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Free MTG deck analyzer
Paste any Magic: The Gathering or Commander decklist for an instant breakdown: mana curve, colors, average mana value, a Commander bracket estimate, and how your ramp, card draw, removal and board wipes stack up. No login needed to start.
One card per line. Exports from Moxfield, Archidekt, MTG Arena and MTGO work as they are; put your commander under a “Commander” line.
Your analysis shows up here
Curve, colors, bracket and ratios, card by card from Scryfall. Try the example if you don't have a list handy.
What this MTG deck analyzer checks
A great Magic deck is more than a pile of good cards: it's the right balance of cards. This free deck analyzer reads every card in your list from the Scryfall database and measures what decides whether a deck runs smoothly: your mana base, your curve, and how much ramp, card advantage and interaction you're packing. It works for Commander / EDH decklists and for 60- and 40-card lists, and you can paste straight from Moxfield, Archidekt, MTG Arena or MTGO exports.
Mana curve
The curve shows how many nonland spells you play at each mana value (0, 1, 2, 3, 4, 5, 6, 7+). A curve that's too top-heavy means slow, clunky starts; one that's too low can run out of impact late. Most decks want a hump around 2–4 mana with a few expensive payoffs.
Color balance and average mana value
The color breakdown counts how many cards lean on each color, which helps you tune your lands and fixing so you reliably cast what you draw. Average mana value is a quick health check on speed: a typical Commander deck lands around 3, lower for aggressive builds.
Power level: the Commander bracket estimate
For Commander decks the analyzer estimates a bracket, the power scale Wizards uses to match decks at the table. It counts the cards on the official Game Changers list, tutors, extra-turn cards and mass land destruction: no Game Changers usually means bracket 2 or lower, up to three means bracket 3, and four or more (or land destruction or chained extra turns) pushes a deck to 4 or higher. Combos and how you pilot the deck also matter, so treat it as a starting point for the pre-game conversation.
Ramp, card draw, removal and board wipes
These four counts are where most decks win or lose. For a 100-card Commander deck the usual template is roughly 36–38 lands, 10+ ramp sources, 8–12 card-draw pieces, 8–12 targeted removal spells and 2–5 board wipes; 60- and 40-card decks get their own ranges. The analyzer counts each from card text and flags exactly where you're short. Create a free account to see the full ratio check, then let the AI builder rebuild the weak spots for you.
How to read the results
Green means a category is in range, amber means it's low and worth shoring up. The counts are an automated read of card text, a fast starting point rather than a final verdict, and categories can overlap (a card that draws and ramps counts in both). New to deckbuilding ratios? Our guide on how to build a Commander deck walks through the template, and the Commander staples post covers the ramp, draw and removal worth adding. When you're ready, the AI deck builder can build an optimized, on-meta version of your deck in seconds.