Commander 1
Creatures 3
Instants 18
Sorceries 11
Artifacts 11
Enchantments 18
Lands 38
Strategy notes
Esper (white-blue-black) Zur the Enchanter stax/control deck that wins by locking the table down and assembling hard-to-break enchantment combos. Its core plan is to ramp and protect Zur, then attack to tutor key enchantments directly into play—pieces like Rule of Law, Rest in Peace, Necropotence, Diplomatic Immunity, and Greater Auramancy depending on the matchup.
The deck’s main synergies are enchantment-based lock pieces and protection. It can create soft or hard locks with Rest in Peace + Energy Field, Solemnity + Phyrexian Unlife, and strong stax backed by Drannith Magistrate, Grand Abolisher, and Rule of Law. Zur also turns removal like Darksteel Mutation, Detention Sphere, Grasp of Fate, and Imprisoned in the Moon into tutorable answers. It wins by constraining opponents until they can no longer meaningfully play, then grinding ahead with card advantage from Necropotence, Rhystic Study, Mystic Remora, and Smothering Tithe while finishing through Zur beats or inevitability from the lock.
Written by the Kraken's AI from this decklist.
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