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Commander

Lord of the Nazgul

Lord of the Nazgûl{U}{B}

by Tevenstreler 100 cards ≈ $171.08 1 Updated
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Decklist · 100 cards · 88 unique

Commander 1

Creatures 10

Instants 30

Sorceries 14

Artifacts 7

Enchantments 3

Lands 35

Strategy notes

Lord of the Nazgûl is a Dimir (blue-black) spellslinger/token Commander deck built around casting lots of instants and sorceries. Its main plan is to control the game with counterspells, removal, and card draw, while generating value from payoffs like Lord of the Nazgûl, Talrand, Sky Summoner, Murmuring Mystic, and Archmage Emeritus.

The deck wins by steadily building an evasive board of Wraith, Drake, and Bird tokens, often buffed by Lord of the Nazgûl, then attacking through the air. The Nazgûl package adds a secondary synergy by growing through repeated Ring tempt effects, while cards like Reconnaissance Mission and Distant Melody help turn token swarms into more cards. Overall, it plays like a reactive control deck that snowballs off cheap spells into a flying token army.

Written by the Kraken's AI from this decklist.