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Commander

Imported deck

The Master of Keys{W}{U}{B}

by dksel 100 cards ≈ $847.09 2 Updated
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Decklist · 100 cards · 98 unique

Commander 1

Creatures 8

Instants 3

Sorceries 11

Artifacts 9

Enchantments 32

Lands 36

Strategy notes

This is an Esper (white-blue-black) enchantment-control Commander deck, likely built around Zur the Enchanter and The Master of Keys as value engines. Its main plan is to lock down opposing threats with enchantment-based removal and taxing effects, using cards like Darksteel Mutation, Imprisoned in the Moon, Frogify, Oubliette, Ghostly Prison, Propaganda, and Sphere of Safety.

The deck gains value from a strong enchantress package—Mesa Enchantress, Kor Spiritdancer, Sram, Esper Sentinel, Mystic Remora, and Rhystic Study—to keep cards flowing while it controls the board. It also has strong recursion and rebuild tools such as Replenish, Open the Vaults, Retether, Sevinne’s Reclamation, and Dance of the Manse, letting it recover after wipes or reuse key enchantments.

It usually wins by turning all those enchantments into a board presence, especially through Sigil of the Empty Throne, Archon of Sun’s Grace, and Hallowed Haunting, which generate evas

Written by the Kraken's AI from this decklist.