Commander 1
Creatures 52
Sorceries 4
Enchantments 7
Lands 36
Strategy notes
This is a mono-red Commander Goblin tribal aggro deck built around flooding the board with lots of small, old-school Goblins, Kobolds, and other cheap red creatures, then pushing damage through with combat-focused support.
Its main plan is to go wide early, using cards like Goblin Rally, Goblin Offensive, Beetleback Chief, Kher Keep, and Kobolds of Kher Keep to generate multiple bodies, then make attacks harder to block with effects like Goblin War Drums, Goblin Tunneler, Rogue’s Passage, and various evasive/mountainwalk-style creatures. The deck also has a light Goblin tribal toolbox element through Moggcatcher, plus some incidental burn and sacrifice-style value from cards like Sparksmith, Goblin Arsonist, Mudbutton Torchrunner, and Mogg Infestation.
Overall, it wins by swarming opponents with a mass of small creatures and chipping in combat damage over multiple turns, occasionally stealing extra reach from Valakut, the Molten Pinnacle and red utility lands.
Written by the Kraken's AI from this decklist.
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