Commander 1
Creatures 8
Instants 3
Sorceries 11
Artifacts 9
Enchantments 32
Lands 36
Strategy notes
This is an Esper (white-blue-black) enchantment-control Commander deck, likely built around Zur the Enchanter and The Master of Keys as value engines. Its main plan is to lock down opposing threats with enchantment-based removal and taxing effects, using cards like Darksteel Mutation, Imprisoned in the Moon, Frogify, Oubliette, Ghostly Prison, Propaganda, and Sphere of Safety.
The deck gains value from a strong enchantress package—Mesa Enchantress, Kor Spiritdancer, Sram, Esper Sentinel, Mystic Remora, and Rhystic Study—to keep cards flowing while it controls the board. It also has strong recursion and rebuild tools such as Replenish, Open the Vaults, Retether, Sevinne’s Reclamation, and Dance of the Manse, letting it recover after wipes or reuse key enchantments.
It usually wins by turning all those enchantments into a board presence, especially through Sigil of the Empty Throne, Archon of Sun’s Grace, and Hallowed Haunting, which generate evas
Written by the Kraken's AI from this decklist.
More decks like this

Miracle Worker (Duskmourn Commander)
Aminatou, Veil Piercer

What's Horrors Is Mine
Nihiloor

Yshtolia
Y'shtola, Night's Blessed

faerie
Alela, Artful Provocateur

Jin Sakai
Jin Sakai, Ghost of Tsushima

Steal, Untap, Repeat
Merieke Ri Berit

Tivit, Seller of Secrets
Tivit, Seller of Secrets

Urza, Chief Artificer - Themed (W.I.P.)
Urza, Chief Artificer