Creatures 8
Planeswalkers 2
Instants 12
Sorceries 4
Artifacts 2
Enchantments 12
Lands 24
Strategy notes
The "White Control" deck is a mono-white control archetype in Standard that focuses on board control and attrition to secure victory. It aims to win by stalling the opponent's aggression and gradually establishing dominance through powerful planeswalkers and enchantments. Key components include "Ghostly Prison" and "Authority of the Consuls" to disrupt and slow down opposing creatures, while "Wrath of God" and "Settle the Wreckage" provide board wipes to clear threats. "Path to Exile" and "Swords to Plowshares" offer efficient removal for specific threats. "The Immortal Sun" serves as a late-game finisher by enhancing card draw and augmenting creatures, while "Elspeth, Sun's Champion" can generate tokens and control the board. The deck's strategy revolves around outlasting the opponent, leveraging its removal and board control tools to pave the way for a decisive victory.
Written by the Kraken's AI from this decklist.