Commander 1
Creatures 24
Instants 9
Sorceries 16
Artifacts 9
Enchantments 6
Lands 35
Strategy notes
Jund Demon is a Jund (black-red-green) Commander midrange/reanimator tribal deck built around ramping into big Demons, generating value from their ETBs, death triggers, and card draw, then overwhelming the table with huge flying threats.
Its core plan is to use mana rocks and green ramp to land expensive demons quickly, while black tutors and reanimation like Reanimate, Animate Dead, Victimize, and Living Death cheat key threats back into play. The deck has strong synergy with sacrifice and death-based value, using cards like Greater Good, Phyrexian Tower, High Market, Harvester of Souls, Morbid Opportunist, and Ziatora, the Incinerator to turn big creatures into cards, mana, and damage.
It usually wins by beating down with massive demons, often amplified by punishing effects like Archfiend of Despair, Sower of Discord, and Rakdos the Defiler, or by assembling enough demons for Liliana’s Contract as an alternate win condition.
Written by the Kraken's AI from this decklist.
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