Creatures 27
Instants 4
Sorceries 4
Enchantments 3
Lands 22
Strategy notes
Snake is a Simic (green-blue) ramp/midrange deck built to accelerate mana, generate oversized creatures, and overwhelm the opponent with a big finishing swing.
Its core plan is to use cards like Llanowar Elves, Bushwhack, and its mana base to ramp quickly, while Up the Beanstalk helps keep cards flowing as the deck casts larger threats. The creature suite looks focused on scaling board presence with chunky green bodies like Bonny Pall, Bristly Bill, Spine Sower, and Ouroboroid, with blue interaction such as Into the Flood Maw and Negate helping protect the setup or disrupt opposing plays.
The deck usually aims to win by building a wide or tall board of large creatures, then closing the game with a massive overrun effect from Craterhoof Behemoth. Overall, it plays like a ramp-to-big-threats Simic stompy/value deck with a classic “stabilize, outsize, then alpha strike” game plan.
Written by the Kraken's AI from this decklist.