Creatures 14
Instants 5
Sorceries 6
Artifacts 2
Enchantments 8
Lands 22
Other 3
Strategy notes
The "Big Dumb Okay" deck is a Standard format deck built around the Orzhov color combination (black and white). It falls under the archetype of a midrange/control strategy. The deck aims to win by leveraging powerful creatures and disruptive spells to control the board and outlast opponents.
Key synergies include using cards like "Beza, the Bounding Spring" and "Ketramose, the New Dawn" to generate advantage through card draw and board presence. The deck also utilizes dual lands such as "Godless Shrine" and "Concealed Courtyard" to ensure smooth mana fixing for its color-intensive spells.
Control elements come from spells like "Get Lost" and "Strategic Betrayal," which help manage opposing threats. "Summon: Knights of Round" provides a strong finisher that can overwhelm opponents once the board is stabilized.
Overall, the deck focuses on maintaining board control while building towards a decisive late-game victory through powerful creatures and spells.
Written by the Kraken's AI from this decklist.