Commander 1
Creatures 26
Planeswalkers 1
Instants 6
Sorceries 6
Artifacts 9
Enchantments 5
Lands 56
Strategy notes
This "unblockable" Commander deck focuses on a blue and black (Dimir) strategy centered around making creatures unblockable to deal consistent combat damage and leverage card draw. The deck includes numerous creatures with natural evasion or abilities to become unblockable, such as Cephalid Pathmage and Thassa, God of the Sea. Key synergies involve pairing these evasive creatures with card draw engines like Bident of Thassa, Coastal Piracy, and Reconnaissance Mission, allowing the deck to maintain a steady flow of resources.
The deck features powerful card advantage spells, such as Rhystic Study, Treasure Cruise, and Dig Through Time, to keep the hand full and options open. Protection for key creatures is ensured through equipment like Swiftfoot Boots and Whispersilk Cloak. The deck aims to win by overwhelming opponents through incremental card advantage and combat damage, gradually locking down the board with counterspells and removal while ensuring its own creatures reliably deliver damage. The inclusion of planeswalkers like Jace, the Mind Sculptor and Teferi, Master of Time provides additional control and versatility. The deck's mana base is well
Written by the Kraken's AI from this decklist.
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