Creatures 34
Instants 5
Sorceries 5
Lands 16
Strategy notes
This looks like a Gruul (red-green) midrange/stompy Dinosaur deck for Standard, built to ramp into large creatures and win through combat pressure.
Its main plan is to use cards like Sakura-Tribe Elder, Grow from the Ashes, and mana fixing from Forest/Mountain to accelerate into big threats such as Earthshaker Dreadmaw, Rampaging Ceratops, Panicked Altisaur, Raging Regisaur, and Thundering Spineback. The deck supports that creature plan with fight/removal and pump effects like Savage Stomp, Bite Down, Bushwhack, and Giant Growth, helping its large creatures control the board while attacking.
Key synergies come from the Dinosaur tribal core, with cards like Itzquinth, Firstborn of Gishath, Curator of Sun's Creation, and Thundering Spineback rewarding a board full of big creatures. Burn cards such as Firebrand Archer, Fanatical Firebrand, Smaug's Fury, and Fiery Confluence add reach and help
Written by the Kraken's AI from this decklist.