Commander 1
Creatures 18
Instants 7
Sorceries 7
Lands 67
Strategy notes
Hulk is a Gruul (red-green) Commander midrange/stompy deck built around big Marvel creatures, +power combat tricks, and fighting through combat. It wants to curve into oversized threats like Hulk, She-Hulk, Abomination, Rhino, and other bruisers, then overwhelm the table with efficient attackers, punch/fight effects, and pump spells.
Key synergies:
- Big creature beatdown: the deck is packed with large bodies and combat-focused legends that pressure life totals fast.
- Pump + fight package: cards like Giant Growth, Epic Fight, Punishing Punch, Monster Within, and Go Nuts! help your creatures win combat and remove blockers.
- Go-wide support with Spider/Dinosaur elements: cards like Arachnogenesis, Scarlet Spider, Spider-Rex, Ka-Zar, and Savage Land Dinosaur add board presence or token-style pressure alongside the main stomp plan.
- Gruul ramp/board development: with cards like Burgeoning Bruiser and Scout the City, it aims to keep deploying threats and maintain momentum.
How it wins: by **attacking with huge
Written by the Kraken's AI from this decklist.
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