Creatures 12
Planeswalkers 1
Instants 10
Sorceries 7
Enchantments 4
Lands 26
Strategy notes
Enchant & Exile is a White-Blue control/midrange deck in Standard built around removal, sweepers, and resilient enchantment-based value. It plays a defensive game early with cards like Get Lost, Elspeth’s Smite, No More Lies, Exorcise, and Day of Judgment, keeping the board clear while disrupting opposing threats.
Its key synergy comes from combining enchantment-oriented value pieces like Enduring Innocence and Sheltered by Ghosts with strong late-game finishers such as Elspeth, Storm Slayer and Overlord of the Mistmoors. Utility lands like Restless Anchorage and Demolition Field help maintain pressure and control the board. The deck usually wins by surviving the early game, exhausting the opponent’s resources, then taking over with planeswalkers, large threats, and incremental value.
Written by the Kraken's AI from this decklist.