Creatures 7
Instants 7
Sorceries 5
Artifacts 9
Enchantments 3
Lands 29
Strategy notes
Mono-White Control is a Standard mono-white control deck built to slow the game down, disrupt opposing creature strategies, and win through steady value. It uses Authority of the Consuls, Torpor Orb, and Doorkeeper Thrull to shut off or punish enter-the-battlefield effects, while Elspeth’s Smite, Get Lost, Split Up, and Day of Judgment keep the board clear.
The deck grinds advantage with cards like Caretaker’s Talent, Carrot Cake, and Beza, the Bounding Spring, using life gain and incremental resources to outlast opponents. Utility lands such as Demolition Field, Fountainport, and Restless Prairie add extra control and late-game pressure. It typically wins by exhausting the opponent’s threats, then closing the game with resilient creatures and slow, inevitable board presence.
Written by the Kraken's AI from this decklist.