Creatures 155
Planeswalkers 3
Sorceries 91
Artifacts 30
Enchantments 20
Lands 50
Strategy notes
The "Rest" deck is a Gruul (red-green) Dragon tribal deck built for the Alchemy format, focusing on ramping into powerful dragon creatures to overwhelm opponents. Its primary strategy involves accelerating mana production through ramp spells like "Rampant Growth," "Kodama's Reach," and "Cultivate," as well as artifacts like "Sol Ring" and "Arcane Signet." This enables the deck to quickly deploy large dragons such as "Terror of the Peaks," "Balefire Dragon," and "Utvara Hellkite."
Key synergies include "Dragon Tempest" and "Lathliss, Dragon Queen," which enhance the damage output and provide additional dragon tokens. "Rhythm of the Wild" ensures creatures enter with haste or additional strength, while "Domri, Anarch of Bolas" provides both ramp and creature combat support. The deck aims to win by dominating the battlefield with a swarm of dragons, using their flying and destructive abilities to control the game and deliver lethal damage.
Written by the Kraken's AI from this decklist.