Creatures 25
Instants 11
Sorceries 1
Lands 23
Strategy notes
Four Nations Riot is a Temur (blue-red-green) midrange/value deck built around Avatar-themed creatures, combat pressure, and flexible interaction. It looks to develop a board with efficient creatures like Fire Nation Cadets, Mongoose Lizard, Turtle-Duck, and Ostrich-Horse, then leverage payoff legends such as Toph, the First Metalbender, Professor Zei, Anthropologist, and Ty Lee, Artful Acrobat to generate extra value or combat advantages.
The deck’s core plan is to apply steady creature pressure while using tricks and disruption like Cunning Maneuver, Pillar Launch, and How to Start a Riot to swing tempo in its favor. Cards like Origin of Metalbending and True Ancestry suggest synergy around tribal/heritage themes or creature enhancement, helping the board scale into a strong midgame. Overall, it wins by building a resilient board, out-valuing opponents through synergy, and pushing through combat damage with boosted or evasive threats.
Written by the Kraken's AI from this decklist.