/td><td>RG<\/td><td>{5}{R}{G}<\/td><td>5,994<\/td><td>$0.38<\/td><td>6\/4 flying, trample; attacking Dragons gain double strike<\/td><\/tr>\n<tr><td><strong>Goreclaw, Terror of Qal Sisma<\/strong><\/td><td>G<\/td><td>{3}{G}<\/td><td>5,603<\/td><td>$1.32<\/td><td>Big creatures cost 2 less; 4-power attackers get +1\/+1 and trample<\/td><\/tr>\n<tr><td><strong>Zacama, Primal Calamity<\/strong><\/td><td>RGW<\/td><td>{6}{R}{G}{W}<\/td><td>4,790<\/td><td>$1.90<\/td><td>9\/9 reach, vigilance, trample with three activated abilities<\/td><\/tr>\n<tr><td><strong>Vorinclex, Monstrous Raider<\/strong><\/td><td>G<\/td><td>{4}{G}{G}<\/td><td>4,537<\/td><td>$37.10<\/td><td>6\/6 trample, haste; doubles your counters, halves opponents&#8217;<\/td><\/tr>\n<tr><td><strong>Koma, World-Eater<\/strong><\/td><td>UG<\/td><td>{3}{G}{G}{U}{U}<\/td><td>3,892<\/td><td>$0.57<\/td><td>8\/12 trample, ward 4; four 3\/3 Serpents each time it connects<\/td><\/tr>\n<tr><td><strong>Kodama of the West Tree<\/strong><\/td><td>G<\/td><td>{2}{G}<\/td><td>1,773<\/td><td>$20.16<\/td><td>Modified creatures have trample and ramp when they connect<\/td><\/tr>\n<tr><td><strong>Surrak and Goreclaw<\/strong><\/td><td>G<\/td><td>{4}{G}{G}<\/td><td>562<\/td><td>$6.61<\/td><td>6\/5 trample; other creatures have trample, get a +1\/+1 counter and haste<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Trample matters most on commanders that need to connect: Koma&#8217;s Serpents, Kodama&#8217;s ramp and Etali&#8217;s poison back face only happen on combat damage to a player, and 704 Commander-legal cards trigger on &#8220;deals combat damage to a player&#8221;. Trample is how a blocked creature still triggers them. Browse community builds for any of these on <a href=\"https:\/\/krakenthemeta.com\/decks\">our public deck gallery<\/a>.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/c\/f\/cf3320ec-c4e8-405a-982d-e009c58c9e21.jpg?1783910833\" alt=\"A giant dark blue owl with moon and star markings spreads its wings over a field of oversized green plants and pink pitcher flowers under a pale sky\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Maha, Its Feathers Night (Bloomburrow): a 6\/5 flying trampler that sets the base toughness of every opposing creature to 1, so any single blocker soaks just 1 point. Art by Alessandra Pisano. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Is trample legal in Standard, Modern and Commander?<\/h2>\n\n<p>Trample is an evergreen keyword, so it is legal in every format. Counting every card that has or mentions trample (1,651 on Scryfall, 2 November 2026):<\/p>\n\n<table>\n<thead><tr><th>Format<\/th><th>Legal cards with or giving trample<\/th><th>Notes<\/th><\/tr><\/thead><tbody>\n<tr><td>Standard<\/td><td>308<\/td><td>Cori-Steel Cutter is banned<\/td><\/tr>\n<tr><td>Pioneer<\/td><td>866<\/td><td>Cori-Steel Cutter is banned<\/td><\/tr>\n<tr><td>Modern<\/td><td>1,155<\/td><td>Hogaak, Arisen Necropolis is banned<\/td><\/tr>\n<tr><td>Pauper<\/td><td>370<\/td><td>Commons only<\/td><\/tr>\n<tr><td>Legacy \/ Vintage<\/td><td>1,603 \/ 1,604<\/td><td>Dreadhorde Arcanist is banned in Legacy<\/td><\/tr>\n<tr><td>Commander<\/td><td>1,606<\/td><td>Primeval Titan is banned<\/td><\/tr>\n<tr><td>Historic \/ Timeless (Arena)<\/td><td>868 \/ 868<\/td><td>Arena formats<\/td><\/tr>\n<\/tbody><\/table>\n\n<h2>Budget Surrak and Goreclaw trample deck ($84.37)<\/h2>\n\n<p>Surrak and Goreclaw is a 6\/5 trampler for six with the cleanest trample text in Commander: <strong>other creatures you control have trample, and every other nontoken creature that enters gets a +1\/+1 counter and haste.<\/strong> That turns a mono-green stompy deck into one where every creature is a trampler the turn it lands. The plan is simple: ramp hard for four turns, then drop creatures that are bigger than anything that can block them.<\/p>\n\n<ul>\n<li><strong>Ten ramp spells and eight mana creatures.<\/strong> Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Leafkin Druid, Wood Elves, Sakura-Tribe Elder and Karametra&#8217;s Acolyte, plus Sol Ring, Arcane Signet, Wild Growth, Utopia Sprawl, Cultivate, Kodama&#8217;s Reach, Rampant Growth, Nature&#8217;s Lore, Skyshroud Claim and Explosive Vegetation get Surrak down on turn four.<\/li>\n<li><strong>Big bodies.<\/strong> 18 of the 32 other creatures have printed power 4 or more, and three more (Kalonian Hydra, Ulvenwald Hydra, Cultivator Colossus) get there on entry. Goreclaw makes the 4-power ones cost two less, and Ghalta, Primal Hunger often costs two green.<\/li>\n<li><strong>Card draw that rewards size.<\/strong> Garruk&#8217;s Uprising, Elemental Bond, Garruk&#8217;s Packleader, Soul of the Harvest and Beast Whisperer draw off creatures entering; Rishkar&#8217;s Expertise, Momentous Fall and Greater Good cash in power for cards.<\/li>\n<li><strong>Finishers.<\/strong> Thunderfoot Baloth gives every other creature +2\/+2 and trample while you control your commander, Kalonian Hydra doubles every +1\/+1 counter Surrak hands out, and Overwhelming Stampede or Overrun end the game on a wide board.<\/li>\n<li><strong>Protection and removal.<\/strong> Swiftfoot Boots, Lightning Greaves, Tamiyo&#8217;s Safekeeping, Blossoming Defense and Snakeskin Veil keep Surrak alive; Beast Within, Ram Through, Kenrith&#8217;s Transformation, Krosan Grip and Kogla handle problems. Vigor prevents damage to your other creatures and turns it into +1\/+1 counters, so your blocked attackers grow instead of dying.<\/li>\n<\/ul>\n\n<p>Two anti-synergies we checked before listing: Kogla returns Humans to hand, and both Surrak and Eternal Witness are Humans (that&#8217;s a feature: re-buy Witness, or save Surrak from removal). And we cut Return of the Wildspeaker from the first draft, because it only counts non-Human creatures and Surrak is a Human Bear. The deck validated clean on Scryfall: 100 cards, all mono-green, all Commander legal, 35 lands, average mana value 3.78 for its 65 nonland cards. Before you sleeve it, run it through our free <a href=\"https:\/\/krakenthemeta.com\/mtg-deck-analyzer\">MTG deck analyzer<\/a> for the curve and mana base.<\/p>\n\n<div class=\"ktm-deck-cta\"><h4>Budget Surrak and Goreclaw Trample - Commander Deck<\/h4><p>100 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Surrak%2520and%2520Goreclaw%257C%257C1%2520Llanowar%2520Elves%257C%257C1%2520Elvish%2520Mystic%257C%257C1%2520Fyndhorn%2520Elves%257C%257C1%2520Arbor%2520Elf%257C%257C1%2520Leafkin%2520Druid%257C%257C1%2520Wood%2520Elves%257C%257C1%2520Sakura-Tribe%2520Elder%257C%257C1%2520Karametra%25E2%2580%2599s%2520Acolyte%257C%257C1%2520Goreclaw%252C%2520Terror%2520of%2520Qal%2520Sisma%257C%257C1%2520Ghalta%252C%2520Primal%2520Hunger%257C%257C1%2520Rampaging%2520Baloths%257C%257C1%2520Defiler%2520of%2520Vigor%257C%257C1%2520Soul%2520of%2520the%2520Harvest%257C%257C1%2520Beast%2520Whisperer%257C%257C1%2520Garruk%25E2%2580%2599s%2520Packleader%257C%257C1%2520Ravenous%2520Baloth%257C%257C1%2520Ulvenwald%2520Hydra%257C%257C1%2520Kogla%252C%2520the%2520Titan%2520Ape%257C%257C1%2520Annoyed%2520Altisaur%257C%257C1%2520Eternal%2520Witness%257C%257C1%2520Managorger%2520Hydra%257C%257C1%2520Kalonian%2520Hydra%257C%257C1%2520Thragtusk%257C%257C1%2520End-Raze%2520Forerunners%257C%257C1%2520Pelakka%2520Wurm%257C%257C1%2520Cultivator%2520Colossus%257C%257C1%2520Vigor%257C%257C1%2520Krosan%2520Tusker%257C%257C1%2520Wolfir%2520Silverheart%257C%257C1%2520Thunderfoot%2520Baloth%257C%257C1%2520Ancient%2520Imperiosaur%257C%257C1%2520Gigantosaurus%257C%257C1%2520Swiftfoot%2520Boots%257C%257C1%2520Lightning%2520Greaves%257C%257C1%2520Rancor%257C%257C1%2520Wild%2520Growth%257C%257C1%2520Utopia%2520Sprawl%257C%257C1%2520Kenrith%25E2%2580%2599s%2520Transformation%257C%257C1%2520Momentous%2520Fall%257C%257C1%2520Beast%2520Within%257C%257C1%2520Ram%2520Through%257C%257C1%2520Nature%25E2%2580%2599s%2520Claim%257C%257C1%2520Return%2520to%2520Nature%257C%257C1%2520Krosan%2520Grip%257C%257C1%2520Blossoming%2520Defense%257C%257C1%2520Tamiyo%25E2%2580%2599s%2520Safekeeping%257C%257C1%2520Snakeskin%2520Veil%257C%257C1%2520Inspiring%2520Call%257C%257C1%2520Cultivate%257C%257C1%2520Kodama%25E2%2580%2599s%2520Reach%257C%257C1%2520Rampant%2520Growth%257C%257C1%2520Nature%25E2%2580%2599s%2520Lore%257C%257C1%2520Skyshroud%2520Claim%257C%257C1%2520Explosive%2520Vegetation%257C%257C1%2520Harmonize%257C%257C1%2520Shamanic%2520Revelation%257C%257C1%2520Rishkar%25E2%2580%2599s%2520Expertise%257C%257C1%2520Overwhelming%2520Stampede%257C%257C1%2520Overrun%257C%257C1%2520Garruk%25E2%2580%2599s%2520Uprising%257C%257C1%2520Elemental%2520Bond%257C%257C1%2520Greater%2520Good%257C%257C1%2520Sol%2520Ring%257C%257C1%2520Arcane%2520Signet%257C%257C1%2520Rogue%25E2%2580%2599s%2520Passage%257C%257C1%2520Mosswort%2520Bridge%257C%257C1%2520Temple%2520of%2520the%2520False%2520God%257C%257C1%2520Reliquary%2520Tower%257C%257C1%2520Oran-Rief%252C%2520the%2520Vastwood%257C%257C1%2520Tranquil%2520Thicket%257C%257C29%2520Forest%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\n\n<p>The ten most expensive cards:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Type<\/th><th>Cheapest printing<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Surrak and Goreclaw<\/strong><\/td><td>Commander<\/td><td>FDC<\/td><td>$6.61<\/td><\/tr>\n<tr><td><strong>Kalonian Hydra<\/strong><\/td><td>Creature<\/td><td>BLC<\/td><td>$6.18<\/td><\/tr>\n<tr><td><strong>Beast Whisperer<\/strong><\/td><td>Creature<\/td><td>FDC<\/td><td>$5.74<\/td><\/tr>\n<tr><td><strong>Cultivator Colossus<\/strong><\/td><td>Creature<\/td><td>INR<\/td><td>$5.07<\/td><\/tr>\n<tr><td><strong>Kogla, the Titan Ape<\/strong><\/td><td>Creature<\/td><td>IKO<\/td><td>$4.31<\/td><\/tr>\n<tr><td><strong>Tamiyo&#8217;s Safekeeping<\/strong><\/td><td>Instant<\/td><td>FDC<\/td><td>$3.79<\/td><\/tr>\n<tr><td><strong>Momentous Fall<\/strong><\/td><td>Instant<\/td><td>ROE<\/td><td>$3.56<\/td><\/tr>\n<tr><td><strong>Defiler of Vigor<\/strong><\/td><td>Creature<\/td><td>DMU<\/td><td>$3.46<\/td><\/tr>\n<tr><td><strong>Lightning Greaves<\/strong><\/td><td>Equipment<\/td><td>FIC<\/td><td>$3.36<\/td><\/tr>\n<tr><td><strong>Reliquary Tower<\/strong><\/td><td>Land<\/td><td>PLST<\/td><td>$2.80<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Upgrades if you have the budget: Craterhoof Behemoth ($23.80), Vorinclex, Monstrous Raider and Mossborn Hydra are the first three. Prices are Scryfall&#8217;s cheapest regular printing on 2 November 2026 and move daily.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/2\/7\/276f5cee-a501-4658-bd4d-7a044bf1ccbc.jpg?1783907345\" alt=\"A towering beast covered in moss and vines with huge curved tusks and purple crystals strides across a misty plain, trees splintering around its feet\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Craterhoof Behemoth (Avacyn Restored; this art from Tarkir: Dragonstorm): haste, and your whole team gains trample and +X\/+X, X being the number of creatures you control. In 381,672 Commander decks. Art by Magali Villeneuve. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>How to beat trample<\/h2>\n\n<ul>\n<li><strong>Block with toughness, not bodies.<\/strong> Trample punishes chump blocks. One 0\/8 wall soaks more than four 1\/1 tokens. If you&#8217;re going to block a trampler, block with your biggest creature, or several, so their total toughness eats the damage.<\/li>\n<li><strong>Pump the blocker before damage.<\/strong> Lethal is checked when damage is assigned, so a +3\/+3 trick after blocks soaks 3 more points.<\/li>\n<li><strong>Deathtouch blockers still kill it.<\/strong> A 1\/1 deathtoucher only stops 1 point, but it destroys the trampler. Trade, don&#8217;t chump.<\/li>\n<li><strong>Remove the keyword or the source.<\/strong> Kill the Rancor target, destroy Garruk&#8217;s Uprising, or use a &#8220;loses all abilities&#8221; effect. Without trample, the full damage goes into one blocker.<\/li>\n<li><strong>Fog it.<\/strong> 122 Commander-legal cards say &#8220;prevent all combat damage&#8221;. Trample doesn&#8217;t care about prevention when assigning, but a Fog stops all of it from being dealt.<\/li>\n<\/ul>\n\n<h2>Trample FAQ<\/h2>\n\n<h3>What does trample do in MTG?<\/h3>\n<p>When an attacking creature with trample is blocked, it assigns lethal damage to its blockers and can send the rest to the player, planeswalker or battle it is attacking (rule 702.19b).<\/p>\n\n<h3>Does trample work when blocking?<\/h3>\n<p>No. Trample only modifies an attacking creature&#8217;s combat damage (rule 702.19a). A blocking trampler deals all its damage to the creature it blocks.<\/p>\n\n<h3>How does trample work with multiple blockers?<\/h3>\n<p>You assign lethal damage to every blocker, in any split you like, and the excess goes to the player. A 7\/7 blocked by a 2\/2 and a 3\/3 deals 2, 3 and 2 to the player.<\/p>\n\n<h3>What happens if a trample creature&#8217;s blocker is removed?<\/h3>\n<p>All its damage goes to the defending player (rule 702.19d). A creature without trample in the same spot deals no damage at all.<\/p>\n\n<h3>How does trample work with deathtouch?<\/h3>\n<p>1 damage to each blocker counts as lethal (rule 702.2c), so everything else goes to the player. No card prints both keywords on itself; you have to combine them.<\/p>\n\n<h3>How does double strike work with trample?<\/h3>\n<p>The first hit kills the blocker and tramples the excess; the second hit goes entirely to the player, because the blocker is gone (rule 702.19d).<\/p>\n\n<h3>Does trample damage go to the player when attacking a planeswalker?<\/h3>\n<p>No. Excess goes to the planeswalker only (rule 702.19f). The one exception is Thrasta, Tempest&#8217;s Roar, the only card with trample over planeswalkers.<\/p>\n\n<h3>Does trample work against indestructible blockers?<\/h3>\n<p>Yes. You only need to assign damage equal to the blocker&#8217;s toughness; indestructible doesn&#8217;t change what counts as lethal. The blocker survives, but the excess gets through.<\/p>\n\n<h3>Do multiple instances of trample stack?<\/h3>\n<p>No. They are redundant (rule 702.19g).<\/p>\n\n<h3>Is trample in Standard?<\/h3>\n<p>Yes. 308 Standard-legal cards have or give trample on 2 November 2026, and 118 new trample cards were printed this year, the most of any year.<\/p>\n","protected":false},"excerpt":{"rendered":"Trample in MTG pushes excess damage past blockers. The rules, deathtouch and double strike combos, top cards, best commanders and an $84 deck.","protected":false},"author":0,"featured_media":2032,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-2033","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mtg-guides"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Trample MTG: How It Works and the Best Cards<\/title>\n<meta name=\"description\" content=\"Trample in MTG pushes excess damage past blockers. 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