Creatures 16
Instants 4
Sorceries 12
Artifacts 5
Lands 24
Strategy notes
The "Dumb Idea" deck is a five-color control deck in Standard that leverages a diverse mana base to cast powerful spells from each color. The deck's primary strategy is to control the board through removal spells like "Jaya's Firenado" and "Lay Down Arms," while generating card advantage and value with creatures like "Ingenious Prodigy" and "Soaring Drake." The inclusion of various "Crystal" cards suggests a focus on fixing its mana to play high-impact multicolor cards such as "Sol'Kanar the Tainted."
Key synergies involve using the command cards like "Kayla's Command" to adapt to different situations, providing flexibility in managing threats or enhancing your position. The deck aims to win by outlasting opponents, leveraging its control elements to stabilize the game, and eventually overwhelming the opponent with superior card quality and board presence. The deck's diverse land base, including "Mystic Monastery" and "Frontier Bivouac," supports its ambitious color requirements, ensuring access to the right mana when needed.
Written by the Kraken's AI from this decklist.