Commander 1
Creatures 25
Instants 13
Sorceries 4
Artifacts 13
Enchantments 7
Lands 37
Strategy notes
Helping Hand Blink is primarily a mono-white blink/value Commander deck with a light red splash (notably Dack Fayden), built around repeatedly exiling and returning creatures to reuse their enter-the-battlefield abilities.
Core game plan
It wins by grinding out value through blink effects like Ephemerate, Ghostway, Eerie Interlude, Teleportation Circle, Conjurer’s Closet, Restoration Angel, Felidar Guardian, and Wispweaver Angel. These repeatedly retrigger creatures such as:
- Wall of Omens, Spirited Companion, Welcoming Vampire, Mentor of the Meek for card draw
- Skyclave Apparition, Loran of the Third Path, Palace Jailer, Solitude for removal/disruption
- Recruiter of the Guard for tutoring
- Sun Titan and Serra Paragon for recursion
Key synergies
- Elesh Norn, Mother of Machines doubles ETB triggers and amplifies the blink plan.
- Soul Warden, Soul’s Attendant, Suture Priest generate steady life gain while creatures repeatedly enter.
Written by the Kraken's AI from this decklist.
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