Commander 1
Creatures 18
Instants 16
Sorceries 5
Artifacts 16
Enchantments 8
Lands 36
Strategy notes
Fairy is an Esper (white-blue-black) Faeries/tokens control-combo Commander deck. It plays a disruptive flash-control game with lots of countermagic, removal, and hatebears, while generating value from Faerie tribal payoffs and evasive token makers.
Its main plan is to win through incremental flying damage and card advantage using cards like Alela, Cunning Conqueror, Alela, Artful Provocateur, Tegwyll, Bitterblossom, and draw engines such as Kindred Discovery, Coastal Piracy, Bident of Thassa, and Reconnaissance Mission. The deck’s Faeries and tokens synergize well with anthem/protection effects like Scion of Oona and utility pieces like Skullclamp.
It also has strong combo finishes, most notably Thopter Foundry + Sword of the Meek for repeatable token/value generation, with Time Sieve potentially converting artifact tokens into extra turns. Overall, the deck aims to **control the table, snowball value through evasive Faeries, and close with token swarms or
Written by the Kraken's AI from this decklist.
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