Commander 1
Creatures 12
Instants 10
Sorceries 4
Artifacts 23
Enchantments 5
Lands 45
Strategy notes
Ghost is an Esper (white-blue-black) Commander voltron/evasive combat deck built around suiting up key attackers and snowballing through combat damage.
It aims to win by attacking with hard-to-block or high-value creatures, then amplifying them with equipment and double-strike/exalted effects like Sword of Fire and Ice, Blackblade Reforged, Umezawa’s Jitte, Fireshrieker, Silverblade Paladin, and Sublime Archangel. The deck heavily rewards connecting in combat with Coastal Piracy, Bident of Thassa, Reconnaissance Mission, Grim Hireling, Fallen Shinobi, and Cephalid Constable, turning evasive hits into cards, mana, theft, or board disruption.
It also has a strong legend-copy/multiple-combat-threat subtheme with cards like Spark Double, Sakashima of a Thousand Faces, Helm of the Host, and Blade of Selves, which can multiply powerful attack triggers from creatures such as Medomai the Ageless, Virtus the Veiled, and other high-impact attackers. Control elements like **Supreme Verdict,
Written by the Kraken's AI from this decklist.
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