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Commander

OldMan

Teferi, Temporal Archmage{U}

by OldManRemembers 100 cards ≈ $938.32 11 Updated
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Decklist · 100 cards · 82 unique

Commander 1

Creatures 11

Planeswalkers 1

Instants 11

Sorceries 9

Artifacts 10

Enchantments 10

Lands 47

Strategy notes

The "OldMan" Commander deck is a blue-red (Izzet) control and combo archetype that seeks to dominate the game through resource denial, card advantage, and powerful synergy-driven combos. The deck aims to control the board with counterspells like Force of Will and Mana Drain, while utilizing board disruption tools such as Nevinyrral's Disk, Back to Basics, and Stasis to hinder opponents' strategies.

Key synergies include using cards like Future Sight and Mind Over Matter to generate card advantage and mana efficiency, while Isochron Scepter paired with instant spells like Boomerang or Counterspell provides repeatable utility. The deck's primary win conditions revolve around infinite mana combos, like Palinchron combined with high-mana-producing cards (e.g., Mana Flare), to cast powerful spells repeatedly, or using a combination of Time Warp effects to take multiple turns and overwhelm opponents.

Overall, this deck focuses on controlling the pace of the game through strategic resource management and leveraging its combo pieces to close out the game with near-limitless resources.

Written by the Kraken's AI from this decklist.