all dual lands magic the gathering

Dual Lands in MTG: Optimize Your Deck with KrakenTheMeta

When it comes to building a competitive deck in Magic: The Gathering (MTG), one of the most critical elements is the mana base. Dual lands, which produce two different colors of mana, are indispensable for multi-color decks. In this guide, we’ll explore the various types of dual lands, their strategic uses, and how you can leverage KrakenTheMeta’s tools to optimize your decks.

Types of Dual Lands

Dual lands come in a variety of types, each with its own unique properties. Understanding these different types can help you make informed decisions when building your mana base.

Original Dual Lands

The original dual lands, introduced in Alpha and Beta, are among the most powerful and sought-after. These lands can produce two different colors of mana and come into play without any drawbacks. Because of their power, they are on the Reserved List, making them both rare and expensive.

LandColours producedFirst printedOn the Reserved List?Price
Underground SeaBlue-BlackLimited Edition Alpha (1993)Yes$1,059.43
Volcanic IslandBlue-RedLimited Edition Beta (1993)Yes$925.10
TundraWhite-BlueLimited Edition Alpha (1993)Yes$681.91
Tropical IslandBlue-GreenLimited Edition Alpha (1993)Yes$601.57
BadlandsBlack-RedLimited Edition Alpha (1993)Yes$571.93
BayouBlack-GreenLimited Edition Alpha (1993)Yes$473.27
ScrublandWhite-BlackLimited Edition Alpha (1993)Yes$444.02
TaigaRed-GreenLimited Edition Alpha (1993)Yes$437.41
SavannahWhite-GreenLimited Edition Alpha (1993)Yes$412.51
PlateauRed-WhiteLimited Edition Alpha (1993)Yes$381.37

All ten are on the Reserved List, which means Wizards of the Coast has committed to never reprinting them — and it shows in the price. Nine of the ten appeared in Limited Edition Alpha in August 1993; Volcanic Island was left out and first appeared in Beta two months later. Together the cycle costs $5,988.52 at the cheapest paper printing available, which is 95% of the cost of every land on this page combined. None of the ten is legal in Modern.

Shocklands

Shocklands, first introduced in the original Ravnica block, are essential for many multi-color decks. These lands can tap for two colors of mana and can enter the battlefield untapped if you pay 2 life. They are named “shocklands” because paying 2 life mimics the damage dealt by the card Shock.

LandColours producedFirst printedEnters untapped forPrice
Steam VentsBlue-RedGuildpact (2006)2 life$10.96
Watery GraveBlue-BlackRavnica: City of Guilds (2005)2 life$10.04
Breeding PoolBlue-GreenDissension (2006)2 life$10.02
Sacred FoundryRed-WhiteRavnica: City of Guilds (2005)2 life$9.76
Blood CryptBlack-RedDissension (2006)2 life$9.21
Overgrown TombBlack-GreenRavnica: City of Guilds (2005)2 life$8.27
Godless ShrineWhite-BlackGuildpact (2006)2 life$8.14
Temple GardenWhite-GreenRavnica: City of Guilds (2005)2 life$7.51
Hallowed FountainWhite-BlueDissension (2006)2 life$7.11
Stomping GroundRed-GreenGuildpact (2006)2 life$6.80

The ten shocklands cost $87.82 together — about 68 times less than the originals for a land that does very nearly the same job. All ten are Modern-legal and none is on the Reserved List, so they get reprinted regularly and the price drifts down each time. The cycle arrived across three sets: four in Ravnica: City of Guilds, three in Guildpact and three in Dissension.

Fetchlands

Fetchlands, which can search for a specific type of land, including dual lands, are vital for mana consistency. While not dual lands themselves, fetchlands can fetch shocklands or original dual lands, making them an essential part of many decks.

LandFetchesMana it produces itselfFirst printedPrice
Scalding TarnIsland or MountainNoneZendikar (2009)$37.91
Misty RainforestForest or IslandNoneZendikar (2009)$36.39
Arid MesaMountain or PlainsNoneZendikar (2009)$32.45
Marsh FlatsPlains or SwampNoneZendikar (2009)$31.75
Verdant CatacombsSwamp or ForestNoneZendikar (2009)$28.88
Polluted DeltaIsland or SwampNoneOnslaught (2002)$20.22
Bloodstained MireSwamp or MountainNoneOnslaught (2002)$17.94
Wooded FoothillsMountain or ForestNoneOnslaught (2002)$17.55
Flooded StrandPlains or IslandNoneOnslaught (2002)$15.27
Windswept HeathForest or PlainsNoneOnslaught (2002)$11.85

Worth being precise here, because it is the most common mistake in mana-base advice: a fetchland produces no mana at all. Checked against Scryfall, all ten have an empty produced-mana list — they tap, cost you a life and sacrifice themselves to go find a land that does. They are five from Onslaught in 2002 and five from Zendikar in 2009, and at $250.21 for the cycle they are the second most expensive group on this page.

Checklands

Checklands are lands that enter the battlefield tapped unless you control a land of one of the specified basic land types. They are efficient and synergize well with original dual lands and shocklands.

LandColours producedEnters untapped if you controlFirst printedPrice
Drowned CatacombBlue-Blacka Island or SwampMagic 2010 (2009)$1.20
Woodland CemeteryBlack-Greena Swamp or ForestInnistrad (2011)$0.63
Dragonskull SummitBlack-Reda Swamp or MountainMagic 2010 (2009)$0.45
Isolated ChapelWhite-Blacka Plains or SwampInnistrad (2011)$0.35
Sunpetal GroveWhite-Greena Forest or PlainsMagic 2010 (2009)$0.33
Rootbound CragRed-Greena Mountain or ForestMagic 2010 (2009)$0.31
Clifftop RetreatRed-Whitea Mountain or PlainsInnistrad (2011)$0.28
Hinterland HarborBlue-Greena Forest or IslandInnistrad (2011)$0.28
Sulfur FallsBlue-Reda Island or MountainInnistrad (2011)$0.28
Glacial FortressWhite-Bluea Plains or IslandMagic 2010 (2009)$0.27

This is where the value is. All ten checklands together cost $4.38 — less than one shockland, and roughly a thousandth of the original cycle. Five debuted in Magic 2010 and five in Innistrad. They are worse than shocklands in a two-colour deck and much closer to them in a deck that already plays basics, which is most Commander decks.

Priced at the cheapest paper printing of each card, the forty lands on this page cost $6,330.93 in total, and the ten Reserved List originals are $5,988.52 of that. If you are building a mana base today, the checklands and shocklands do almost all of the work for under $95.

Strategies for Using Dual Lands

Using dual lands effectively is all about managing resources and ensuring you can always play your spells. Here are some strategies to consider:

Balancing Colors

Ensure you have the right balance of colors for your spells. This often involves using a combination of dual lands and basic lands to avoid getting color-screwed.

Minimizing Drawbacks

Think about the drawbacks of different dual lands. For example, shocklands can come in untapped for a price, while checklands require other specific lands to be untapped. Plan your plays to minimize these drawbacks.

Maximizing Potential with Fetchlands

Using fetchlands to search for the dual lands you need can hugely improve your mana base’s flexibility and reliability. This is especially useful in three-color or more decks.

Optimizing Your Deck with KrakenTheMeta

KrakenTheMeta is a powerful tool for MTG enthusiasts looking to optimize their decks. Here’s how you can use its features to enhance your usage of dual lands:

Deck Building Tool

KrakenTheMeta’s comprehensive deck builder allows you to add and organize cards easily. Use the deck composition analysis to ensure your mana base is balanced, helping you determine the optimal number of dual lands.

Card Database Access

Access an extensive database of MTG cards with up-to-date information on new sets and card printings. This can help you stay informed about the latest dual lands and their potential uses.

Analytics and Statistics

View detailed analytics and statistics of your decks. Use these tools for performance analysis to see how well your dual land configuration performs in different scenarios.

Community Features

Share your decks with the KrakenTheMeta community and get feedback. Engage in discussions about the best dual land configurations and strategies.

Dual lands are just one piece of a strong mana base. For the complete picture — the best utility lands, every fixing cycle ranked, how many lands to run, and a full budget mana base — see our guide to the best lands for Commander.

Conclusion

Understanding and effectively using dual lands in Magic: The Gathering can significantly improve your deck’s performance. From the original dual lands and shocklands to fetchlands and checklands, each type has its unique advantages. Leveraging tools like KrakenTheMeta can help you optimize your mana base, ensuring you have the right lands to play your spells when you need them. Happy deck building!

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