Commander 1
Creatures 13
Planeswalkers 2
Instants 16
Sorceries 12
Artifacts 13
Enchantments 8
Lands 35
Strategy notes
The "Atemsis" commander deck is a mono-blue control-combo archetype that relies on card draw, tempo disruption, and powerful combo synergies to win. Centered around its commander, Atemsis, All-Seeing, the deck aims to leverage high card velocity and selective draw to achieve victory through its unique alternate win condition: having six cards with different mana values in hand when Atemsis deals combat damage to a player.
Key synergies include using cards like Omniscience, High Tide, and Palinchron to generate vast amounts of mana, enabling explosive turns with spells like Flow of Knowledge and Temporal Mastery. The deck utilizes draw engines such as Azami, Lady of Scrolls, and Coastal Piracy, while also including Laboratory Maniac and Jace, Wielder of Mysteries as backup win conditions through self-mill.
The deck maintains control through counterspells (Force of Will, Counterspell), bounce effects (Cyclonic Rift), and tempo plays (Mystic Sanctuary loops). Utility lands like Rogue's Passage ensure Atemsis can connect with opponents, while protection spells like Slip Out the Back and equipment like Lightning Greaves safeguard key creatures. Overall, the deck aims to dominate the game with card advantage, strategic plays,
Written by the Kraken's AI from this decklist.
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