Commander 1
Creatures 12
Instants 10
Sorceries 12
Artifacts 5
Enchantments 26
Lands 34
Strategy notes
This is a five-color Enchantress/Shrine Commander deck built around Go-Shintai of Life's Origin and the Honden, Sanctum, and Go-Shintai Shrine package. Its main plan is to ramp and fix mana quickly, then flood the board with Shrines that generate stacking value each turn through card draw, token creation, removal, drain, and direct damage.
Key synergies come from enchantment support like Sythis, Setessan Champion, Mesa Enchantress, and Satyr Enchanter for card advantage, while Sterling Grove, Greater Auramancy, Privileged Position, and Sphere of Safety help protect the board and slow opponents down. Copy Enchantment and Estrid's Invocation can duplicate the best Shrines, and Sanctum of All acts as a major payoff by tutoring Shrines and doubling triggers. The deck usually wins by overwhelming opponents with repeated Shrine triggers, token swarms, incremental life drain/burn, and sustained enchantment-based value.
Written by the Kraken's AI from this decklist.
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