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Commander

Hulk

Hulk, Gamma Goliath{R}{G}

by Moralesw64 100 cards ≈ $30.57 6 Updated
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Decklist · 100 cards · 56 unique

Commander 1

Creatures 18

Instants 7

Sorceries 7

Lands 67

Strategy notes

Hulk is a Gruul (red-green) Commander midrange/stompy deck built around big Marvel creatures, +power combat tricks, and fighting through combat. It wants to curve into oversized threats like Hulk, She-Hulk, Abomination, Rhino, and other bruisers, then overwhelm the table with efficient attackers, punch/fight effects, and pump spells.

Key synergies:

  • Big creature beatdown: the deck is packed with large bodies and combat-focused legends that pressure life totals fast.
  • Pump + fight package: cards like Giant Growth, Epic Fight, Punishing Punch, Monster Within, and Go Nuts! help your creatures win combat and remove blockers.
  • Go-wide support with Spider/Dinosaur elements: cards like Arachnogenesis, Scarlet Spider, Spider-Rex, Ka-Zar, and Savage Land Dinosaur add board presence or token-style pressure alongside the main stomp plan.
  • Gruul ramp/board development: with cards like Burgeoning Bruiser and Scout the City, it aims to keep deploying threats and maintain momentum.

How it wins: by **attacking with huge

Written by the Kraken's AI from this decklist.