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Standard

Green/Blue

by Adam 60 cards ≈ $227.85 2 Updated
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Decklist · 60 cards · 16 unique

Creatures 24

Planeswalkers 2

Sorceries 4

Artifacts 3

Enchantments 3

Lands 24

Strategy notes

Green/Blue Ramp-Midrange in Simic (green/blue) colors. The deck looks built to accelerate mana early with cards like Llanowar Elves, fixing lands, and value-oriented green ramp pieces, then transition into big top-end threats such as Craterhoof Behemoth, Ugin, Eye of the Storms, and other large permanents.

Its main synergies appear to be mana development, board-building, and payoff finishers: token or creature-generating cards help establish a wide board, which makes Craterhoof Behemoth a likely primary win condition, while blue adds interaction and tempo through cards like Unable to Scream and flexible/value spells. Overall, it aims to survive the early game, ramp quickly, and overwhelm the opponent with huge threats or a decisive overrun-style attack.

Written by the Kraken's AI from this decklist.