Commander 1
Creatures 29
Instants 12
Sorceries 21
Enchantments 1
Lands 36
Strategy notes
Fire Nation Drill is a mono-black Commander aristocrats/value deck with a sacrifice-and-recursion core and a light artifact subtheme.
It aims to win by grinding opponents down through death triggers, discard, and drain effects, then finishing with big swings from cards like Gray Merchant of Asphodel and Torment of Hailfire. Key synergies include Blood Artist, Zulaport Cutthroat, Mirkwood Bats, and Pitiless Plunderer turning creature and artifact sacrifices into life drain and Treasure, while Skullport Merchant, Costly Plunder, and Phyrexia's Core help cash in expendable bodies and artifacts. Cheap evasive creatures like Tormented Soul, Changeling Outcast, and Vampire Cutthroat support the attrition plan, and the deck keeps pressure up with strong reanimation tools such as Reanimate, Zombify, Living Death, and Virtue of Persistence.
Overall, it plays like a black midrange-aristocrats deck that controls the table, recurs threats, and slowly bleeds opponents out.
Written by the Kraken's AI from this decklist.
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