Commander 1
Creatures 17
Planeswalkers 1
Instants 6
Sorceries 7
Artifacts 8
Enchantments 6
Lands 54
Strategy notes
Lumra Lands Matter is a mono-green deck in the Commander/EDH format that focuses on a "lands matter" strategy. The deck's primary goal is to ramp aggressively by playing and recurring lands to trigger landfall abilities and overwhelm opponents with large creatures and tokens. Key cards like Rampaging Baloths, Avenger of Zendikar, and Scute Swarm generate powerful token armies as lands enter the battlefield.
The deck leverages synergies from land ramp spells such as Cultivate, Kodama's Reach, and Explosive Vegetation, and card draw or utility from Tireless Tracker and Courser of Kruphix. Azusa, Lost but Seeking and Dryad of the Ilysian Grove help accelerate land drops, while Crucible of Worlds and Rites of Flourishing provide additional land recursion and draw.
Supporting cards like Nissa, Who Shakes the World and The Great Henge enhance mana production and creature strength, while Seedborn Muse allows repeated activation of land and creature abilities during opponents' turns. Field of the Dead and Zendikar's Roil create additional threats
Written by the Kraken's AI from this decklist.
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