{"id":2040,"date":"2026-11-03T08:12:39","date_gmt":"2026-11-03T08:12:39","guid":{"rendered":"https:\/\/krakenthemeta.com\/blog\/mtg-equip\/"},"modified":"2026-11-03T08:12:39","modified_gmt":"2026-11-03T08:12:39","slug":"mtg-equip","status":"publish","type":"post","link":"https:\/\/krakenthemeta.com\/blog\/mtg-equip\/","title":{"rendered":"Equip MTG: How Equipment Works, Living Weapon, Reconfigure and an $85 Cloud Deck (2026)"},"content":{"rendered":"<p><strong>Equip<\/strong> is the Magic: The Gathering keyword that attaches an Equipment to a creature. <strong>&#8220;Equip [cost]&#8221; means &#8220;[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.&#8221;<\/strong> You cast the Equipment like any other artifact, it enters the battlefield on its own, and then you pay its equip cost, in your main phase with the stack empty, to put it on one of your creatures. The creature gets whatever the Equipment grants. If the creature dies, the Equipment stays on the battlefield and you can pay to move it again.<\/p>\n\n<p>Equip arrived with Mirrodin in October 2003, when Lightning Greaves, Mask of Memory and Loxodon Warhammer were all new cards. Scryfall now lists 615 cards with the keyword, and the last six years have each added 48 to 59 more. The part of equip most guides skip is what it costs over a game, so we counted it. Of the 588 Equipment with a plain mana equip cost, <strong>190 are cheaper to equip than to cast, 195 cost the same and 203 cost more.<\/strong> 357 of them (61%) equip for {2} or less, which is why the most played Equipment in Commander are the cheap ones you move every turn.<\/p>\n\n<p>This guide covers the equip rules (timing, targets, what happens when the creature dies or changes sides), every way to skip or cut the equip cost, the auto-attach keywords <strong>living weapon, For Mirrodin! and job select<\/strong>, <strong>reconfigure<\/strong>, the most played Equipment and equipment commanders, legality in every format and an <strong>$84.96 budget Cloud, Ex-SOLDIER Commander deck<\/strong> with 25 Equipment and nine ways to attach them for free.<\/p>\n\n<h2>What is equip in MTG?<\/h2>\n\n<p>Equip is rule 702.6 of the Comprehensive Rules. Rule 702.6a gives the definition above: equip is an activated ability of Equipment cards, it targets a creature you control, and it can only be activated as a sorcery. Sorcery speed (rule 307.1) means three conditions at once: it&#8217;s your turn, it&#8217;s one of your main phases, and the stack is empty. You can&#8217;t equip in combat, on an opponent&#8217;s turn, or in response to a spell.<\/p>\n\n<p>The rest of how Equipment works lives in rule 301.5, the artifact rules:<\/p>\n\n<ul>\n<li><strong>Equipment enter unattached<\/strong> (301.5b). Casting Swiftfoot Boots doesn&#8217;t put it on anything. You pay {2} to cast it and then {1} to equip it, so a &#8220;two-mana&#8221; Equipment is really three the first time.<\/li>\n<li><strong>Control of the creature only matters when you equip<\/strong> (301.5b). You can only target your own creature, but if an opponent later steals that creature, the Equipment stays on it and keeps working for them until you pay to move it back.<\/li>\n<li><strong>An Equipment can&#8217;t equip more than one creature, and can&#8217;t equip itself<\/strong> (301.5c). An Equipment that&#8217;s also a creature can&#8217;t equip anything unless it has reconfigure.<\/li>\n<li><strong>Only the Equipment&#8217;s controller can activate its abilities<\/strong> (301.5d), including the equip ability. Abilities the Equipment grants with &#8220;has&#8221; belong to the creature&#8217;s controller.<\/li>\n<\/ul>\n\n<p>Equipment is the artifact cousin of the Aura, and the difference is the whole point of the card type: when an enchanted creature dies, the Aura goes to the graveyard with it; when an equipped creature dies, the Equipment stays (704.5n). That is why Equipment carries voltron decks, and why our <a href=\"https:\/\/krakenthemeta.com\/blog\/best-voltron-commanders\/\">best voltron commanders guide<\/a> leans on it so heavily.<\/p>\n\n<h2>Equip rules: 13 common situations<\/h2>\n\n<table>\n<thead><tr><th>Situation<\/th><th>What happens<\/th><th>Source<\/th><\/tr><\/thead><tbody>\n<tr><td>You want to equip during combat or on an opponent&#8217;s turn<\/td><td>You can&#8217;t. Equip is sorcery speed unless a card like Leonin Shikari or Forge Anew says otherwise<\/td><td>CR 702.6a, 307.1<\/td><\/tr>\n<tr><td>You want to equip an opponent&#8217;s creature<\/td><td>You can&#8217;t. Equip only targets a creature you control<\/td><td>CR 702.6a<\/td><\/tr>\n<tr><td>You move an Equipment to a different creature<\/td><td>Pay the equip cost again; it leaves the first creature and attaches to the new one<\/td><td>CR 701.3a<\/td><\/tr>\n<tr><td>You target the creature it&#8217;s already on<\/td><td>Legal, but nothing happens and the mana is spent<\/td><td>CR 701.3b<\/td><\/tr>\n<tr><td>The opponent kills the target in response<\/td><td>The ability fizzles. The Equipment stays where it was and the mana is gone<\/td><td>CR 608.2b<\/td><\/tr>\n<tr><td>The equipped creature dies<\/td><td>The Equipment becomes unattached and stays on the battlefield<\/td><td>CR 704.5n<\/td><\/tr>\n<tr><td>An opponent gains control of the equipped creature<\/td><td>The Equipment stays attached and helps them. You still control it and can pay to move it back<\/td><td>CR 301.5b, 301.5d<\/td><\/tr>\n<tr><td>The creature gains protection from artifacts<\/td><td>The Equipment falls off (but stays on the battlefield). Protection from a color doesn&#8217;t knock off colorless Equipment<\/td><td>CR 702.16d<\/td><\/tr>\n<tr><td>Your creature has shroud<\/td><td>You can&#8217;t equip it, because equip targets. Hexproof only stops opponents, so you can equip a hexproof creature<\/td><td>CR 702.6a, 702.18<\/td><\/tr>\n<tr><td>The Equipment becomes a creature (an animation effect)<\/td><td>It falls off, unless it has reconfigure<\/td><td>CR 301.5c<\/td><\/tr>\n<tr><td>A card has two equip abilities (&#8220;Equip legendary creature {3}&#8221;, &#8220;Equip {7}&#8221;)<\/td><td>Use either one. The cheaper one can only target a creature with that quality<\/td><td>CR 702.6c, 702.6d<\/td><\/tr>\n<tr><td>A card says &#8220;attach it to target creature&#8221; when it enters<\/td><td>That isn&#8217;t equipping. No mana, no sorcery-speed restriction<\/td><td>Mithril Coat ruling, 16 Jun 2023<\/td><\/tr>\n<tr><td>A planeswalker with &#8220;Equip planeswalker&#8221;<\/td><td>It attaches to a planeswalker you control as though it were a creature<\/td><td>CR 702.6e<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>The shroud row is the one that catches people in Commander. Lightning Greaves gives shroud, so once it&#8217;s on your commander you can&#8217;t equip anything else to it. Rulings on Greaves spell it out: you can&#8217;t simply unequip it, you have to move it to another creature first. Swiftfoot Boots gives hexproof instead, which only stops opponents, so you can keep stacking Equipment on the same creature. Our <a href=\"https:\/\/krakenthemeta.com\/blog\/mtg-shroud\/\">shroud guide<\/a> covers the rest of that difference.<\/p>\n\n<h2>How much does equipping cost?<\/h2>\n\n<p>An Equipment has two prices: the mana to cast it once and the mana to equip it every time it moves. We read the equip line on every Equipment on Scryfall on 3 November 2026. 588 have a plain mana equip cost; the other 27 only have a restricted one (Excalibur&#8217;s &#8220;Equip legendary creature {2}&#8221;) or a non-mana cost.<\/p>\n\n<table>\n<thead><tr><th>Equip cost<\/th><th>Equipment<\/th><th>Share of 588<\/th><th>Examples<\/th><\/tr><\/thead><tbody>\n<tr><td>{0}<\/td><td>6<\/td><td>1%<\/td><td>Lightning Greaves, Shuko, Grafted Wargear<\/td><\/tr>\n<tr><td>{1}<\/td><td>110<\/td><td>19%<\/td><td>Swiftfoot Boots, Skullclamp, Champion&#8217;s Helm<\/td><\/tr>\n<tr><td>{2}<\/td><td>241<\/td><td>41%<\/td><td>Basilisk Collar, Shadowspear, every Sword of X and Y<\/td><\/tr>\n<tr><td>{3}<\/td><td>149<\/td><td>25%<\/td><td>Loxodon Warhammer, Embercleave, Behemoth Sledge<\/td><\/tr>\n<tr><td>{4}<\/td><td>53<\/td><td>9%<\/td><td>Hammer of Nazahn, Blade of Selves, Hero&#8217;s Blade<\/td><\/tr>\n<tr><td>{5} or more<\/td><td>29<\/td><td>5%<\/td><td>Batterskull {5}, Helm of the Host {5}, Kaldra Compleat {7}, Colossus Hammer {8}<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Set the equip cost against the cast cost and the split is almost exactly even: <strong>190 Equipment (32%) are cheaper to equip than to cast, 195 (33%) cost the same and 203 (35%) cost more.<\/strong> The design logic is easy to read once you see it. Cheap, flexible effects (haste, hexproof, a card on death) have low equip costs so you can move them every turn. Huge stat boosts are cheap to cast and expensive to equip, so you pay for them over time. Colossus Hammer is the extreme case: one mana to cast, eight to equip, for +10\/+10.<\/p>\n\n<p>This is also why equip decks are about mana efficiency more than raw power. A deck that has to pay full price for every move falls behind; a deck that cheats the cost (next section) gets to treat Colossus Hammer as a one-mana +10\/+10.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/8\/9\/897a134e-7e61-4fe1-bbae-23ef1fe5c0cf.jpg?1783926175\" alt=\"A bearded dwarf in blue and gold armor heaves an enormous stone hammer carved with glowing green runes over his shoulder, tall sandstone cliffs and a blue sky behind him\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Colossus Hammer (Core Set 2020; this art from Forgotten Realms Commander): one mana to cast, eight to equip, +10\/+10. The biggest gap between cast cost and equip cost of any Equipment in Commander, and in 182,872 decks. Art by Dmitry Burmak. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Ways to skip or reduce the equip cost<\/h2>\n\n<p>Every serious Equipment deck runs some of these. They fall into three groups: cards that make equipping cheaper, cards that let you skip the equip ability entirely, and the very rare cards that change its timing.<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>What it does to equipping<\/th><th>Group<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Puresteel Paladin<\/strong><\/td><td>Equipment you control have equip {0} while you control three or more artifacts, and it draws a card when an Equipment enters<\/td><td>Free equip<\/td><\/tr>\n<tr><td><strong>Bruenor Battlehammer<\/strong><\/td><td>Pay {0} instead of the equip cost of the first equip ability you activate each turn; +2\/+0 per attached Equipment<\/td><td>Free equip<\/td><\/tr>\n<tr><td><strong>Forge Anew<\/strong><\/td><td>First equip each turn is free, equip at instant speed during your turn, and it returns an Equipment from your graveyard<\/td><td>Free equip + timing<\/td><\/tr>\n<tr><td><strong>Syr Gwyn, Hero of Ashvale<\/strong><\/td><td>Equipment you control have equip Knight {0}<\/td><td>Free equip<\/td><\/tr>\n<tr><td><strong>Astor, Bearer of Blades<\/strong><\/td><td>Equipment you control have equip {1}, so Colossus Hammer costs 1 to move<\/td><td>Cheaper equip<\/td><\/tr>\n<tr><td><strong>Fighter Class<\/strong><\/td><td>Tutors an Equipment, then level 2 makes equip abilities cost {2} less<\/td><td>Cheaper equip<\/td><\/tr>\n<tr><td><strong>Auriok Steelshaper<\/strong><\/td><td>Equip costs you pay cost {1} less<\/td><td>Cheaper equip<\/td><\/tr>\n<tr><td><strong>Hammer of Nazahn<\/strong><\/td><td>Whenever an Equipment you control enters, you may attach it to a creature for free<\/td><td>Skip equip<\/td><\/tr>\n<tr><td><strong>Sigarda&#8217;s Aid<\/strong><\/td><td>Equipment have flash, and each one that enters may attach to a creature you control<\/td><td>Skip equip<\/td><\/tr>\n<tr><td><strong>Armory Automaton<\/strong><\/td><td>Attaches any number of Equipment to itself when it enters or attacks<\/td><td>Skip equip<\/td><\/tr>\n<tr><td><strong>Brass Squire<\/strong><\/td><td>{T}: attach an Equipment you control to a creature you control<\/td><td>Skip equip<\/td><\/tr>\n<tr><td><strong>Balan, Wandering Knight<\/strong><\/td><td>{1}{W}: attach all Equipment you control to Balan<\/td><td>Skip equip<\/td><\/tr>\n<tr><td><strong>Leonin Shikari<\/strong><\/td><td>You may activate equip abilities any time you could cast an instant<\/td><td>Timing<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Two facts from the census are worth knowing. First, <strong>only two cards in the game let you equip at instant speed: Leonin Shikari and Forge Anew<\/strong> (and Forge Anew only during your turn). Everything else that moves Equipment at odd times does it by attaching, not equipping. Second, attaching is far more common than people think: about 57 Equipment attach themselves to a creature when they enter (Mithril Coat, Embercleave, Maul of the Skyclaves, Cliffhaven Kitesail), and another 40 cards attach Equipment as an effect. None of those pay the equip cost, and none of them care whether it&#8217;s your main phase.<\/p>\n\n<p>The equip variants are a smaller group. &#8220;Equip legendary creature&#8221; appears on Blackblade Reforged ({3} instead of {7}), Brotherhood Regalia, Wrecking Ball Arm and Excalibur, Sword of Eden; Commander&#8217;s Plate has &#8220;Equip commander {3}&#8221;; Steelclaw Lance has &#8220;Equip Knight {1}&#8221;; and Luxior, Giada&#8217;s Gift has &#8220;Equip planeswalker {1}&#8221;, which turns a planeswalker into a creature. Rule 702.6c says the restriction only applies to that ability: Blackblade can still move to a nonlegendary creature by paying {7}, or for free with Hammer of Nazahn.<\/p>\n\n<h2>Living weapon, For Mirrodin! and job select<\/h2>\n\n<p>Three keywords solve the oldest Equipment problem, that an Equipment does nothing on an empty board. Each one makes a creature token when the Equipment enters and attaches the Equipment to it for free. They are triggered abilities, not equip abilities.<\/p>\n\n<table>\n<thead><tr><th>Keyword<\/th><th>Token<\/th><th>Rule<\/th><th>Commander-legal cards<\/th><th>Most played<\/th><\/tr><\/thead><tbody>\n<tr><td>Living weapon<\/td><td>0\/0 black Phyrexian Germ<\/td><td>702.92a<\/td><td>19<\/td><td>Nettlecyst, Kaldra Compleat, Bitterthorn, Batterskull<\/td><\/tr>\n<tr><td>For Mirrodin!<\/td><td>2\/2 red Rebel<\/td><td>702.163a<\/td><td>13<\/td><td>Hexplate Wallbreaker, Glimmer Lens, Bladehold War-Whip<\/td><\/tr>\n<tr><td>Job select<\/td><td>1\/1 colorless Hero<\/td><td>702.182a<\/td><td>19<\/td><td>Black Mage&#8217;s Rod, Dancer&#8217;s Chakrams, Machinist&#8217;s Arsenal<\/td><\/tr>\n<tr><td>Reconfigure<\/td><td>None. The Equipment is a creature itself<\/td><td>702.151a<\/td><td>17<\/td><td>The Reality Chip, Lizard Blades, Lion Sash<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Living weapon (Mirrodin Besieged, 2011) has the sharpest rule: the Germ is 0\/0, so it only lives while the Equipment is on it. <strong>Equip the Equipment to another creature and the Germ dies<\/strong> as a state-based action. That&#8217;s fine when you want the Equipment on your commander, and it&#8217;s a free sacrifice for death triggers. For Mirrodin! (Phyrexia: All Will Be One, 2023) and job select (Final Fantasy, 2025) leave a real body behind when you move the Equipment: a 2\/2 Rebel or a 1\/1 Hero that keeps attacking.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/5\/7\/572fb0dc-d876-4e1b-91d1-9c595f6f6f04.jpg?1783915404\" alt=\"A towering black metal construct with spiked limbs, a golden crested helm and a pale glowing shield raises a curved silver blade under a stormy sky\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Kaldra Compleat (Modern Horizons 2; this art from Commander Masters): living weapon on a seven-mana Equipment, so the Germ arrives as a 5\/5 with first strike, trample, indestructible and haste. Art by Vincent Proce. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Reconfigure: Equipment that are creatures<\/h2>\n\n<p>Reconfigure (Kamigawa: Neon Dynasty, 2022) is the exception to rule 301.5c. A reconfigure card is an artifact creature with the Equipment subtype. Rule 702.151a gives it two abilities, both sorcery speed: pay the cost to attach it to another creature you control, or pay it again to unattach it. <strong>While it&#8217;s attached, it stops being a creature<\/strong> (702.151b), so it dodges creature removal and wraths; when the creature it&#8217;s on dies, it becomes unattached and is a creature again.<\/p>\n\n<p>Reconfigure cards don&#8217;t have the equip keyword, which matters for cost reducers: Fighter Class, Auriok Steelshaper and Bruenor&#8217;s free first equip only touch equip abilities, and reconfigure isn&#8217;t one. The Reality Chip (play lands and cast spells from the top of your library while attached) is the most played reconfigure card in Commander, in 145,581 decks, and because it&#8217;s a legendary creature, it can also be your commander.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/a\/7\/a747e6cf-c687-4c4f-8e07-d51165d6cb62.jpg?1783923864\" alt=\"Two long curved red blades with lizard-shaped hilts float side by side in front of crackling white lightning on a blue background\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Lizard Blades (Kamigawa: Neon Dynasty): a 1\/1 double striker that can reconfigure for {2} onto another creature and give it double strike instead. In 109,894 Commander decks. Art by Jason Kang. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>The 25 most played Equipment in Commander<\/h2>\n\n<p>Ranked by EDHREC deck count on 3 November 2026. The striking part is the top of the list: <strong>the two most played Equipment, Swiftfoot Boots (2.8 million decks) and Lightning Greaves (2.57 million), don&#8217;t add a single point of power.<\/strong> They give haste and protection for an equip cost of {1} and {0}. In Commander, the Equipment people play most are the ones that keep a commander alive and attacking, not the ones that make it bigger.<\/p>\n\n<table>\n<thead><tr><th>Equipment<\/th><th>Cast<\/th><th>Equip<\/th><th>First set<\/th><th>Commander decks (EDHREC)<\/th><th>Cheapest<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Swiftfoot Boots<\/strong><\/td><td>{2}<\/td><td>{1}<\/td><td>M12 (2011)<\/td><td>2,798,269<\/td><td>$1.79<\/td><\/tr>\n<tr><td><strong>Lightning Greaves<\/strong><\/td><td>{2}<\/td><td>{0}<\/td><td>MRD (2003)<\/td><td>2,572,527<\/td><td>$3.73<\/td><\/tr>\n<tr><td><strong>Skullclamp<\/strong><\/td><td>{1}<\/td><td>{1}<\/td><td>DST (2004)<\/td><td>1,191,738<\/td><td>$4.80<\/td><\/tr>\n<tr><td><strong>Sword of the Animist<\/strong><\/td><td>{2}<\/td><td>{2}<\/td><td>ORI (2015)<\/td><td>450,985<\/td><td>$2.54<\/td><\/tr>\n<tr><td><strong>Mithril Coat<\/strong><\/td><td>{3}<\/td><td>{3}<\/td><td>LTR (2023)<\/td><td>446,193<\/td><td>$22.21<\/td><\/tr>\n<tr><td><strong>Basilisk Collar<\/strong><\/td><td>{1}<\/td><td>{2}<\/td><td>WWK (2010)<\/td><td>427,942<\/td><td>$3.15<\/td><\/tr>\n<tr><td><strong>Shadowspear<\/strong><\/td><td>{1}<\/td><td>{2}<\/td><td>THB (2020)<\/td><td>372,741<\/td><td>$30.74<\/td><\/tr>\n<tr><td><strong>Whispersilk Cloak<\/strong><\/td><td>{3}<\/td><td>{2}<\/td><td>DST (2004)<\/td><td>353,289<\/td><td>$1.68<\/td><\/tr>\n<tr><td><strong>Blackblade Reforged<\/strong><\/td><td>{2}<\/td><td>legendary creature {3} \/ {7}<\/td><td>DOM (2018)<\/td><td>332,444<\/td><td>$2.82<\/td><\/tr>\n<tr><td><strong>Helm of the Host<\/strong><\/td><td>{4}<\/td><td>{5}<\/td><td>DOM (2018)<\/td><td>316,252<\/td><td>$5.66<\/td><\/tr>\n<tr><td><strong>Commander&#8217;s Plate<\/strong><\/td><td>{1}<\/td><td>commander {3} \/ {5}<\/td><td>CMR (2020)<\/td><td>279,514<\/td><td>$36.33<\/td><\/tr>\n<tr><td><strong>The Reaver Cleaver<\/strong><\/td><td>{2}{R}<\/td><td>{3}<\/td><td>DMC (2022)<\/td><td>258,948<\/td><td>$22.41<\/td><\/tr>\n<tr><td><strong>Sword of Feast and Famine<\/strong><\/td><td>{3}<\/td><td>{2}<\/td><td>MBS (2011)<\/td><td>252,942<\/td><td>$35.70<\/td><\/tr>\n<tr><td><strong>Brotherhood Regalia<\/strong><\/td><td>{2}<\/td><td>legendary creature {1} \/ {3}<\/td><td>ACR (2024)<\/td><td>244,846<\/td><td>$10.68<\/td><\/tr>\n<tr><td><strong>Trailblazer&#8217;s Boots<\/strong><\/td><td>{2}<\/td><td>{2}<\/td><td>ZEN (2009)<\/td><td>212,365<\/td><td>$0.87<\/td><\/tr>\n<tr><td><strong>Hammer of Nazahn<\/strong><\/td><td>{4}<\/td><td>{4}<\/td><td>C17 (2017)<\/td><td>197,676<\/td><td>$3.68<\/td><\/tr>\n<tr><td><strong>Champion&#8217;s Helm<\/strong><\/td><td>{3}<\/td><td>{1}<\/td><td>CMD (2011)<\/td><td>195,583<\/td><td>$1.01<\/td><\/tr>\n<tr><td><strong>Colossus Hammer<\/strong><\/td><td>{1}<\/td><td>{8}<\/td><td>M20 (2019)<\/td><td>182,872<\/td><td>$0.71<\/td><\/tr>\n<tr><td><strong>Buster Sword<\/strong><\/td><td>{3}<\/td><td>{2}<\/td><td>FIN (2025)<\/td><td>178,974<\/td><td>$41.50<\/td><\/tr>\n<tr><td><strong>Blade of Selves<\/strong><\/td><td>{2}<\/td><td>{4}<\/td><td>C15 (2015)<\/td><td>171,355<\/td><td>$3.38<\/td><\/tr>\n<tr><td><strong>Darksteel Plate<\/strong><\/td><td>{3}<\/td><td>{2}<\/td><td>MBS (2011)<\/td><td>168,742<\/td><td>$3.15<\/td><\/tr>\n<tr><td><strong>Sword of Hearth and Home<\/strong><\/td><td>{3}<\/td><td>{2}<\/td><td>MH2 (2021)<\/td><td>168,013<\/td><td>$17.59<\/td><\/tr>\n<tr><td><strong>Excalibur, Sword of Eden<\/strong><\/td><td>{12}<\/td><td>legendary creature {2}<\/td><td>ACR (2024)<\/td><td>165,108<\/td><td>$16.17<\/td><\/tr>\n<tr><td><strong>Mask of Memory<\/strong><\/td><td>{2}<\/td><td>{1}<\/td><td>MRD (2003)<\/td><td>159,444<\/td><td>$0.27<\/td><\/tr>\n<tr><td><strong>Loxodon Warhammer<\/strong><\/td><td>{3}<\/td><td>{3}<\/td><td>MRD (2003)<\/td><td>157,088<\/td><td>$1.33<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Prices are the cheapest regular printing on Scryfall and move daily. For a ranked list with what each one does in a voltron deck, see our <a href=\"https:\/\/krakenthemeta.com\/blog\/best-equipment-mtg\/\">best Equipment in MTG guide<\/a>, and you can check any card&#8217;s current price and printings in our <a href=\"https:\/\/krakenthemeta.com\/cards-pricing\">MTG card finder<\/a>. Most Equipment fit any deck: 372 of the 615 equip cards (60%) are colorless. White (64) and red (59) have the most colored ones.<\/p>\n\n<h2>Best Equipment commanders<\/h2>\n\n<p>Ranked by EDHREC decks on 3 November 2026, from Scryfall&#8217;s list of commanders whose text mentions Equipment.<\/p>\n\n<table>\n<thead><tr><th>Commander<\/th><th>Colors<\/th><th>EDHREC decks<\/th><th>Why it&#8217;s an Equipment commander<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Cloud, Ex-SOLDIER<\/strong><\/td><td>RGW<\/td><td>33,545<\/td><td>Haste; attaches an Equipment when it enters; draws a card per equipped attacker and makes two Treasures at power 7+<\/td><\/tr>\n<tr><td><strong>Cloud, Midgar Mercenary<\/strong><\/td><td>W<\/td><td>8,973<\/td><td>Tutors an Equipment on entry; while equipped, its triggers and the Equipment&#8217;s trigger twice<\/td><\/tr>\n<tr><td><strong>Chishiro, the Shattered Blade<\/strong><\/td><td>RG<\/td><td>7,011<\/td><td>Each Aura or Equipment that enters makes a 2\/2 menace Spirit; counters on modified creatures<\/td><\/tr>\n<tr><td><strong>Nahiri, Forged in Fury<\/strong><\/td><td>RW<\/td><td>6,873<\/td><td>Affinity for Equipment; equipped attackers exile cards to play, Equipment cast for free<\/td><\/tr>\n<tr><td><strong>Bruenor Battlehammer<\/strong><\/td><td>RW<\/td><td>4,335<\/td><td>+2\/+0 per attached Equipment for every creature; first equip each turn is free<\/td><\/tr>\n<tr><td><strong>Balan, Wandering Knight<\/strong><\/td><td>W<\/td><td>3,808<\/td><td>Double strike with two Equipment; {1}{W} attaches all of them to Balan<\/td><\/tr>\n<tr><td><strong>Gilgamesh, Master-at-Arms<\/strong><\/td><td>R<\/td><td>3,257<\/td><td>Puts Equipment from the top six cards onto the battlefield when it enters or attacks<\/td><\/tr>\n<tr><td><strong>Cloud, Planet&#8217;s Champion<\/strong><\/td><td>RW<\/td><td>3,256<\/td><td>Double strike and indestructible on your turn while equipped; equip costs {2} less on it<\/td><\/tr>\n<tr><td><strong>Wyleth, Soul of Steel<\/strong><\/td><td>RW<\/td><td>2,698<\/td><td>Trample; draws a card for each Aura and Equipment attached when it attacks<\/td><\/tr>\n<tr><td><strong>Kellan, the Fae-Blooded<\/strong><\/td><td>RW<\/td><td>2,603<\/td><td>Double strike; other creatures get +1\/+0 per Aura and Equipment on Kellan; back face tutors one<\/td><\/tr>\n<tr><td><strong>Sram, Senior Edificer<\/strong><\/td><td>W<\/td><td>1,924<\/td><td>Draws a card whenever you cast an Aura, Equipment or Vehicle spell<\/td><\/tr>\n<tr><td><strong>Godo, Bandit Warlord<\/strong><\/td><td>R<\/td><td>1,918<\/td><td>Puts an Equipment from your library onto the battlefield; extra combat with Samurai<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>The colors tell the story: red and white own the Equipment commanders, and green joins only as the third color (Cloud, Ex-SOLDIER) or with tokens (Chishiro). Cloud, Ex-SOLDIER leads by four times the next commander, and it&#8217;s the one we built below. Browse the <a href=\"https:\/\/krakenthemeta.com\/decks\">community deck gallery<\/a> for more Equipment lists.<\/p>\n\n<h2>Is equip legal in Standard, Modern and Commander?<\/h2>\n\n<p>Equip is an evergreen keyword and appears in most sets. Counts are cards with Equipment, equip or reconfigure that are legal in each format on Scryfall on 3 November 2026.<\/p>\n\n<table>\n<thead><tr><th>Format<\/th><th>Legal Equipment cards<\/th><th>Banned<\/th><\/tr><\/thead><tbody>\n<tr><td>Standard<\/td><td>135<\/td><td>Cori-Steel Cutter<\/td><\/tr>\n<tr><td>Pioneer<\/td><td>325<\/td><td>Cori-Steel Cutter<\/td><\/tr>\n<tr><td>Modern<\/td><td>516<\/td><td>Skullclamp<\/td><\/tr>\n<tr><td>Pauper<\/td><td>166<\/td><td>Cranial Plating, Cranial Ram<\/td><\/tr>\n<tr><td>Legacy<\/td><td>622<\/td><td>Skullclamp<\/td><\/tr>\n<tr><td>Vintage<\/td><td>623<\/td><td>None<\/td><\/tr>\n<tr><td>Commander<\/td><td>624<\/td><td>None. Skullclamp is legal and in 1.19 million decks<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Skullclamp is the famous one: one mana, equip {1}, +1\/-1, and two cards when the equipped creature dies. Put it on any 1-toughness token and you draw two cards for one mana. It&#8217;s banned in Legacy and Modern, but it&#8217;s legal in Commander and the third most played Equipment there.<\/p>\n\n<figure><img decoding=\"async\" src=\"https:\/\/cards.scryfall.io\/art_crop\/front\/6\/4\/64401acc-d080-4763-b67a-95164c11c69e.jpg?1783915589\" alt=\"A dark-haired elf with glowing green eyes pulls a glowing blade out of a twisted wooden branch as green leaves swirl around it in a dark forest\" width=\"626\" height=\"457\" loading=\"lazy\" \/><figcaption>Sword of the Animist (Magic Origins; this art from Commander Masters): +1\/+1 and a basic land onto the battlefield every time the equipped creature attacks. The fourth most played Equipment in Commander, in 450,985 decks. Art by Daniel Ljunggren. Image via Scryfall; &copy; Wizards of the Coast.<\/figcaption><\/figure>\n\n<h2>Budget Cloud, Ex-SOLDIER Equipment deck ($84.96)<\/h2>\n\n<p><strong>Cloud, Ex-SOLDIER<\/strong> costs {2}{R}{G}{W} for a 4\/4 with haste. When it enters, it attaches an Equipment you control to itself for free. Whenever it attacks, you draw a card for each equipped attacking creature, and if Cloud has power 7 or more, you make two Treasures. Every Equipment you play is card draw, and the big ones are ramp.<\/p>\n\n<ul>\n<li><strong>25 Equipment.<\/strong> Protection (Swiftfoot Boots, Lightning Greaves, Darksteel Plate, Whispersilk Cloak), power (Colossus Hammer, Blackblade Reforged, Wrecking Ball Arm, Hero&#8217;s Blade, Behemoth Sledge, Loxodon Warhammer), card draw (Skullclamp, Mask of Memory) and utility (Sword of the Animist, Sunforger, Conqueror&#8217;s Flail, Trailblazer&#8217;s Boots). Wrecking Ball Arm sets Cloud&#8217;s base power to 7 by itself, and Colossus Hammer takes it to 14.<\/li>\n<li><strong>Nine ways to attach without the equip ability.<\/strong> Cloud, Hammer of Nazahn, Armory Automaton, Brass Squire, Balan, Barret (attaches to a Rebel each combat), Raubahn (attaches to an attacker), Zack Fair and Hero&#8217;s Blade, which attaches to each of the deck&#8217;s 14 legendary creatures as it enters.<\/li>\n<li><strong>Cheaper equipping.<\/strong> Puresteel Paladin (equip {0} with three artifacts; the deck runs 33), Bruenor and Forge Anew (first equip free), Astor (equip {1} for everything) and Bladehold War-Whip. Danitha Capashen and Cid cut the cast cost too. The 25 Equipment cost 61 mana to equip once each at printed cost; with Astor out it&#8217;s 24, and with Puresteel it&#8217;s 0.<\/li>\n<li><strong>Card draw on top of Cloud.<\/strong> Sram (cast an Equipment, draw), Puresteel Paladin (an Equipment enters, draw), Akiri (attack with an equipped creature, draw) and Skullclamp.<\/li>\n<li><strong>Ramp and removal.<\/strong> Twelve ramp pieces (Sol Ring, Arcane Signet, three Talismans, Fellwar Stone, Cultivate, Kodama&#8217;s Reach, Rampant Growth, Nature&#8217;s Lore, Farseek, Three Visits); Swords to Plowshares, Path to Exile, Dispatch, Chaos Warp, Beast Within and Generous Gift for removal. Sunforger can unattach to cast Swords, Path, Dispatch, Chaos Warp, Generous Gift or Boros Charm for free.<\/li>\n<\/ul>\n\n<p>Two traps we checked before listing. Lightning Greaves gives shroud, so don&#8217;t put it on Cloud if you want to equip more to Cloud later; use Swiftfoot Boots there and move Greaves to a creature that just needs haste, or unattach it with Akiri for {W}. And Hero&#8217;s Blade&#8217;s free attach only works for legendary creatures, which is 14 of the deck&#8217;s 18. The deck validated clean on Scryfall: 100 cards, all within Cloud&#8217;s red-green-white identity, all Commander legal, 35 lands, average mana value 2.42 for its 65 nonland cards. Before you buy it, run it through our free <a href=\"https:\/\/krakenthemeta.com\/mtg-deck-analyzer\">MTG deck analyzer<\/a> for the curve and mana base.<\/p>\n\n<div class=\"ktm-deck-cta\"><h4>Budget Cloud, Ex-SOLDIER Equipment - Commander Deck<\/h4><p>100 cards \u2014 one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.<\/p><a class=\"ktm-cta-btn\" href=\"https:\/\/partner.tcgplayer.com\/c\/7439974\/1780961\/21018?u=https%3A%2F%2Fwww.tcgplayer.com%2Fmassentry%3Fproductline%3DMagic%26c%3D1%2520Cloud%252C%2520Ex-SOLDIER%257C%257C1%2520Puresteel%2520Paladin%257C%257C1%2520Sram%252C%2520Senior%2520Edificer%257C%257C1%2520Zack%2520Fair%257C%257C1%2520Danitha%2520Capashen%252C%2520Paragon%257C%257C1%2520Akiri%252C%2520Fearless%2520Voyager%257C%257C1%2520Firion%252C%2520Wild%2520Rose%2520Warrior%257C%257C1%2520Bruenor%2520Battlehammer%257C%257C1%2520Armory%2520Automaton%257C%257C1%2520Barret%252C%2520Avalanche%2520Leader%257C%257C1%2520Red%2520XIII%252C%2520Proud%2520Warrior%257C%257C1%2520Raubahn%252C%2520Bull%2520of%2520Ala%2520Mhigo%257C%257C1%2520Reyav%252C%2520Master%2520Smith%257C%257C1%2520Balan%252C%2520Wandering%2520Knight%257C%257C1%2520Bastion%2520Protector%257C%257C1%2520Astor%252C%2520Bearer%2520of%2520Blades%257C%257C1%2520Cid%252C%2520Freeflier%2520Pilot%257C%257C1%2520Brass%2520Squire%257C%257C1%2520Swiftfoot%2520Boots%257C%257C1%2520Lightning%2520Greaves%257C%257C1%2520Skullclamp%257C%257C1%2520Sword%2520of%2520the%2520Animist%257C%257C1%2520Basilisk%2520Collar%257C%257C1%2520Whispersilk%2520Cloak%257C%257C1%2520Blackblade%2520Reforged%257C%257C1%2520Champion%25E2%2580%2599s%2520Helm%257C%257C1%2520Colossus%2520Hammer%257C%257C1%2520Conqueror%25E2%2580%2599s%2520Flail%257C%257C1%2520Trailblazer%25E2%2580%2599s%2520Boots%257C%257C1%2520Darksteel%2520Plate%257C%257C1%2520Hammer%2520of%2520Nazahn%257C%257C1%2520Hero%25E2%2580%2599s%2520Blade%257C%257C1%2520Behemoth%2520Sledge%257C%257C1%2520Loxodon%2520Warhammer%257C%257C1%2520Mask%2520of%2520Memory%257C%257C1%2520Nettlecyst%257C%257C1%2520Goldvein%2520Pick%257C%257C1%2520Wrecking%2520Ball%2520Arm%257C%257C1%2520Adaptive%2520Omnitool%257C%257C1%2520Sunforger%257C%257C1%2520Fireshrieker%257C%257C1%2520Haunted%2520Cloak%257C%257C1%2520Bladehold%2520War-Whip%257C%257C1%2520Swords%2520to%2520Plowshares%257C%257C1%2520Path%2520to%2520Exile%257C%257C1%2520Chaos%2520Warp%257C%257C1%2520Beast%2520Within%257C%257C1%2520Boros%2520Charm%257C%257C1%2520Snakeskin%2520Veil%257C%257C1%2520Dispatch%257C%257C1%2520Generous%2520Gift%257C%257C1%2520Cultivate%257C%257C1%2520Kodama%25E2%2580%2599s%2520Reach%257C%257C1%2520Rampant%2520Growth%257C%257C1%2520Nature%25E2%2580%2599s%2520Lore%257C%257C1%2520Farseek%257C%257C1%2520Three%2520Visits%257C%257C1%2520Open%2520the%2520Armory%257C%257C1%2520Forge%2520Anew%257C%257C1%2520Sol%2520Ring%257C%257C1%2520Arcane%2520Signet%257C%257C1%2520Talisman%2520of%2520Conviction%257C%257C1%2520Talisman%2520of%2520Impulse%257C%257C1%2520Talisman%2520of%2520Unity%257C%257C1%2520Fellwar%2520Stone%257C%257C1%2520Command%2520Tower%257C%257C1%2520Exotic%2520Orchard%257C%257C1%2520Path%2520of%2520Ancestry%257C%257C1%2520Clifftop%2520Retreat%257C%257C1%2520Sunpetal%2520Grove%257C%257C1%2520Rootbound%2520Crag%257C%257C1%2520Jungle%2520Shrine%257C%257C1%2520Sungrass%2520Prairie%257C%257C1%2520Furycalm%2520Snarl%257C%257C1%2520Game%2520Trail%257C%257C1%2520Canopy%2520Vista%257C%257C1%2520Cinder%2520Glade%257C%257C1%2520Evolving%2520Wilds%257C%257C1%2520Ash%2520Barrens%257C%257C1%2520Slayers%25E2%2580%2599%2520Stronghold%257C%257C1%2520Rogue%25E2%2580%2599s%2520Passage%257C%257C1%2520Wind-Scarred%2520Crag%257C%257C1%2520Rugged%2520Prairie%257C%257C1%2520Fire-Lit%2520Thicket%257C%257C1%2520Sunscorched%2520Divide%257C%257C1%2520Radiant%2520Grove%257C%257C5%2520Plains%257C%257C4%2520Mountain%257C%257C5%2520Forest%26utm_source%3Dkrakenthemeta\" target=\"_blank\" rel=\"sponsored nofollow noopener\">Buy this deck on TCGplayer<\/a><span class=\"ktm-cta-note\">Affiliate link \u2014 buying through it supports KrakenTheMeta at no extra cost to you.<\/span><\/div>\n\n<p>The ten most expensive cards:<\/p>\n\n<table>\n<thead><tr><th>Card<\/th><th>Type<\/th><th>Cheapest printing<\/th><th>Price<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>Three Visits<\/strong><\/td><td>Sorcery<\/td><td>MSC<\/td><td>$5.18<\/td><\/tr>\n<tr><td><strong>Skullclamp<\/strong><\/td><td>Equipment<\/td><td>FIC<\/td><td>$4.80<\/td><\/tr>\n<tr><td><strong>Boros Charm<\/strong><\/td><td>Instant<\/td><td>CMR<\/td><td>$4.56<\/td><\/tr>\n<tr><td><strong>Forge Anew<\/strong><\/td><td>Enchantment<\/td><td>LTR<\/td><td>$4.07<\/td><\/tr>\n<tr><td><strong>Lightning Greaves<\/strong><\/td><td>Equipment<\/td><td>DRC<\/td><td>$3.73<\/td><\/tr>\n<tr><td><strong>Hammer of Nazahn<\/strong><\/td><td>Equipment<\/td><td>MSC<\/td><td>$3.68<\/td><\/tr>\n<tr><td><strong>Sunforger<\/strong><\/td><td>Equipment<\/td><td>CMR<\/td><td>$3.18<\/td><\/tr>\n<tr><td><strong>Basilisk Collar<\/strong><\/td><td>Equipment<\/td><td>FDN<\/td><td>$3.15<\/td><\/tr>\n<tr><td><strong>Darksteel Plate<\/strong><\/td><td>Equipment<\/td><td>FIC<\/td><td>$3.15<\/td><\/tr>\n<tr><td><strong>Blackblade Reforged<\/strong><\/td><td>Equipment<\/td><td>DOM<\/td><td>$2.82<\/td><\/tr>\n<\/tbody><\/table>\n\n<p>Upgrades if you have the budget: Stoneforge Mystic ($29.03), Kodama of the West Tree ($20.29), Sigarda&#8217;s Aid ($16.08) and Heroic Intervention ($10.63) were in our first draft and are the first four to add back. Prices are Scryfall&#8217;s cheapest regular printing on 3 November 2026.<\/p>\n\n<h2>How to beat Equipment<\/h2>\n\n<ul>\n<li><strong>Destroy the Equipment, not the creature.<\/strong> Killing the creature leaves the Equipment for the next one. 314 Commander-legal cards say &#8220;destroy target artifact&#8221;, and mass artifact removal like Vandalblast or Bane of Progress resets a whole board.<\/li>\n<li><strong>Kill in response to the equip ability.<\/strong> Equip uses the stack. Remove the target with the ability on the stack and the mana is wasted.<\/li>\n<li><strong>Steal the creature.<\/strong> The Equipment comes with it (rule 301.5b) until its owner pays to move it.<\/li>\n<li><strong>Protection from artifacts.<\/strong> It knocks off every Equipment as a state-based action (702.16d).<\/li>\n<li><strong>Chump block the voltron creature.<\/strong> One big equipped attacker is easy to block every turn unless it has trample or evasion; save removal for the Equipment that gives those.<\/li>\n<\/ul>\n\n<h2>Equip FAQ<\/h2>\n\n<h3>What does equip mean in MTG?<\/h3>\n<p>&#8220;Equip [cost]&#8221; means &#8220;[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery&#8221; (rule 702.6a). You pay it to put an Equipment on one of your creatures.<\/p>\n\n<h3>Can you equip at instant speed?<\/h3>\n<p>Not normally. Equip is sorcery speed. Only two cards change that: Leonin Shikari (any time you could cast an instant) and Forge Anew (instant speed during your turn).<\/p>\n\n<h3>Can you equip an opponent&#8217;s creature?<\/h3>\n<p>No. Equip targets a creature you control. Bloodthirsty Blade is the one Equipment with a separate ability that attaches it to an opponent&#8217;s creature to goad it.<\/p>\n\n<h3>What happens to Equipment when the creature dies?<\/h3>\n<p>It stays on the battlefield, unattached (rule 704.5n). You can pay the equip cost to attach it to another creature.<\/p>\n\n<h3>Can you equip a creature with shroud or hexproof?<\/h3>\n<p>Hexproof, yes: it only stops opponents. Shroud, no: equip targets, and shroud stops all targeting, including yours.<\/p>\n\n<h3>Can you move Equipment to a different creature?<\/h3>\n<p>Yes. Pay the equip cost again at sorcery speed and it moves. There&#8217;s no limit on how many times per turn.<\/p>\n\n<h3>Does equip use the stack?<\/h3>\n<p>Yes. It&#8217;s an activated ability, so opponents can respond, and if the target is gone when it resolves, nothing happens.<\/p>\n\n<h3>What is living weapon in MTG?<\/h3>\n<p>When the Equipment enters, you create a 0\/0 black Phyrexian Germ token and attach the Equipment to it (rule 702.92a). If you move the Equipment, the Germ dies.<\/p>\n\n<h3>What does reconfigure do?<\/h3>\n<p>Reconfigure lets an Equipment creature attach to another creature you control, or unattach, at sorcery speed (rule 702.151a). While attached, it isn&#8217;t a creature.<\/p>\n\n<h3>Is Equipment legal in Commander?<\/h3>\n<p>Yes. 624 Equipment cards are Commander legal on 3 November 2026 and none are banned. Three Equipment cards can lead a deck: The Reality Chip, a legendary Equipment creature, and Toralf, God of Fury and Halvar, God of Battle, double-faced gods whose back faces are Equipment.<\/p>\n","protected":false},"excerpt":{"rendered":"Equip in MTG attaches an Equipment to a creature you control at sorcery speed. The rules, free-equip tricks, living weapon, top cards and an $85 deck.","protected":false},"author":0,"featured_media":2039,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-2040","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mtg-guides"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Equip MTG: How Equipment Works and the Best Cards<\/title>\n<meta name=\"description\" content=\"Equip in MTG attaches an Equipment to a creature you control at sorcery speed. 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