Commander 1
Creatures 29
Planeswalkers 2
Instants 3
Sorceries 7
Artifacts 23
Enchantments 1
Lands 34
Strategy notes
Krang, Master Mind is a mono-blue artifact Commander deck that plays like a big-mana artifact ramp/value shell with a strong constructs-and-colossus finisher plan.
It aims to ramp quickly with mana rocks and cost reducers like Sol Ring, Thran Dynamo, Foundry Inspector, Etherium Sculptor, and Chief Engineer, then flood the board with powerful artifacts and payoff creatures. The deck’s key synergies revolve around artifact density: cards like Emry, Scrap Trawler, Myr Retriever, Junk Diver, and Academy Ruins recur key pieces, while Sai, Sharding Sphinx, Master of Etherium, Steel Overseer, Karn, Scion of Urza, and Cyberdrive Awakener turn a board of artifacts into a real army.
It usually wins by overwhelming the table with huge artifact threats such as Blightsteel Colossus, Darksteel Colossus, Triplicate Titan, Cityscape Leveler, and Walking Ballista, or by leveraging wide artifact boards into lethal combat through cards like **Cyberdrive Awakener, Nettlecyst
Written by the Kraken's AI from this decklist.
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