Commander 1
Creatures 25
Instants 5
Sorceries 8
Artifacts 18
Enchantments 8
Lands 35
Strategy notes
Five-color Dragon/big-creature Commander ramp deck led by The Ur-Dragon. Its main plan is to accelerate mana with rocks and dorks like Sol Ring, Arcane Signet, Faeburrow Elder, Cultivate, and Dragon’s Hoard, then start dropping large Dragons and other haymakers ahead of curve.
Key synergies center on Dragon tribal payoffs and cost reduction: The Ur-Dragon, Fist of Suns, Goreclaw, and mana ramp help cast expensive threats quickly, while cards like Garruk’s Uprising provide card draw and trample support for big bodies. Equipment such as Lightning Greaves, Hammer of Nazahn, and Boots effects help protect or haste up major threats. The deck controls the board with a lot of sweepers and removal like Fumigate, Shatter the Sky, Rout, Vandalblast, and Generous Gift, then wins by overwhelming opponents with huge flying attackers and value bombs like Etali, Avacyn, Inferno of the Star Mounts, and multiple Dragons.
Written by the Kraken's AI from this decklist.
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