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Commander

Helping Hand Blink

Dack Fayden, Helping Hand{W}

by Smonkus 100 cards ≈ $437.05 0 Updated
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Decklist · 100 cards · 76 unique

Commander 1

Creatures 25

Instants 13

Sorceries 4

Artifacts 13

Enchantments 7

Lands 37

Strategy notes

Helping Hand Blink is primarily a mono-white blink/value Commander deck with a light red splash (notably Dack Fayden), built around repeatedly exiling and returning creatures to reuse their enter-the-battlefield abilities.

Core game plan

It wins by grinding out value through blink effects like Ephemerate, Ghostway, Eerie Interlude, Teleportation Circle, Conjurer’s Closet, Restoration Angel, Felidar Guardian, and Wispweaver Angel. These repeatedly retrigger creatures such as:

  • Wall of Omens, Spirited Companion, Welcoming Vampire, Mentor of the Meek for card draw
  • Skyclave Apparition, Loran of the Third Path, Palace Jailer, Solitude for removal/disruption
  • Recruiter of the Guard for tutoring
  • Sun Titan and Serra Paragon for recursion

Key synergies

  • Elesh Norn, Mother of Machines doubles ETB triggers and amplifies the blink plan.
  • Soul Warden, Soul’s Attendant, Suture Priest generate steady life gain while creatures repeatedly enter.

Written by the Kraken's AI from this decklist.