Creatures 31
Instants 4
Sorceries 6
Artifacts 2
Enchantments 1
Battles 2
Lands 14
Strategy notes
Testing is a Simic-based ramp/midrange deck in green-blue with a light splash from a few utility lands/cards. Its main plan is to accelerate mana quickly, then land large creatures and token-producing threats to overwhelm the opponent.
Core strategy
- Uses ramp and fixing like Beanstalk Giant, Tangled Florahedron, Springbloom Druid, Circuitous Route, and Invasion of Zendikar to jump ahead on mana.
- Wins by casting big finishers such as Rampaging Baloths, Aggressive Mammoth, Balustrade Wurm, Cavern Stomper, and other large creatures.
- Supports combat with fight/pump spells like Rabid Bite, Bite Down, Titanic Growth, and Blossoming Defense to clear blockers or protect threats.
Key synergies
- Doubling Season boosts any token and counter production, making cards like Rampaging Baloths especially threatening.
- Scout the City, Sentinel of the Nameless City, and similar value creatures help maintain board presence while advancing
Written by the Kraken's AI from this decklist.