Creatures 24
Instants 6
Sorceries 13
Artifacts 1
Lands 16
Strategy notes
This looks like a five-color, value-oriented midrange/control “school-themed” deck built around spells, graveyard recursion, and incremental board advantage.
Its core game plan is to use a wide mix of removal, interaction, and card-advantage tools—cards like Feed the Swarm, Render Speechless, Banishing Betrayal, and Pull from the Grave—while generating extra value from Pests, Inklings, and other token-style creatures. The deck appears to lean on synergy pieces like Imperious Inkmage, Inkling Mascot, Send in the Pest, and recursion effects such as Duty Beyond Death and Cheerful Osteomancer // Raise Dead to keep resources flowing.
As a general archetype, it plays like a five-color goodstuff midrange/control deck with light graveyard and token subthemes. It likely wins by stabilizing the board, out-valuing the opponent with repeated recursion and spell-based interaction, then closing the game with evasive fliers, buffed creatures, or a steady stream of resilient threats.
Written by the Kraken's AI from this decklist.