Creatures 6
Sorceries 10
Artifacts 14
Enchantments 3
Lands 67
Strategy notes
The "Maze End" Commander deck is a five-color (WUBRG) land-based control archetype that aims to win by assembling and activating Maze's End, a land that requires controlling ten different Gates to win the game. The deck focuses on ramping and fixing its mana using cards like Sol Ring, Cultivate, and Circuitous Route, while digging for Gates with cards such as Sylvan Scrying and Guild Summit. Key synergies include land recursion with Crucible of Worlds and Ramunap Excavator to replay Gates from the graveyard, and additional land drops enabled by cards like Wayward Swordtooth and The Gitrog Monster. The deck leverages its diverse mana base and utility lands to maintain board control and eventually achieve its alternate win condition through Maze's End.
Written by the Kraken's AI from this decklist.
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