Commander 1
Creatures 9
Instants 30
Sorceries 14
Artifacts 5
Enchantments 2
Lands 39
Strategy notes
This is a mono-blue spellslinger/control Commander deck built around casting lots of cheap cantrips, card selection, and counterspells to control the game while filling the graveyard.
Its key synergies come from cards like Talrand, Sky Summoner, Murmuring Mystic, and Archmage Emeritus, which turn all those instants and sorceries into Drake/Bird token production and extra card draw. The deck also leverages the graveyard with Snapcaster Mage, Mission Briefing, Archaeomancer, Torrential Gearhulk, Treasure Cruise, Dig Through Time, and a big payoff in Rise from the Tides. Baral helps reduce spell costs, while Octavia, Living Thesis can turn small tokens into major threats.
It aims to win by out-valuing opponents with constant card flow and interaction, then closing the game with a wide token board, a large Rise from the Tides, or boosted attacks through Octavia.
Written by the Kraken's AI from this decklist.
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