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Commander

Lantern of Ruin

Tergrid, God of Fright // Tergrid's Lantern{B}

by Gene_Willy 100 cards ≈ $297.39 3 Updated
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Decklist · 100 cards · 81 unique

Commander 1

Creatures 20

Instants 9

Sorceries 18

Artifacts 10

Enchantments 6

Lands 36

Strategy notes

Lantern of Ruin is a mono-black Commander control/stax-discard deck built to grind the table down through forced discard, sacrifice, and attrition.

Its core plan is to make opponents repeatedly discard cards and sacrifice creatures with effects like Bottomless Pit, Necrogen Mists, Oppression, Delirium Skeins, Fleshbag Marauder, Plaguecrafter, and Merciless Executioner, while generating value from payoffs such as Tergrid, God of Fright, Tinybones, Trinket Thief, Waste Not, and Geth’s Grimoire. The deck keeps cards flowing with black draw engines like Phyrexian Arena, Sign in Blood, Night’s Whisper, and Skullclamp, and controls the board with efficient removal and sweepers.

It usually wins by bleeding opponents out over time with cards like Gray Merchant of Asphodel, Kokusho, the Evening Star, Sangromancer, and Tergrid’s Lantern, or by stealing and reanimating opposing resources with Tergrid, Sheoldred, and Sepulchral Primordial.

Written by the Kraken's AI from this decklist.