Creatures 24
Planeswalkers 2
Sorceries 4
Artifacts 3
Enchantments 3
Lands 24
Strategy notes
Green/Blue Ramp-Midrange in Simic (green/blue) colors. The deck looks built to accelerate mana early with cards like Llanowar Elves, fixing lands, and value-oriented green ramp pieces, then transition into big top-end threats such as Craterhoof Behemoth, Ugin, Eye of the Storms, and other large permanents.
Its main synergies appear to be mana development, board-building, and payoff finishers: token or creature-generating cards help establish a wide board, which makes Craterhoof Behemoth a likely primary win condition, while blue adds interaction and tempo through cards like Unable to Scream and flexible/value spells. Overall, it aims to survive the early game, ramp quickly, and overwhelm the opponent with huge threats or a decisive overrun-style attack.
Written by the Kraken's AI from this decklist.