Creatures 4
Instants 24
Sorceries 4
Artifacts 8
Lands 20
Strategy notes
Mono-Blue Control in Historic. This deck plays a classic draw-go game: use Counterspell, Remove Soul, Power Sink, Unsummon, and Boomerang to disrupt the opponent and keep the board clear, while Howling Mine, Jayemdae Tome, and Braingeyser keep cards flowing. Mana Short can create a window to force through a key spell or lock the opponent out for a turn. It usually wins by stabilizing the game and then finishing with evasive threats like Air Elemental and Mahamoti Djinn.
Written by the Kraken's AI from this decklist.