Commander 1
Creatures 25
Instants 13
Sorceries 10
Artifacts 9
Enchantments 6
Lands 36
Strategy notes
Temur X-spells/ramp commander deck built around Magus Lucea Kane. The plan is to ramp hard with rocks and land ramp, then use Magus plus payoffs like Unbound Flourishing to copy and amplify big X-spells and scalable creatures.
It plays like a Temur counters/ramp midrange-combo deck, using Tyranid and Hydra creatures such as Hydroid Krasis, Primordial Hydra, Voracious Hydra, Genesis Hydra, and Shivan Devastator to generate huge threats with +1/+1 counters. Cards like Branching Evolution, Temur Ascendancy, Garruk’s Uprising, and Elemental Bond turn those large creatures into extra pressure, haste, and card draw.
The deck usually wins by going over the top: making enormous X-creatures, firing off lethal burn spells like Crackle with Power and Comet Storm, or ending the game with a massive Finale of Devastation. Interaction like Cyclonic Rift, Chaos Warp, Counterspell, Fierce Guardianship, and Deflecting Swat helps protect the setup and clear the way.
Written by the Kraken's AI from this decklist.
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