Creatures 14
Instants 8
Sorceries 8
Enchantments 5
Lands 25
Strategy notes
Esper Midrange is a white-blue-black midrange/control deck in Standard that plays a reactive early game, then takes over with efficient value threats and powerful late-game engines.
It uses cheap interaction and disruption like No More Lies, Get Lost, Deep-Cavern Bat, and Split Up to slow the opponent down while developing mana and card selection with Stock Up and Three Steps Ahead. Its key plan is to trade resources efficiently, then pull ahead with resilient, high-impact cards such as Virtue of Persistence, Ketramose, the New Dawn, Overlord of the Balemurk, and utility lands like Restless Anchorage.
The deck wins by out-valuing opponents over time, controlling the board, and eventually closing the game with recursive threats, evasive creatures, and late-game inevitability.
Written by the Kraken's AI from this decklist.