Commander 1
Creatures 42
Instants 4
Sorceries 4
Artifacts 7
Enchantments 2
Lands 40
Strategy notes
The "Ratropolis" Commander deck is a Dimir (blue-black) tribal deck centered around rats. Its primary strategy involves leveraging the synergies between various rat creatures and spells to overwhelm opponents. The deck capitalizes on tribal support cards like "Vanquisher's Banner" and "Kindred Discovery" to draw cards and buff its rat army. Key cards like "Lord Skitter, Sewer King" and "Piper of the Swarm" help generate more rats and provide control elements by turning rats into removal tools or theft effects. The deck uses utility lands like "Cavern of Souls" and "Nykthos, Shrine to Nyx" to ensure smooth mana flow and protection against counterspells.
The main win condition is swarming the board with rats, enhanced by powerful rat lords and tribal amplifiers, to overpower opponents. Additionally, cards like "Ogre Slumlord" and "Rat Colony" provide resilience and scaling threats, ensuring the deck remains potent in various game states. The deck aims to win through a combination of overwhelming creature presence and card advantage generated by its synergies.
Written by the Kraken's AI from this decklist.
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