Commander 1
Creatures 10
Instants 30
Sorceries 14
Artifacts 7
Enchantments 3
Lands 35
Strategy notes
Lord of the Nazgûl is a Dimir (blue-black) spellslinger/token Commander deck built around casting lots of instants and sorceries. Its main plan is to control the game with counterspells, removal, and card draw, while generating value from payoffs like Lord of the Nazgûl, Talrand, Sky Summoner, Murmuring Mystic, and Archmage Emeritus.
The deck wins by steadily building an evasive board of Wraith, Drake, and Bird tokens, often buffed by Lord of the Nazgûl, then attacking through the air. The Nazgûl package adds a secondary synergy by growing through repeated Ring tempt effects, while cards like Reconnaissance Mission and Distant Melody help turn token swarms into more cards. Overall, it plays like a reactive control deck that snowballs off cheap spells into a flying token army.
Written by the Kraken's AI from this decklist.
More Lord of the Nazgûl decks

Nazgul
Lord of the Nazgûl

Black Blue
Vohar, Vodalian Desecrator

Endless Undead Uprising
The Scarab God

Undead Tide
The Scarab God

To me my Xmen
Gyruda, Doom of Depths

Fun Time, Not a Long Time
Oona, Queen of the Fae

Crust Bringer
Alela, Cunning Conqueror

Umbria, fear mill
Umbris, Fear Manifest