Creatures 15
Instants 10
Sorceries 15
Artifacts 4
Lands 16
Strategy notes
Red Destroyer is a mostly mono-red midrange/burn deck with some artifact ramp and a few splash/off-color utility lands. Its game plan is to control the board with lots of direct damage and sweep-style effects—like Shock, Volcanic Hammer, Pyrotechnics, Sizzle, Tremor, and Hazardous Blast—while deploying aggressive creatures and bigger finishers.
Key synergies include:
- Artifact mana/ramp from cards like Gold Myr, Leaden Myr, Star Compass, and Wizard’s Rockets to accelerate into heavier threats.
- Creature-damage interactions, especially with cards like Spikeshot Goblin, Sparksmith, and Erebor Flamesmith, which turn repeated damage into extra pressure.
- Top-end finishers such as Smaug, the Great Calamity, Urabrask, Heretic Praetor, Furnace Strider, and Lesser Gargadon to close once the opponent’s board is weakened.
Overall, the deck wins by **burning away creatures, disrupting blockers, and then finishing with
Written by the Kraken's AI from this decklist.