Commander 1
Creatures 14
Instants 24
Sorceries 15
Artifacts 10
Enchantments 2
Lands 34
Strategy notes
Thor is an Izzet (blue-red) spellslinger/storm Commander deck built to chain lots of instants and sorceries in a single turn and convert that into explosive value or direct damage.
Its core plan is to ramp with rituals and cost reducers like Seething Song, Pyretic Ritual, Desperate Ritual, Jeska’s Will, Baral, Goblin Electromancer, Ruby Medallion, and Sapphire Medallion, then keep the chain going with cantrips and recursion such as Ponder, Preordain, Frantic Search, Past in Flames, Underworld Breach, and Mizzix’s Mastery. Payoffs include Thousand-Year Storm, Veyran, Storm-Kiln Artist, Birgi, Guttersnipe, Electrostatic Field, Firebrand Archer, and token makers like Young Pyromancer, Talrand, Murmuring Mystic, and Third Path Iconoclast.
The deck usually wins by storming off into massive spell turns, generating huge mana and Treasures, then finishing with **burn/pinger damage, copied spells, or
Written by the Kraken's AI from this decklist.
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