Commander 1
Creatures 17
Instants 16
Sorceries 13
Artifacts 12
Enchantments 5
Lands 36
Strategy notes
TOPH is a Simic (green-blue) Commander lands/value deck, likely built around Aesi, Tyrant of Gyre Strait as the engine. Its main plan is to ramp hard, play extra lands, and repeatedly reuse fetchlands and utility lands to generate overwhelming card advantage and board presence.
Key synergies include:
- Extra land drops + landfall from cards like Exploration, Burgeoning, Azusa, Oracle of Mul Daya, Wayward Swordtooth
- Land recursion with Crucible of Worlds, Ramunap Excavator, Life from the Loam, Conduit of Worlds
- Landfall payoffs such as Scute Swarm, Tireless Tracker, Tireless Provisioner, Rampaging Baloths, Avenger of Zendikar, Greensleeves, Roil Elemental, Field of the Dead
- Fetchlands/Panoramas/Scapeshift/Splendid Reclamation to trigger landfall many times in one turn
- Mill pressure from Hedron Crab and Ruin Crab, which can become a real win condition with repeated land drops
It usually
Written by the Kraken's AI from this decklist.
More Aesi, Tyrant of Gyre Strait decks

Commander
Aesi B3
Aesi, Tyrant of Gyre Strait

Commander
Jump Scare! (Duskmourn Commander)
Zimone, Mystery Unraveler

Commander
Kraken Your Face
Arixmethes, Slumbering Isle

Commander
Tatyova, Benthic Druid
Tatyova, Benthic Druid

Commander
Kiora
Kiora, Sovereign of the Deep

Commander
Chronic Mana addiction
Kinnan, Bonder Prodigy

Commander
Omo Lands
Omo, Queen of Vesuva

Commander
caller of the sea
Koma, Cosmos Serpent