Commander 1
Creatures 25
Instants 7
Sorceries 14
Artifacts 14
Enchantments 5
Lands 34
Strategy notes
Goblins is a mono-red tribal aggro/swarm Commander deck built around flooding the board with Goblins, then turning that mass of creatures into explosive damage. Its main plan is to generate lots of tokens and cheap Goblins with cards like Krenko, Mob Boss, Krenko, Tin Street Kingpin, Dragon Fodder, Hordeling Outburst, and Muxus, Goblin Grandee, then buff the team with lords and anthem effects such as Goblin Chieftain, Goblin Warchief, Hobgoblin Bandit Lord, and Shared Animosity for big combat kills.
The deck also has strong tribal value synergies through Goblin Matron, Goblin Recruiter, Goblin Ringleader, Conspicuous Snoop, and Rundvelt Hordemaster, helping it keep gas flowing. It can win without combat too, using Impact Tremors, Goblin Bombardment, Pashalik Mons, and Siege-Gang Commander to convert token swarms into direct damage. Ramp like Skirk Prospector, **
Written by the Kraken's AI from this decklist.
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