Commander 1
Creatures 22
Planeswalkers 3
Instants 1
Sorceries 2
Artifacts 35
Lands 36
Strategy notes
Robo is a colorless artifact/ramp Commander deck that plays like a big-mana Eldrazi/artifact control list. It uses lots of fast mana and cost reduction—cards like Sol Ring, Metalworker, Foundry Inspector, Thran Dynamo, Forsaken Monument, Semblance Anvil, and Cloud Key—to power out huge threats ahead of curve.
Its main game plan is to generate massive mana, control the board with colorless removal and sweepers like All Is Dust, Ugin, the Spirit Dragon, Nevinyrral’s Disk, Portal to Phyrexia, and Meteor Golem, then win by dropping enormous finishers such as Blightsteel Colossus, Triplicate Titan, Myr Battlesphere, Wurmcoil Engine, Kozilek, Ulamog, and Emrakul.
Key synergies include artifact recursion/value loops with Scrap Trawler, Myr Retriever, Junk Diver, Trading Post, Buried Ruin, and sacrifice outlets like Krark-Clan Ironworks and Ashnod’s Altar, plus utility engines like **Mystic Forge
Written by the Kraken's AI from this decklist.

